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							- using MediaBrowser.Controller.IO;
 
- using MediaBrowser.Controller.Library;
 
- using MediaBrowser.Controller.Providers;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Runtime.Serialization;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- namespace MediaBrowser.Controller.Entities
 
- {
 
-     /// <summary>
 
-     /// Specialized Folder class that points to a subset of the physical folders in the system.
 
-     /// It is created from the user-specific folders within the system root
 
-     /// </summary>
 
-     public class CollectionFolder : Folder, ICollectionFolder
 
-     {
 
-         public CollectionFolder()
 
-         {
 
-             PhysicalLocationsList = new List<string>();
 
-         }
 
-         /// <summary>
 
-         /// Gets a value indicating whether this instance is virtual folder.
 
-         /// </summary>
 
-         /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
 
-         [IgnoreDataMember]
 
-         public override bool IsVirtualFolder
 
-         {
 
-             get
 
-             {
 
-                 return true;
 
-             }
 
-         }
 
-         public string CollectionType { get; set; }
 
-         /// <summary>
 
-         /// Allow different display preferences for each collection folder
 
-         /// </summary>
 
-         /// <value>The display prefs id.</value>
 
-         [IgnoreDataMember]
 
-         public override Guid DisplayPreferencesId
 
-         {
 
-             get
 
-             {
 
-                 return Id;
 
-             }
 
-         }
 
-         [IgnoreDataMember]
 
-         public override IEnumerable<string> PhysicalLocations
 
-         {
 
-             get
 
-             {
 
-                 return PhysicalLocationsList;
 
-             }
 
-         }
 
-         public List<string> PhysicalLocationsList { get; set; }
 
-         protected override IEnumerable<FileSystemInfo> GetFileSystemChildren(IDirectoryService directoryService)
 
-         {
 
-             return CreateResolveArgs(directoryService).FileSystemChildren;
 
-         }
 
-         private ItemResolveArgs CreateResolveArgs(IDirectoryService directoryService)
 
-         {
 
-             var path = ContainingFolderPath;
 
-             var args = new ItemResolveArgs(ConfigurationManager.ApplicationPaths, LibraryManager, directoryService)
 
-             {
 
-                 FileInfo = new DirectoryInfo(path),
 
-                 Path = path,
 
-                 Parent = Parent
 
-             };
 
-             // Gather child folder and files
 
-             if (args.IsDirectory)
 
-             {
 
-                 var isPhysicalRoot = args.IsPhysicalRoot;
 
-                 // When resolving the root, we need it's grandchildren (children of user views)
 
-                 var flattenFolderDepth = isPhysicalRoot ? 2 : 0;
 
-                 var fileSystemDictionary = FileData.GetFilteredFileSystemEntries(directoryService, args.Path, FileSystem, Logger, args, flattenFolderDepth: flattenFolderDepth, resolveShortcuts: isPhysicalRoot || args.IsVf);
 
-                 // Need to remove subpaths that may have been resolved from shortcuts
 
-                 // Example: if \\server\movies exists, then strip out \\server\movies\action
 
-                 if (isPhysicalRoot)
 
-                 {
 
-                     var paths = LibraryManager.NormalizeRootPathList(fileSystemDictionary.Keys);
 
-                     fileSystemDictionary = paths.Select(i => (FileSystemInfo)new DirectoryInfo(i)).ToDictionary(i => i.FullName);
 
-                 }
 
-                 args.FileSystemDictionary = fileSystemDictionary;
 
-             }
 
-             PhysicalLocationsList = args.PhysicalLocations.ToList();
 
-             return args;
 
-         }
 
-         // Cache this since it will be used a lot
 
-         /// <summary>
 
-         /// The null task result
 
-         /// </summary>
 
-         private static readonly Task NullTaskResult = Task.FromResult<object>(null);
 
-         /// <summary>
 
-         /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
 
-         /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
 
-         /// </summary>
 
-         /// <param name="progress">The progress.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         /// <param name="recursive">if set to <c>true</c> [recursive].</param>
 
-         /// <param name="refreshChildMetadata">if set to <c>true</c> [refresh child metadata].</param>
 
-         /// <param name="refreshOptions">The refresh options.</param>
 
-         /// <param name="directoryService">The directory service.</param>
 
-         /// <returns>Task.</returns>
 
-         protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool recursive, bool refreshChildMetadata, MetadataRefreshOptions refreshOptions, IDirectoryService directoryService)
 
-         {
 
-             CreateResolveArgs(directoryService);
 
-             ResetDynamicChildren();
 
-             return NullTaskResult;
 
-         }
 
-         private List<LinkedChild> _linkedChildren;
 
-         /// <summary>
 
-         /// Our children are actually just references to the ones in the physical root...
 
-         /// </summary>
 
-         /// <value>The linked children.</value>
 
-         public override List<LinkedChild> LinkedChildren
 
-         {
 
-             get { return _linkedChildren ?? (_linkedChildren = GetLinkedChildrenInternal()); }
 
-             set
 
-             {
 
-                 base.LinkedChildren = value;
 
-             }
 
-         }
 
-         private List<LinkedChild> GetLinkedChildrenInternal()
 
-         {
 
-             Dictionary<string, string> locationsDicionary;
 
-             try
 
-             {
 
-                 locationsDicionary = PhysicalLocations.Distinct(StringComparer.OrdinalIgnoreCase).ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
 
-             }
 
-             catch (IOException ex)
 
-             {
 
-                 Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
 
-                 return new List<LinkedChild>();
 
-             }
 
-             return LibraryManager.RootFolder.Children
 
-                 .OfType<Folder>()
 
-                 .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
 
-                 .SelectMany(c => c.LinkedChildren)
 
-                 .ToList();
 
-         }
 
-         private IEnumerable<BaseItem> _actualChildren;
 
-         /// <summary>
 
-         /// Our children are actually just references to the ones in the physical root...
 
-         /// </summary>
 
-         /// <value>The actual children.</value>
 
-         protected override IEnumerable<BaseItem> ActualChildren
 
-         {
 
-             get { return _actualChildren ?? (_actualChildren = GetActualChildren()); }
 
-         }
 
-         private IEnumerable<BaseItem> GetActualChildren()
 
-         {
 
-             Dictionary<string, string> locationsDicionary;
 
-             try
 
-             {
 
-                 locationsDicionary = PhysicalLocations.Distinct(StringComparer.OrdinalIgnoreCase).ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
 
-             }
 
-             catch (IOException ex)
 
-             {
 
-                 Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
 
-                 return new BaseItem[] { };
 
-             }
 
-             return
 
-                 LibraryManager.RootFolder.Children
 
-                 .OfType<Folder>()
 
-                 .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
 
-                 .SelectMany(c => c.Children)
 
-                 .ToList();
 
-         }
 
-         public void ResetDynamicChildren()
 
-         {
 
-             _actualChildren = null;
 
-             _linkedChildren = null;
 
-         }
 
-     }
 
- }
 
 
  |