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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using MediaBrowser.Model.SyncPlay;
 
- namespace MediaBrowser.Controller.SyncPlay.Queue
 
- {
 
-     /// <summary>
 
-     /// Class PlayQueueManager.
 
-     /// </summary>
 
-     public class PlayQueueManager
 
-     {
 
-         /// <summary>
 
-         /// Placeholder index for when no item is playing.
 
-         /// </summary>
 
-         /// <value>The no-playing item index.</value>
 
-         private const int NoPlayingItemIndex = -1;
 
-         /// <summary>
 
-         /// Random number generator used to shuffle lists.
 
-         /// </summary>
 
-         /// <value>The random number generator.</value>
 
-         private readonly Random _randomNumberGenerator = new Random();
 
-         /// <summary>
 
-         /// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
 
-         /// </summary>
 
-         public PlayQueueManager()
 
-         {
 
-             Reset();
 
-         }
 
-         /// <summary>
 
-         /// Gets the playing item index.
 
-         /// </summary>
 
-         /// <value>The playing item index.</value>
 
-         public int PlayingItemIndex { get; private set; }
 
-         /// <summary>
 
-         /// Gets the last time the queue has been changed.
 
-         /// </summary>
 
-         /// <value>The last time the queue has been changed.</value>
 
-         public DateTime LastChange { get; private set; }
 
-         /// <summary>
 
-         /// Gets the shuffle mode.
 
-         /// </summary>
 
-         /// <value>The shuffle mode.</value>
 
-         public GroupShuffleMode ShuffleMode { get; private set; } = GroupShuffleMode.Sorted;
 
-         /// <summary>
 
-         /// Gets the repeat mode.
 
-         /// </summary>
 
-         /// <value>The repeat mode.</value>
 
-         public GroupRepeatMode RepeatMode { get; private set; } = GroupRepeatMode.RepeatNone;
 
-         /// <summary>
 
-         /// Gets or sets the sorted playlist.
 
-         /// </summary>
 
-         /// <value>The sorted playlist, or play queue of the group.</value>
 
-         private List<QueueItem> SortedPlaylist { get; set; } = new List<QueueItem>();
 
-         /// <summary>
 
-         /// Gets or sets the shuffled playlist.
 
-         /// </summary>
 
-         /// <value>The shuffled playlist, or play queue of the group.</value>
 
-         private List<QueueItem> ShuffledPlaylist { get; set; } = new List<QueueItem>();
 
-         /// <summary>
 
-         /// Checks if an item is playing.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if an item is playing; <c>false</c> otherwise.</returns>
 
-         public bool IsItemPlaying()
 
-         {
 
-             return PlayingItemIndex != NoPlayingItemIndex;
 
-         }
 
-         /// <summary>
 
-         /// Gets the current playlist considering the shuffle mode.
 
-         /// </summary>
 
-         /// <returns>The playlist.</returns>
 
-         public IReadOnlyList<QueueItem> GetPlaylist()
 
-         {
 
-             return GetPlaylistInternal();
 
-         }
 
-         /// <summary>
 
-         /// Sets a new playlist. Playing item is reset.
 
-         /// </summary>
 
-         /// <param name="items">The new items of the playlist.</param>
 
-         public void SetPlaylist(IReadOnlyList<Guid> items)
 
-         {
 
-             SortedPlaylist.Clear();
 
-             ShuffledPlaylist.Clear();
 
-             SortedPlaylist = CreateQueueItemsFromArray(items);
 
-             if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 
-             {
 
-                 ShuffledPlaylist = new List<QueueItem>(SortedPlaylist);
 
-                 Shuffle(ShuffledPlaylist);
 
-             }
 
-             PlayingItemIndex = NoPlayingItemIndex;
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Appends new items to the playlist. The specified order is mantained.
 
-         /// </summary>
 
-         /// <param name="items">The items to add to the playlist.</param>
 
-         public void Queue(IReadOnlyList<Guid> items)
 
-         {
 
-             var newItems = CreateQueueItemsFromArray(items);
 
-             SortedPlaylist.AddRange(newItems);
 
-             if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 
-             {
 
-                 ShuffledPlaylist.AddRange(newItems);
 
-             }
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Shuffles the playlist. Shuffle mode is changed. The playlist gets re-shuffled if already shuffled.
 
