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							- using System;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.Linq;
 
- using System.Net;
 
- using System.Net.Http;
 
- using System.Net.Sockets;
 
- using System.Text;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- using MediaBrowser.Common.Net;
 
- using MediaBrowser.Model.Net;
 
- using Microsoft.Extensions.Logging;
 
- namespace Rssdp.Infrastructure
 
- {
 
-     /// <summary>
 
-     /// Provides the platform independent logic for publishing device existence and responding to search requests.
 
-     /// </summary>
 
-     public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
 
-     {
 
-         /* We could technically use one socket listening on port 1900 for everything.
 
-          * This should get both multicast (notifications) and unicast (search response) messages, however
 
-          * this often doesn't work under Windows because the MS SSDP service is running. If that service
 
-          * is running then it will steal the unicast messages and we will never see search responses.
 
-          * Since stopping the service would be a bad idea (might not be allowed security wise and might
 
-          * break other apps running on the system) the only other work around is to use two sockets.
 
-          *
 
-          * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
 
-          * We use a second socket, bound to a different local port, to send search requests and listen for
 
-          * responses (_SendSocket). The responses  are sent to the local port this socket is bound to,
 
-          * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a  local
 
-          * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
 
-          */
 
-         private object _BroadcastListenSocketSynchroniser = new object();
 
-         private ISocket _BroadcastListenSocket;
 
-         private object _SendSocketSynchroniser = new object();
 
-         private List<ISocket> _sendSockets;
 
-         private HttpRequestParser _RequestParser;
 
-         private HttpResponseParser _ResponseParser;
 
-         private readonly ILogger _logger;
 
-         private ISocketFactory _SocketFactory;
 
-         private readonly INetworkManager _networkManager;
 
-         private int _LocalPort;
 
-         private int _MulticastTtl;
 
-         private bool _IsShared;
 
-         private readonly bool _enableMultiSocketBinding;
 
-         /// <summary>
 
-         /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
 
-         /// </summary>
 
-         public event EventHandler<RequestReceivedEventArgs> RequestReceived;
 
-         /// <summary>
 
-         /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
 
-         /// </summary>
 
-         public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
 
-         /// <summary>
 
-         /// Minimum constructor.
 
-         /// </summary>
 
-         /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
 
-         public SsdpCommunicationsServer(ISocketFactory socketFactory,
 
-             INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
 
-             : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// Full constructor.
 
-         /// </summary>
 
-         /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
 
-         /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
 
-         public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
 
-         {
 
-             if (socketFactory == null)
 
-             {
 
-                 throw new ArgumentNullException(nameof(socketFactory));
 
-             }
 
-             if (multicastTimeToLive <= 0)
 
-             {
 
-                 throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
 
-             }
 
-             _BroadcastListenSocketSynchroniser = new object();
 
-             _SendSocketSynchroniser = new object();
 
-             _LocalPort = localPort;
 
-             _SocketFactory = socketFactory;
 
-             _RequestParser = new HttpRequestParser();
 
-             _ResponseParser = new HttpResponseParser();
 
-             _MulticastTtl = multicastTimeToLive;
 
-             _networkManager = networkManager;
 
-             _logger = logger;
 
-             _enableMultiSocketBinding = enableMultiSocketBinding;
 
-         }
 
-         /// <summary>
 
-         /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
 
-         /// </summary>
 
-         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
 
-         public void BeginListeningForBroadcasts()
 
-         {
 
-             ThrowIfDisposed();
 
-             if (_BroadcastListenSocket == null)
 
-             {
 
-                 lock (_BroadcastListenSocketSynchroniser)
 
-                 {
 
-                     if (_BroadcastListenSocket == null)
 
-                     {
 
-                         try
 
-                         {
 
-                             _BroadcastListenSocket = ListenForBroadcastsAsync();
 
-                         }
 
-                         catch (SocketException ex)
 
-                         {
 
-                             _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
 
-                         }
 
-                         catch (Exception ex)
 
-                         {
 
-                             _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
 
-         /// </summary>
 
-         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
 
-         public void StopListeningForBroadcasts()
 
-         {
 
-             lock (_BroadcastListenSocketSynchroniser)
 
-             {
 
-                 if (_BroadcastListenSocket != null)
 
-                 {
 
-                     _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
 
-                     _BroadcastListenSocket.Dispose();
 
-                     _BroadcastListenSocket = null;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Sends a message to a particular address (uni or multicast) and port.
 
