SsdpCommunicationsServer.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Http;
  6. using System.Net.Sockets;
  7. using System.Text;
  8. using System.Threading;
  9. using System.Threading.Tasks;
  10. using MediaBrowser.Common.Net;
  11. using MediaBrowser.Controller.Configuration;
  12. using MediaBrowser.Model.Net;
  13. using Microsoft.Extensions.Logging;
  14. namespace Rssdp.Infrastructure
  15. {
  16. /// <summary>
  17. /// Provides the platform independent logic for publishing device existence and responding to search requests.
  18. /// </summary>
  19. public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
  20. {
  21. /* We could technically use one socket listening on port 1900 for everything.
  22. * This should get both multicast (notifications) and unicast (search response) messages, however
  23. * this often doesn't work under Windows because the MS SSDP service is running. If that service
  24. * is running then it will steal the unicast messages and we will never see search responses.
  25. * Since stopping the service would be a bad idea (might not be allowed security wise and might
  26. * break other apps running on the system) the only other work around is to use two sockets.
  27. *
  28. * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
  29. * We use a second socket, bound to a different local port, to send search requests and listen for
  30. * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
  31. * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
  32. * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
  33. */
  34. private object _BroadcastListenSocketSynchroniser = new object();
  35. private ISocket _BroadcastListenSocket;
  36. private object _SendSocketSynchroniser = new object();
  37. private List<ISocket> _sendSockets;
  38. private HttpRequestParser _RequestParser;
  39. private HttpResponseParser _ResponseParser;
  40. private readonly ILogger _logger;
  41. private ISocketFactory _SocketFactory;
  42. private readonly INetworkManager _networkManager;
  43. private readonly IServerConfigurationManager _config;
  44. private int _LocalPort;
  45. private int _MulticastTtl;
  46. private bool _IsShared;
  47. private readonly bool _enableMultiSocketBinding;
  48. /// <summary>
  49. /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
  50. /// </summary>
  51. public event EventHandler<RequestReceivedEventArgs> RequestReceived;
  52. /// <summary>
  53. /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
  54. /// </summary>
  55. public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
  56. /// <summary>
  57. /// Minimum constructor.
  58. /// </summary>
  59. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  60. public SsdpCommunicationsServer(IServerConfigurationManager config, ISocketFactory socketFactory,
  61. INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  62. : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
  63. {
  64. _config = config;
  65. }
  66. /// <summary>
  67. /// Full constructor.
  68. /// </summary>
  69. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  70. /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
  71. public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  72. {
  73. if (socketFactory == null)
  74. {
  75. throw new ArgumentNullException(nameof(socketFactory));
  76. }
  77. if (multicastTimeToLive <= 0)
  78. {
  79. throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
  80. }
  81. _BroadcastListenSocketSynchroniser = new object();
  82. _SendSocketSynchroniser = new object();
  83. _LocalPort = localPort;
  84. _SocketFactory = socketFactory;
  85. _RequestParser = new HttpRequestParser();
  86. _ResponseParser = new HttpResponseParser();
  87. _MulticastTtl = multicastTimeToLive;
  88. _networkManager = networkManager;
  89. _logger = logger;
  90. _enableMultiSocketBinding = enableMultiSocketBinding;
  91. }
  92. /// <summary>
  93. /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
  94. /// </summary>
  95. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  96. public void BeginListeningForBroadcasts()
  97. {
  98. ThrowIfDisposed();
  99. if (_BroadcastListenSocket == null)
  100. {
  101. lock (_BroadcastListenSocketSynchroniser)
  102. {
  103. if (_BroadcastListenSocket == null)
  104. {
  105. try
  106. {
  107. _BroadcastListenSocket = ListenForBroadcastsAsync();
  108. }
  109. catch (SocketException ex)
  110. {
  111. _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
  112. }
  113. catch (Exception ex)
  114. {
  115. _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
  116. }
  117. }
  118. }
  119. }
  120. }
  121. /// <summary>
  122. /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
  123. /// </summary>
  124. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  125. public void StopListeningForBroadcasts()
  126. {
  127. lock (_BroadcastListenSocketSynchroniser)
  128. {
  129. if (_BroadcastListenSocket != null)
  130. {
  131. _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
  132. _BroadcastListenSocket.Dispose();
  133. _BroadcastListenSocket = null;
  134. }
  135. }
  136. }
  137. /// <summary>
  138. /// Sends a message to a particular address (uni or multicast) and port.