-         /// </summary>
 
-         public void ShufflePlaylist()
 
-         {
 
-             if (PlayingItemIndex == NoPlayingItemIndex)
 
-             {
 
-                 ShuffledPlaylist = new List<QueueItem>(SortedPlaylist);
 
-                 Shuffle(ShuffledPlaylist);
 
-             }
 
-             else if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
 
-             {
 
-                 // First time shuffle.
 
-                 var playingItem = SortedPlaylist[PlayingItemIndex];
 
-                 ShuffledPlaylist = new List<QueueItem>(SortedPlaylist);
 
-                 ShuffledPlaylist.RemoveAt(PlayingItemIndex);
 
-                 Shuffle(ShuffledPlaylist);
 
-                 ShuffledPlaylist.Insert(0, playingItem);
 
-                 PlayingItemIndex = 0;
 
-             }
 
-             else
 
-             {
 
-                 // Re-shuffle playlist.
 
-                 var playingItem = ShuffledPlaylist[PlayingItemIndex];
 
-                 ShuffledPlaylist.RemoveAt(PlayingItemIndex);
 
-                 Shuffle(ShuffledPlaylist);
 
-                 ShuffledPlaylist.Insert(0, playingItem);
 
-                 PlayingItemIndex = 0;
 
-             }
 
-             ShuffleMode = GroupShuffleMode.Shuffle;
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Resets the playlist to sorted mode. Shuffle mode is changed.
 
-         /// </summary>
 
-         public void RestoreSortedPlaylist()
 
-         {
 
-             if (PlayingItemIndex != NoPlayingItemIndex)
 
-             {
 
-                 var playingItem = ShuffledPlaylist[PlayingItemIndex];
 
-                 PlayingItemIndex = SortedPlaylist.IndexOf(playingItem);
 
-             }
 
-             ShuffledPlaylist.Clear();
 
-             ShuffleMode = GroupShuffleMode.Sorted;
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Clears the playlist. Shuffle mode is preserved.
 
-         /// </summary>
 
-         /// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
 
-         public void ClearPlaylist(bool clearPlayingItem)
 
-         {
 
-             var playingItem = GetPlayingItem();
 
-             SortedPlaylist.Clear();
 
-             ShuffledPlaylist.Clear();
 
-             LastChange = DateTime.UtcNow;
 
-             if (!clearPlayingItem && playingItem != null)
 
-             {
 
-                 SortedPlaylist.Add(playingItem);
 
-                 if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 
-                 {
 
-                     ShuffledPlaylist.Add(playingItem);
 
-                 }
 
-                 PlayingItemIndex = 0;
 
-             }
 
-             else
 
-             {
 
-                 PlayingItemIndex = NoPlayingItemIndex;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Adds new items to the playlist right after the playing item. The specified order is mantained.
 
-         /// </summary>
 
-         /// <param name="items">The items to add to the playlist.</param>
 
-         public void QueueNext(IReadOnlyList<Guid> items)
 
-         {
 
-             var newItems = CreateQueueItemsFromArray(items);
 
-             if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 
-             {
 
-                 var playingItem = GetPlayingItem();
 
-                 var sortedPlayingItemIndex = SortedPlaylist.IndexOf(playingItem);
 
-                 // Append items to sorted and shuffled playlist as they are.
 
-                 SortedPlaylist.InsertRange(sortedPlayingItemIndex + 1, newItems);
 
-                 ShuffledPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
 
-             }
 
-             else
 
-             {
 
-                 SortedPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
 
-             }
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Gets playlist identifier of the playing item, if any.
 
-         /// </summary>
 
-         /// <returns>The playlist identifier of the playing item.</returns>
 
-         public Guid GetPlayingItemPlaylistId()
 
-         {
 
-             var playingItem = GetPlayingItem();
 
-             return playingItem?.PlaylistItemId ?? Guid.Empty;
 
-         }
 
-         /// <summary>
 
-         /// Gets the playing item identifier, if any.
 
-         /// </summary>
 
-         /// <returns>The playing item identifier.</returns>
 
-         public Guid GetPlayingItemId()
 
-         {
 
-             var playingItem = GetPlayingItem();
 
-             return playingItem?.ItemId ?? Guid.Empty;
 
-         }
 
-         /// <summary>
 
-         /// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
 
-         /// </summary>
 
-         /// <param name="itemId">The new playing item identifier.</param>
 
-         public void SetPlayingItemById(Guid itemId)
 
-         {
 
-             var playlist = GetPlaylistInternal();
 
-             PlayingItemIndex = playlist.FindIndex(item => item.ItemId.Equals(itemId));
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
 
-         /// </summary>
 
-         /// <param name="playlistItemId">The new playing item identifier.</param>
 
-         /// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
 
-         public bool SetPlayingItemByPlaylistId(Guid playlistItemId)
 
-         {
 
-             var playlist = GetPlaylistInternal();
 
-             PlayingItemIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
 
-             LastChange = DateTime.UtcNow;
 
-             return PlayingItemIndex != NoPlayingItemIndex;
 
-         }
 
-         /// <summary>
 
-         /// Sets the playing item using its position. If not in range, the playing item is reset.
 