-         /// </summary>
 
-         public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
 
-         {
 
-             if (messageData == null)
 
-             {
 
-                 throw new ArgumentNullException(nameof(messageData));
 
-             }
 
-             ThrowIfDisposed();
 
-             var sockets = GetSendSockets(fromLocalIpAddress, destination);
 
-             if (sockets.Count == 0)
 
-             {
 
-                 return;
 
-             }
 
-             // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
 
-             for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
 
-             {
 
-                 var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
 
-                 await Task.WhenAll(tasks).ConfigureAwait(false);
 
-                 await Task.Delay(100, cancellationToken).ConfigureAwait(false);
 
-             }
 
-         }
 
-         private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
 
-         {
 
-             try
 
-             {
 
-                 await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
 
-             }
 
-             catch (ObjectDisposedException)
 
-             {
 
-             }
 
-             catch (OperationCanceledException)
 
-             {
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
 
-             }
 
-         }
 
-         private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
 
-         {
 
-             EnsureSendSocketCreated();
 
-             lock (_SendSocketSynchroniser)
 
-             {
 
-                 var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
 
-                 // Send from the Any socket and the socket with the matching address
 
-                 if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
 
-                 {
 
-                     sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
 
-                     // If sending to the loopback address, filter the socket list as well
 
-                     if (destination.Address.Equals(IPAddress.Loopback))
 
-                     {
 
-                         sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
 
-                     }
 
-                 }
 
-                 else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
 
-                 {
 
-                     sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
 
-                     // If sending to the loopback address, filter the socket list as well
 
-                     if (destination.Address.Equals(IPAddress.IPv6Loopback))
 
-                     {
 
-                         sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
 
-                     }
 
-                 }
 
-                 return sockets.ToList();
 
-             }
 
-         }
 
-         public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
 
-         {
 
-             return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
 
-         }
 
-         /// <summary>
 
-         /// Sends a message to the SSDP multicast address and port.
 
-         /// </summary>
 
-         public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
 
-         {
 
-             if (message == null)
 
-             {
 
-                 throw new ArgumentNullException(nameof(message));
 
-             }
 
-             byte[] messageData = Encoding.UTF8.GetBytes(message);
 
-             ThrowIfDisposed();
 
-             cancellationToken.ThrowIfCancellationRequested();
 
-             EnsureSendSocketCreated();
 
-             // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
 
-             for (var i = 0; i < sendCount; i++)
 
-             {
 
-                 await SendMessageIfSocketNotDisposed(
 
-                     messageData,
 
-                     new IPEndPoint(
 
-                         IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
 
-                         SsdpConstants.MulticastPort),
 
-                     fromLocalIpAddress,
 
-                     cancellationToken).ConfigureAwait(false);
 
-                 await Task.Delay(100, cancellationToken).ConfigureAwait(false);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Stops listening for search responses on the local, unicast socket.
 
-         /// </summary>
 
-         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
 
-         public void StopListeningForResponses()
 
-         {
 
-             lock (_SendSocketSynchroniser)
 
-             {
 
-                 if (_sendSockets != null)
 
-                 {
 
-                     var sockets = _sendSockets.ToList();
 
-                     _sendSockets = null;
 
-                     _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
 
-                     foreach (var socket in sockets)
 
-                     {
 
-                         _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
 
-                         socket.Dispose();
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
 
-         /// </summary>
 
-         /// <remarks>
 
-         /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
 
-         /// </remarks>
 
-         public bool IsShared
 
-         {
 
-             get { return _IsShared; }
 
-             set { _IsShared = value; }
 
-         }
 
-         /// <summary>
 
-         /// Stops listening for requests, disposes this instance and all internal resources.
 
