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- using System;
- using System.IO;
- using System.Net;
- using System.Net.Sockets;
- using Emby.Server.Implementations.Networking;
- using MediaBrowser.Model.Net;
- using Microsoft.Extensions.Logging;
- namespace Emby.Server.Implementations.Net
- {
- public class SocketFactory : ISocketFactory
- {
- // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
- // Be careful to check any changes compile and work for all platform projects it is shared in.
- // Not entirely happy with this. Would have liked to have done something more generic/reusable,
- // but that wasn't really the point so kept to YAGNI principal for now, even if the
- // interfaces are a bit ugly, specific and make assumptions.
- public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
- {
- if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", nameof(remotePort));
- var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork
- ? AddressFamily.InterNetwork
- : AddressFamily.InterNetworkV6;
- var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- }
- catch (SocketException)
- {
- // This is not supported on all operating systems (qnap)
- }
- try
- {
- return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- /// <summary>
- /// Creates a new UDP acceptSocket and binds it to the specified local port.
- /// </summary>
- /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
- public ISocket CreateUdpSocket(int localPort)
- {
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- return new UdpSocket(retVal, localPort, IPAddress.Any);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- public ISocket CreateUdpBroadcastSocket(int localPort)
- {
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
- return new UdpSocket(retVal, localPort, IPAddress.Any);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- /// <summary>
- /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
- /// </summary>
- /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
- public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
- {
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
- var localIp = NetworkManager.ToIPAddress(localIpAddress);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
- return new UdpSocket(retVal, localPort, localIp);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- /// <summary>
- /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
- /// </summary>
- /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
- /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
- /// <param name="localPort">The number of the local port to bind to.</param>
- /// <returns></returns>
- public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
- {
- if (ipAddress == null) throw new ArgumentNullException(nameof(ipAddress));
- if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", nameof(ipAddress));
- if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive));
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- // not supported on all platforms. throws on ubuntu with .net core 2.0
- retVal.ExclusiveAddressUse = false;
- }
- catch (SocketException)
- {
- }
- try
- {
- // seeing occasional exceptions thrown on qnap
- // System.Net.Sockets.SocketException (0x80004005): Protocol not available
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- }
- catch (SocketException)
- {
- }
- try
- {
- //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
- var localIp = IPAddress.Any;
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
- retVal.MulticastLoopback = true;
- return new UdpSocket(retVal, localPort, localIp);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)
- {
- var netSocket = (UdpSocket)socket;
- return new SocketStream(netSocket.Socket, ownsSocket);
- }
- }
- public class SocketStream : Stream
- {
- private readonly Socket _socket;
- public SocketStream(Socket socket, bool ownsSocket)
- {
- _socket = socket;
- }
- public override void Flush()
- {
- }
- public override bool CanRead => true;
- public override bool CanSeek => false;
- public override bool CanWrite => true;
- public override long Length => throw new NotImplementedException();
- public override long Position
- {
- get => throw new NotImplementedException();
- set => throw new NotImplementedException();
- }
- public override void Write(byte[] buffer, int offset, int count)
- {
- _socket.Send(buffer, offset, count, SocketFlags.None);
- }
- public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
- {
- return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
- }
- public override void EndWrite(IAsyncResult asyncResult)
- {
- _socket.EndSend(asyncResult);
- }
- public override void SetLength(long value)
- {
- throw new NotImplementedException();
- }
- public override long Seek(long offset, SeekOrigin origin)
- {
- throw new NotImplementedException();
- }
- public override int Read(byte[] buffer, int offset, int count)
- {
- return _socket.Receive(buffer, offset, count, SocketFlags.None);
- }
- public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
- {
- return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
- }
- public override int EndRead(IAsyncResult asyncResult)
- {
- return _socket.EndReceive(asyncResult);
- }
- }
- }
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