-         /// </summary>
 
-         /// <param name="playlistIndex">The new playing item index.</param>
 
-         public void SetPlayingItemByIndex(int playlistIndex)
 
-         {
 
-             var playlist = GetPlaylistInternal();
 
-             if (playlistIndex < 0 || playlistIndex > playlist.Count)
 
-             {
 
-                 PlayingItemIndex = NoPlayingItemIndex;
 
-             }
 
-             else
 
-             {
 
-                 PlayingItemIndex = playlistIndex;
 
-             }
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Removes items from the playlist. If not removed, the playing item is preserved.
 
-         /// </summary>
 
-         /// <param name="playlistItemIds">The items to remove.</param>
 
-         /// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
 
-         public bool RemoveFromPlaylist(IReadOnlyList<Guid> playlistItemIds)
 
-         {
 
-             var playingItem = GetPlayingItem();
 
-             SortedPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
 
-             ShuffledPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
 
-             LastChange = DateTime.UtcNow;
 
-             if (playingItem != null)
 
-             {
 
-                 if (playlistItemIds.Contains(playingItem.PlaylistItemId))
 
-                 {
 
-                     // Playing item has been removed, picking previous item.
 
-                     PlayingItemIndex--;
 
-                     if (PlayingItemIndex < 0)
 
-                     {
 
-                         // Was first element, picking next if available.
 
-                         // Default to no playing item otherwise.
 
-                         PlayingItemIndex = SortedPlaylist.Count > 0 ? 0 : NoPlayingItemIndex;
 
-                     }
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     // Restoring playing item.
 
-                     SetPlayingItemByPlaylistId(playingItem.PlaylistItemId);
 
-                     return false;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Moves an item in the playlist to another position.
 
-         /// </summary>
 
-         /// <param name="playlistItemId">The item to move.</param>
 
-         /// <param name="newIndex">The new position.</param>
 
-         /// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
 
-         public bool MovePlaylistItem(Guid playlistItemId, int newIndex)
 
-         {
 
-             var playlist = GetPlaylistInternal();
 
-             var playingItem = GetPlayingItem();
 
-             var oldIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
 
-             if (oldIndex < 0)
 
-             {
 
-                 return false;
 
-             }
 
-             var queueItem = playlist[oldIndex];
 
-             playlist.RemoveAt(oldIndex);
 
-             newIndex = Math.Clamp(newIndex, 0, playlist.Count);
 
-             playlist.Insert(newIndex, queueItem);
 
-             LastChange = DateTime.UtcNow;
 
-             PlayingItemIndex = playlist.IndexOf(playingItem);
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Resets the playlist to its initial state.
 
-         /// </summary>
 
-         public void Reset()
 
-         {
 
-             SortedPlaylist.Clear();
 
-             ShuffledPlaylist.Clear();
 
-             PlayingItemIndex = NoPlayingItemIndex;
 
-             ShuffleMode = GroupShuffleMode.Sorted;
 
-             RepeatMode = GroupRepeatMode.RepeatNone;
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Sets the repeat mode.
 
-         /// </summary>
 
-         /// <param name="mode">The new mode.</param>
 
-         public void SetRepeatMode(GroupRepeatMode mode)
 
-         {
 
-             RepeatMode = mode;
 
-             LastChange = DateTime.UtcNow;
 
-         }
 
-         /// <summary>
 
-         /// Sets the shuffle mode.
 
-         /// </summary>
 
-         /// <param name="mode">The new mode.</param>
 
-         public void SetShuffleMode(GroupShuffleMode mode)
 
-         {
 
-             if (mode.Equals(GroupShuffleMode.Shuffle))
 
-             {
 
-                 ShufflePlaylist();
 
-             }
 
-             else
 
-             {
 
-                 RestoreSortedPlaylist();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Toggles the shuffle mode between sorted and shuffled.
 