-         /// </summary>
 
-         /// <param name="disposing"></param>
 
-         protected override void Dispose(bool disposing)
 
-         {
 
-             if (disposing)
 
-             {
 
-                 StopListeningForBroadcasts();
 
-                 StopListeningForResponses();
 
-             }
 
-         }
 
-         private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
 
-         {
 
-             var sockets = _sendSockets;
 
-             if (sockets != null)
 
-             {
 
-                 sockets = sockets.ToList();
 
-                 var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
 
-                     .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
 
-                 return Task.WhenAll(tasks);
 
-             }
 
-             return Task.CompletedTask;
 
-         }
 
-         private ISocket ListenForBroadcastsAsync()
 
-         {
 
-             var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
 
-             _ = ListenToSocketInternal(socket);
 
-             return socket;
 
-         }
 
-         private List<ISocket> CreateSocketAndListenForResponsesAsync()
 
-         {
 
-             var sockets = new List<ISocket>();
 
-             sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
 
-             if (_enableMultiSocketBinding)
 
-             {
 
-                 foreach (var address in _networkManager.GetInternalBindAddresses())
 
-                 {
 
-                     if (address.AddressFamily == AddressFamily.InterNetworkV6)
 
-                     {
 
-                         // Not support IPv6 right now
 
-                         continue;
 
-                     }
 
-                     try
 
-                     {
 
-                         sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address.Address, _LocalPort));
 
-                     }
 
-                     catch (Exception ex)
 
-                     {
 
-                         _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
 
-                     }
 
-                 }
 
-             }
 
-             foreach (var socket in sockets)
 
-             {
 
-                 _ = ListenToSocketInternal(socket);
 
-             }
 
-             return sockets;
 
-         }
 
-         private async Task ListenToSocketInternal(ISocket socket)
 
-         {
 
-             var cancelled = false;
 
-             var receiveBuffer = new byte[8192];
 
-             while (!cancelled && !IsDisposed)
 
-             {
 
-                 try
 
-                 {
 
-                     var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
 
-                     if (result.ReceivedBytes > 0)
 
-                     {
 
-                         // Strange cannot convert compiler error here if I don't explicitly
 
-                         // assign or cast to Action first. Assignment is easier to read,
 
-                         // so went with that.
 
-                         ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
 
-                     }
 
-                 }
 
-                 catch (ObjectDisposedException)
 
-                 {
 
-                     cancelled = true;
 
-                 }
 
-                 catch (TaskCanceledException)
 
-                 {
 
-                     cancelled = true;
 
-                 }
 
-             }
 
-         }
 
-         private void EnsureSendSocketCreated()
 
-         {
 
-             if (_sendSockets == null)
 
-             {
 
-                 lock (_SendSocketSynchroniser)
 
-                 {
 
-                     _sendSockets ??= CreateSocketAndListenForResponsesAsync();
 
-                 }
 
-             }
 
-         }
 
-         private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
 
-         {
 
-             // Responses start with the HTTP version, prefixed with HTTP/ while
 
-             // requests start with a method which can vary and might be one we haven't
 
-             // seen/don't know. We'll check if this message is a request or a response
 
-             // by checking for the HTTP/ prefix on the start of the message.
 
-             if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
 
-             {
 
-                 HttpResponseMessage responseMessage = null;
 
-                 try
 
-                 {
 
-                     responseMessage = _ResponseParser.Parse(data);
 
-                 }
 
-                 catch (ArgumentException)
 
-                 {
 
-                     // Ignore invalid packets.
 
-                 }
 
-                 if (responseMessage != null)
 
-                 {
 
-                     OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 HttpRequestMessage requestMessage = null;
 
-                 try
 
-                 {
 
-                     requestMessage = _RequestParser.Parse(data);
 
-                 }
 
-                 catch (ArgumentException)
 
-                 {
 
-                     // Ignore invalid packets.
 
-                 }
 
-                 if (requestMessage != null)
 
-                 {
 
-                     OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
 
-                 }
 
-             }
 
-         }
 
-         private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
 
-         {
 
-             // SSDP specification says only * is currently used but other uri's might
 
-             // be implemented in the future and should be ignored unless understood.
 
-             // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
 
-             if (data.RequestUri.ToString() != "*")
 
-             {
 
-                 return;
 
-             }
 
-             var handlers = this.RequestReceived;
 
-             if (handlers != null)
 
-             {
 
-                 handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
 
-             }
 
-         }
 
-         private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
 
-         {
 
-             var handlers = this.ResponseReceived;
 
-             if (handlers != null)
 
-             {
 
-                 handlers(this, new ResponseReceivedEventArgs(data, endPoint)
 
-                 {
 
-                     LocalIpAddress = localIpAddress
 
-                 });
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |