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- using MediaBrowser.Controller.IO;
- using MediaBrowser.Controller.Library;
- using MediaBrowser.Controller.Providers;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Runtime.Serialization;
- using System.Threading;
- using System.Threading.Tasks;
- namespace MediaBrowser.Controller.Entities
- {
- /// <summary>
- /// Specialized Folder class that points to a subset of the physical folders in the system.
- /// It is created from the user-specific folders within the system root
- /// </summary>
- public class CollectionFolder : Folder, ICollectionFolder
- {
- public CollectionFolder()
- {
- PhysicalLocationsList = new List<string>();
- }
- /// <summary>
- /// Gets a value indicating whether this instance is virtual folder.
- /// </summary>
- /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
- [IgnoreDataMember]
- public override bool IsVirtualFolder
- {
- get
- {
- return true;
- }
- }
- public string CollectionType { get; set; }
- /// <summary>
- /// Allow different display preferences for each collection folder
- /// </summary>
- /// <value>The display prefs id.</value>
- [IgnoreDataMember]
- public override Guid DisplayPreferencesId
- {
- get
- {
- return Id;
- }
- }
- [IgnoreDataMember]
- public override IEnumerable<string> PhysicalLocations
- {
- get
- {
- return PhysicalLocationsList;
- }
- }
- public List<string> PhysicalLocationsList { get; set; }
- protected override IEnumerable<FileSystemInfo> GetFileSystemChildren(IDirectoryService directoryService)
- {
- return CreateResolveArgs(directoryService).FileSystemChildren;
- }
- internal override bool IsValidFromResolver(BaseItem newItem)
- {
- var newCollectionFolder = newItem as CollectionFolder;
- if (newCollectionFolder != null)
- {
- if (!string.Equals(CollectionType, newCollectionFolder.CollectionType, StringComparison.OrdinalIgnoreCase))
- {
- return false;
- }
- }
- return base.IsValidFromResolver(newItem);
- }
- private ItemResolveArgs CreateResolveArgs(IDirectoryService directoryService)
- {
- var path = ContainingFolderPath;
- var args = new ItemResolveArgs(ConfigurationManager.ApplicationPaths, LibraryManager, directoryService)
- {
- FileInfo = new DirectoryInfo(path),
- Path = path,
- Parent = Parent,
- CollectionType = CollectionType
- };
- // Gather child folder and files
- if (args.IsDirectory)
- {
- var isPhysicalRoot = args.IsPhysicalRoot;
- // When resolving the root, we need it's grandchildren (children of user views)
- var flattenFolderDepth = isPhysicalRoot ? 2 : 0;
- var fileSystemDictionary = FileData.GetFilteredFileSystemEntries(directoryService, args.Path, FileSystem, Logger, args, flattenFolderDepth: flattenFolderDepth, resolveShortcuts: isPhysicalRoot || args.IsVf);
- // Need to remove subpaths that may have been resolved from shortcuts
- // Example: if \\server\movies exists, then strip out \\server\movies\action
- if (isPhysicalRoot)
- {
- var paths = LibraryManager.NormalizeRootPathList(fileSystemDictionary.Keys);
- fileSystemDictionary = paths.Select(i => (FileSystemInfo)new DirectoryInfo(i)).ToDictionary(i => i.FullName);
- }
- args.FileSystemDictionary = fileSystemDictionary;
- }
- PhysicalLocationsList = args.PhysicalLocations.ToList();
- return args;
- }
- // Cache this since it will be used a lot
- /// <summary>
- /// The null task result
- /// </summary>
- private static readonly Task NullTaskResult = Task.FromResult<object>(null);
- /// <summary>
- /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
- /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
- /// </summary>
- /// <param name="progress">The progress.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <param name="recursive">if set to <c>true</c> [recursive].</param>
- /// <param name="refreshChildMetadata">if set to <c>true</c> [refresh child metadata].</param>
- /// <param name="refreshOptions">The refresh options.</param>
- /// <param name="directoryService">The directory service.</param>
- /// <returns>Task.</returns>
- protected override async Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool recursive, bool refreshChildMetadata, MetadataRefreshOptions refreshOptions, IDirectoryService directoryService)
- {
- var list = PhysicalLocationsList.ToList();
- CreateResolveArgs(directoryService);
- if (!list.SequenceEqual(PhysicalLocationsList))
- {
- await UpdateToRepository(ItemUpdateType.MetadataImport, cancellationToken).ConfigureAwait(false);
- }
- }
- /// <summary>
- /// Our children are actually just references to the ones in the physical root...
- /// </summary>
- /// <value>The linked children.</value>
- public override List<LinkedChild> LinkedChildren
- {
- get { return GetLinkedChildrenInternal(); }
- set
- {
- base.LinkedChildren = value;
- }
- }
- private List<LinkedChild> GetLinkedChildrenInternal()
- {
- return LibraryManager.RootFolder.Children
- .OfType<Folder>()
- .Where(i => i.Path != null && PhysicalLocations.Contains(i.Path, StringComparer.OrdinalIgnoreCase))
- .SelectMany(c => c.LinkedChildren)
- .ToList();
- }
- /// <summary>
- /// Our children are actually just references to the ones in the physical root...
- /// </summary>
- /// <value>The actual children.</value>
- protected override IEnumerable<BaseItem> ActualChildren
- {
- get { return GetActualChildren(); }
- }
- private IEnumerable<BaseItem> GetActualChildren()
- {
- return
- LibraryManager.RootFolder.Children
- .OfType<Folder>()
- .Where(i => i.Path != null && PhysicalLocations.Contains(i.Path, StringComparer.OrdinalIgnoreCase))
- .SelectMany(c => c.Children);
- }
- }
- }
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