-         /// </summary>
 
-         public void ToggleShuffleMode()
 
-         {
 
-             if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
 
-             {
 
-                 ShufflePlaylist();
 
-             }
 
-             else
 
-             {
 
-                 RestoreSortedPlaylist();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Gets the next item in the playlist considering repeat mode and shuffle mode.
 
-         /// </summary>
 
-         /// <returns>The next item in the playlist.</returns>
 
-         public QueueItem GetNextItemPlaylistId()
 
-         {
 
-             int newIndex;
 
-             var playlist = GetPlaylistInternal();
 
-             switch (RepeatMode)
 
-             {
 
-                 case GroupRepeatMode.RepeatOne:
 
-                     newIndex = PlayingItemIndex;
 
-                     break;
 
-                 case GroupRepeatMode.RepeatAll:
 
-                     newIndex = PlayingItemIndex + 1;
 
-                     if (newIndex >= playlist.Count)
 
-                     {
 
-                         newIndex = 0;
 
-                     }
 
-                     break;
 
-                 default:
 
-                     newIndex = PlayingItemIndex + 1;
 
-                     break;
 
-             }
 
-             if (newIndex < 0 || newIndex >= playlist.Count)
 
-             {
 
-                 return null;
 
-             }
 
-             return playlist[newIndex];
 
-         }
 
-         /// <summary>
 
-         /// Sets the next item in the queue as playing item.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
 
-         public bool Next()
 
-         {
 
-             if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
 
-             {
 
-                 LastChange = DateTime.UtcNow;
 
-                 return true;
 
-             }
 
-             PlayingItemIndex++;
 
-             if (PlayingItemIndex >= SortedPlaylist.Count)
 
-             {
 
-                 if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
 
-                 {
 
-                     PlayingItemIndex = 0;
 
-                 }
 
-                 else
 
-                 {
 
-                     PlayingItemIndex = SortedPlaylist.Count - 1;
 
-                     return false;
 
-                 }
 
-             }
 
-             LastChange = DateTime.UtcNow;
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Sets the previous item in the queue as playing item.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
 
-         public bool Previous()
 
-         {
 
-             if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
 
-             {
 
-                 LastChange = DateTime.UtcNow;
 
-                 return true;
 
-             }
 
-             PlayingItemIndex--;
 
-             if (PlayingItemIndex < 0)
 
-             {
 
-                 if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
 
-                 {
 
-                     PlayingItemIndex = SortedPlaylist.Count - 1;
 
-                 }
 
-                 else
 
-                 {
 
-                     PlayingItemIndex = 0;
 
-                     return false;
 
-                 }
 
-             }
 
-             LastChange = DateTime.UtcNow;
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Shuffles a given list.
 
-         /// </summary>
 
-         /// <param name="list">The list to shuffle.</param>
 
-         private void Shuffle<T>(IList<T> list)
 
-         {
 
-             int n = list.Count;
 
-             while (n > 1)
 
-             {
 
-                 n--;
 
-                 int k = _randomNumberGenerator.Next(n + 1);
 
-                 T value = list[k];
 
-                 list[k] = list[n];
 
-                 list[n] = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Creates a list from the array of items. Each item is given an unique playlist identifier.
 
-         /// </summary>
 
-         /// <returns>The list of queue items.</returns>
 
-         private List<QueueItem> CreateQueueItemsFromArray(IReadOnlyList<Guid> items)
 
-         {
 
-             var list = new List<QueueItem>();
 
-             foreach (var item in items)
 
-             {
 
-                 var queueItem = new QueueItem(item);
 
-                 list.Add(queueItem);
 
-             }
 
-             return list;
 
-         }
 
-         /// <summary>
 
-         /// Gets the current playlist considering the shuffle mode.
 
-         /// </summary>
 
-         /// <returns>The playlist.</returns>
 
-         private List<QueueItem> GetPlaylistInternal()
 
-         {
 
-             if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 
-             {
 
-                 return ShuffledPlaylist;
 
-             }
 
-             else
 
-             {
 
-                 return SortedPlaylist;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Gets the current playing item, depending on the shuffle mode.
 
-         /// </summary>
 
-         /// <returns>The playing item.</returns>
 
-         private QueueItem GetPlayingItem()
 
-         {
 
-             if (PlayingItemIndex == NoPlayingItemIndex)
 
-             {
 
-                 return null;
 
-             }
 
-             else if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 
-             {
 
-                 return ShuffledPlaylist[PlayingItemIndex];
 
-             }
 
-             else
 
-             {
 
-                 return SortedPlaylist[PlayingItemIndex];
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |