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- using System;
- using System.Net.Sockets;
- using MediaBrowser.Model.Logging;
- using MediaBrowser.Model.Net;
- namespace Emby.Common.Implementations.Net
- {
- public class SocketAcceptor
- {
- private readonly ILogger _logger;
- private readonly Socket _originalSocket;
- private readonly Func<bool> _isClosed;
- private readonly Action<IAcceptSocket> _onAccept;
- private readonly bool _isDualMode;
- public SocketAcceptor(ILogger logger, Socket originalSocket, Action<IAcceptSocket> onAccept, Func<bool> isClosed, bool isDualMode)
- {
- if (logger == null)
- {
- throw new ArgumentNullException("logger");
- }
- if (originalSocket == null)
- {
- throw new ArgumentNullException("originalSocket");
- }
- if (onAccept == null)
- {
- throw new ArgumentNullException("onAccept");
- }
- if (isClosed == null)
- {
- throw new ArgumentNullException("isClosed");
- }
- _logger = logger;
- _originalSocket = originalSocket;
- _isClosed = isClosed;
- _isDualMode = isDualMode;
- _onAccept = onAccept;
- }
- public void StartAccept()
- {
- Socket dummy = null;
- StartAccept(null, ref dummy);
- }
- public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted)
- {
- if (acceptEventArg == null)
- {
- acceptEventArg = new SocketAsyncEventArgs();
- acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
- }
- else
- {
- // acceptSocket must be cleared since the context object is being reused
- acceptEventArg.AcceptSocket = null;
- }
- try
- {
- bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg);
- if (!willRaiseEvent)
- {
- ProcessAccept(acceptEventArg);
- }
- }
- catch (Exception ex)
- {
- if (accepted != null)
- {
- try
- {
- #if NET46
- accepted.Close();
- #else
- accepted.Dispose();
- #endif
- }
- catch
- {
- }
- accepted = null;
- }
- }
- }
- // This method is the callback method associated with Socket.AcceptAsync
- // operations and is invoked when an accept operation is complete
- //
- void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
- {
- ProcessAccept(e);
- }
- private void ProcessAccept(SocketAsyncEventArgs e)
- {
- if (_isClosed())
- {
- return;
- }
- // http://msdn.microsoft.com/en-us/library/system.net.sockets.acceptSocket.acceptasync%28v=vs.110%29.aspx
- // Under certain conditions ConnectionReset can occur
- // Need to attept to re-accept
- if (e.SocketError == SocketError.ConnectionReset)
- {
- _logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept.");
- Socket dummy = null;
- StartAccept(e, ref dummy);
- return;
- }
- var acceptSocket = e.AcceptSocket;
- if (acceptSocket != null)
- {
- //ProcessAccept(acceptSocket);
- _onAccept(new NetAcceptSocket(acceptSocket, _logger, _isDualMode));
- }
- // Accept the next connection request
- StartAccept(e, ref acceptSocket);
- }
- }
- }
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