  139. /// </summary>
  140. public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  141. {
  142. if (messageData == null)
  143. {
  144. throw new ArgumentNullException(nameof(messageData));
  145. }
  146. ThrowIfDisposed();
  147. var sockets = GetSendSockets(fromLocalIpAddress, destination);
  148. if (sockets.Count == 0)
  149. {
  150. return;
  151. }
  152. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  153. for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
  154. {
  155. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
  156. await Task.WhenAll(tasks).ConfigureAwait(false);
  157. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  158. }
  159. }
  160. private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
  161. {
  162. try
  163. {
  164. await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
  165. }
  166. catch (ObjectDisposedException)
  167. {
  168. }
  169. catch (OperationCanceledException)
  170. {
  171. }
  172. catch (Exception ex)
  173. {
  174. _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
  175. }
  176. }
  177. private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
  178. {
  179. EnsureSendSocketCreated();
  180. lock (_SendSocketSynchroniser)
  181. {
  182. var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
  183. // Send from the Any socket and the socket with the matching address
  184. if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
  185. {
  186. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  187. // If sending to the loopback address, filter the socket list as well
  188. if (destination.Address.Equals(IPAddress.Loopback))
  189. {
  190. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
  191. }
  192. }
  193. else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
  194. {
  195. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  196. // If sending to the loopback address, filter the socket list as well
  197. if (destination.Address.Equals(IPAddress.IPv6Loopback))
  198. {
  199. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
  200. }
  201. }
  202. return sockets.ToList();
  203. }
  204. }
  205. public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  206. {
  207. return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
  208. }
  209. /// <summary>
  210. /// Sends a message to the SSDP multicast address and port.
  211. /// </summary>
  212. public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  213. {
  214. if (message == null)
  215. {
  216. throw new ArgumentNullException(nameof(message));
  217. }
  218. byte[] messageData = Encoding.UTF8.GetBytes(message);
  219. ThrowIfDisposed();
  220. cancellationToken.ThrowIfCancellationRequested();
  221. EnsureSendSocketCreated();
  222. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  223. for (var i = 0; i < sendCount; i++)
  224. {
  225. await SendMessageIfSocketNotDisposed(
  226. messageData,
  227. new IPEndPoint(
  228. IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
  229. SsdpConstants.MulticastPort),
  230. fromLocalIpAddress,
  231. cancellationToken).ConfigureAwait(false);
  232. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  233. }
  234. }
  235. /// <summary>
  236. /// Stops listening for search responses on the local, unicast socket.
  237. /// </summary>
  238. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  239. public void StopListeningForResponses()
  240. {
  241. lock (_SendSocketSynchroniser)
  242. {
  243. if (_sendSockets != null)
  244. {
  245. var sockets = _sendSockets.ToList();
  246. _sendSockets = null;
  247. _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
  248. foreach (var socket in sockets)
  249. {
  250. _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
  251. socket.Dispose();
  252. }
  253. }
  254. }
  255. }
  256. /// <summary>
  257. /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
  258. /// </summary>
  259. /// <remarks>
  260. /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
  261. /// </remarks>
  262. public bool IsShared
  263. {
  264. get { return _IsShared; }
  265. set { _IsShared = value; }
  266. }
  267. /// <summary>
  268. /// Stops listening for requests, disposes this instance and all internal resources.
  269. /// </summary>
  270. /// <param name="disposing"></param>
  271. protected override void Dispose(bool disposing)
  272. {
  273. if (disposing)
  274. {
  275. StopListeningForBroadcasts();
  276. StopListeningForResponses();
  277. }
  278. }
  279. private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  280. {
  281. var sockets = _sendSockets;
  282. if (sockets != null)
  283. {
  284. sockets = sockets.ToList();
  285. var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
  286. .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
  287. return Task.WhenAll(tasks);
  288. }
  289. return Task.CompletedTask;
  290. }
  291. private ISocket ListenForBroadcastsAsync()
  292. {
  293. var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
  294. _ = ListenToSocketInternal(socket);
  295. return socket;
  296. }
  297. private List<ISocket> CreateSocketAndListenForResponsesAsync()
  298. {
  299. var sockets = new List<ISocket>();
  300. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
  301. if (_enableMultiSocketBinding)
  302. {
  303. foreach (var address in _networkManager.GetLocalIpAddresses(_config.Configuration.IgnoreVirtualInterfaces))
  304. {
  305. if (address.AddressFamily == AddressFamily.InterNetworkV6)
  306. {
  307. // Not support IPv6 right now
  308. continue;
  309. }
  310. try
  311. {
  312. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address, _LocalPort));
  313. }
  314. catch (Exception ex)
  315. {
  316. _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
  317. }
  318. }
  319. }
  320. foreach (var socket in sockets)
  321. {
  322. _ = ListenToSocketInternal(socket);
  323. }
  324. return sockets;
  325. }
  326. private async Task ListenToSocketInternal(ISocket socket)
  327. {
  328. var cancelled = false;
  329. var receiveBuffer = new byte[8192];
  330. while (!cancelled && !IsDisposed)
  331. {
  332. try
  333. {
  334. var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
  335. if (result.ReceivedBytes > 0)
  336. {
  337. // Strange cannot convert compiler error here if I don't explicitly
  338. // assign or cast to Action first. Assignment is easier to read,
  339. // so went with that.
  340. ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
  341. }
  342. }
  343. catch (ObjectDisposedException)
  344. {
  345. cancelled = true;
  346. }
  347. catch (TaskCanceledException)
  348. {
  349. cancelled = true;
  350. }
  351. }
  352. }
  353. private void EnsureSendSocketCreated()
  354. {
  355. if (_sendSockets == null)
  356. {
  357. lock (_SendSocketSynchroniser)
  358. {
  359. if (_sendSockets == null)
  360. {
  361. _sendSockets = CreateSocketAndListenForResponsesAsync();
  362. }
  363. }
  364. }
  365. }
  366. private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
  367. {
  368. // Responses start with the HTTP version, prefixed with HTTP/ while
  369. // requests start with a method which can vary and might be one we haven't
  370. // seen/don't know. We'll check if this message is a request or a response
  371. // by checking for the HTTP/ prefix on the start of the message.
  372. if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
  373. {
  374. HttpResponseMessage responseMessage = null;
  375. try
  376. {
  377. responseMessage = _ResponseParser.Parse(data);
  378. }
  379. catch (ArgumentException)
  380. {
  381. // Ignore invalid packets.
  382. }
  383. if (responseMessage != null)
  384. {
  385. OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
  386. }
  387. }
  388. else
  389. {
  390. HttpRequestMessage requestMessage = null;
  391. try
  392. {
  393. requestMessage = _RequestParser.Parse(data);
  394. }
  395. catch (ArgumentException)
  396. {
  397. // Ignore invalid packets.
  398. }
  399. if (requestMessage != null)
  400. {
  401. OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
  402. }
  403. }
  404. }
  405. private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
  406. {
  407. // SSDP specification says only * is currently used but other uri's might
  408. // be implemented in the future and should be ignored unless understood.
  409. // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
  410. if (data.RequestUri.ToString() != "*")
  411. {
  412. return;
  413. }
  414. var handlers = this.RequestReceived;
  415. if (handlers != null)
  416. {
  417. handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
  418. }
  419. }
  420. private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
  421. {
  422. var handlers = this.ResponseReceived;
  423. if (handlers != null)
  424. {
  425. handlers(this, new ResponseReceivedEventArgs(data, endPoint)
  426. {
  427. LocalIpAddress = localIpAddress
  428. });
  429. }
  430. }
  431. }
  432. }