| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431 | using System;using System.Collections.Generic;using System.IO;using System.Text;namespace MediaBrowser.Model.IO{    /// <summary>    /// Interface IFileSystem    /// </summary>    public interface IFileSystem    {        /// <summary>        /// Determines whether the specified filename is shortcut.        /// </summary>        /// <param name="filename">The filename.</param>        /// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns>        bool IsShortcut(string filename);        /// <summary>        /// Resolves the shortcut.        /// </summary>        /// <param name="filename">The filename.</param>        /// <returns>System.String.</returns>        string ResolveShortcut(string filename);        /// <summary>        /// Creates the shortcut.        /// </summary>        /// <param name="shortcutPath">The shortcut path.</param>        /// <param name="target">The target.</param>        void CreateShortcut(string shortcutPath, string target);        /// <summary>        /// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path.        /// </summary>        /// <param name="path">A path to a file or directory.</param>        /// <returns>A <see cref="FileSystemMetadata"/> object.</returns>        /// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's        /// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks>        FileSystemMetadata GetFileSystemInfo(string path);        /// <summary>        /// Returns a <see cref="FileSystemMetadata"/> object for the specified file path.        /// </summary>        /// <param name="path">A path to a file.</param>        /// <returns>A <see cref="FileSystemMetadata"/> object.</returns>        /// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's        /// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para>        /// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>        FileSystemMetadata GetFileInfo(string path);        /// <summary>        /// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path.        /// </summary>        /// <param name="path">A path to a directory.</param>        /// <returns>A <see cref="FileSystemMetadata"/> object.</returns>        /// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's        /// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para>        /// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>        FileSystemMetadata GetDirectoryInfo(string path);        /// <summary>        /// Gets the valid filename.        /// </summary>        /// <param name="filename">The filename.</param>        /// <returns>System.String.</returns>        string GetValidFilename(string filename);        /// <summary>        /// Gets the creation time UTC.        /// </summary>        /// <param name="info">The information.</param>        /// <returns>DateTime.</returns>        DateTime GetCreationTimeUtc(FileSystemMetadata info);        /// <summary>        /// Gets the creation time UTC.        /// </summary>        /// <param name="path">The path.</param>        /// <returns>DateTime.</returns>        DateTime GetCreationTimeUtc(string path);        /// <summary>        /// Gets the last write time UTC.        /// </summary>        /// <param name="info">The information.</param>        /// <returns>DateTime.</returns>        DateTime GetLastWriteTimeUtc(FileSystemMetadata info);        /// <summary>        /// Gets the last write time UTC.        /// </summary>        /// <param name="path">The path.</param>        /// <returns>DateTime.</returns>        DateTime GetLastWriteTimeUtc(string path);        /// <summary>        /// Gets the file stream.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="mode">The mode.</param>        /// <param name="access">The access.</param>        /// <param name="share">The share.</param>        /// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param>        /// <returns>FileStream.</returns>        Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);        /// <summary>        /// Opens the read.        /// </summary>        /// <param name="path">The path.</param>        /// <returns>Stream.</returns>        Stream OpenRead(String path);        /// <summary>        /// Swaps the files.        /// </summary>        /// <param name="file1">The file1.</param>        /// <param name="file2">The file2.</param>        void SwapFiles(string file1, string file2);        /// <summary>        /// Determines whether [contains sub path] [the specified parent path].        /// </summary>        /// <param name="parentPath">The parent path.</param>        /// <param name="path">The path.</param>        /// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns>        bool ContainsSubPath(string parentPath, string path);        /// <summary>        /// Determines whether [is root path] [the specified path].        /// </summary>        /// <param name="path">The path.</param>        /// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns>        bool IsRootPath(string path);        /// <summary>        /// Normalizes the path.        /// </summary>        /// <param name="path">The path.</param>        /// <returns>System.String.</returns>        string NormalizePath(string path);        /// <summary>        /// Gets the file name without extension.        /// </summary>        /// <param name="info">The information.</param>        /// <returns>System.String.</returns>        string GetFileNameWithoutExtension(FileSystemMetadata info);        /// <summary>        /// Gets the file name without extension.        /// </summary>        /// <param name="path">The path.</param>        /// <returns>System.String.</returns>        string GetFileNameWithoutExtension(string path);        /// <summary>        /// Determines whether [is path file] [the specified path].        /// </summary>        /// <param name="path">The path.</param>        /// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns>        bool IsPathFile(string path);        /// <summary>        /// Deletes the file.        /// </summary>        /// <param name="path">The path.</param>        void DeleteFile(string path);        /// <summary>        /// Deletes the directory.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        void DeleteDirectory(string path, bool recursive);        /// <summary>        /// Gets the directories.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <returns>IEnumerable<DirectoryInfo>.</returns>        IEnumerable<FileSystemMetadata> GetDirectories(string path, bool recursive = false);        /// <summary>        /// Gets the files.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <returns>IEnumerable<FileInfo>.</returns>        IEnumerable<FileSystemMetadata> GetFiles(string path, bool recursive = false);        /// <summary>        /// Gets the file system entries.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <returns>IEnumerable<FileSystemMetadata>.</returns>        IEnumerable<FileSystemMetadata> GetFileSystemEntries(string path, bool recursive = false);        /// <summary>        /// Creates the directory.        /// </summary>        /// <param name="path">The path.</param>        void CreateDirectory(string path);        /// <summary>        /// Copies the file.        /// </summary>        /// <param name="source">The source.</param>        /// <param name="target">The target.</param>        /// <param name="overwrite">if set to <c>true</c> [overwrite].</param>        void CopyFile(string source, string target, bool overwrite);        /// <summary>        /// Moves the file.        /// </summary>        /// <param name="source">The source.</param>        /// <param name="target">The target.</param>        void MoveFile(string source, string target);        /// <summary>        /// Moves the directory.        /// </summary>        /// <param name="source">The source.</param>        /// <param name="target">The target.</param>        void MoveDirectory(string source, string target);        /// <summary>        /// Directories the exists.        /// </summary>        /// <param name="path">The path.</param>        /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>        bool DirectoryExists(string path);        /// <summary>        /// Files the exists.        /// </summary>        /// <param name="path">The path.</param>        /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>        bool FileExists(string path);        /// <summary>        /// Reads all text.        /// </summary>        /// <param name="path">The path.</param>        /// <returns>System.String.</returns>        string ReadAllText(string path);        byte[] ReadAllBytes(string path);        void WriteAllBytes(string path, byte[] bytes);        /// <summary>        /// Writes all text.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="text">The text.</param>        void WriteAllText(string path, string text);        /// <summary>        /// Writes all text.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="text">The text.</param>        /// <param name="encoding">The encoding.</param>        void WriteAllText(string path, string text, Encoding encoding);        /// <summary>        /// Reads all text.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="encoding">The encoding.</param>        /// <returns>System.String.</returns>        string ReadAllText(string path, Encoding encoding);        string[] ReadAllLines(string path);        void WriteAllLines(string path, IEnumerable<string> lines);        /// <summary>        /// Gets the directory paths.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <returns>IEnumerable<System.String>.</returns>        IEnumerable<string> GetDirectoryPaths(string path, bool recursive = false);        /// <summary>        /// Gets the file paths.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <returns>IEnumerable<System.String>.</returns>        IEnumerable<string> GetFilePaths(string path, bool recursive = false);        /// <summary>        /// Gets the file system entry paths.        /// </summary>        /// <param name="path">The path.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <returns>IEnumerable<System.String>.</returns>        IEnumerable<string> GetFileSystemEntryPaths(string path, bool recursive = false);        void SetHidden(string path, bool isHidden);        void SetReadOnly(string path, bool isHidden);        char DirectorySeparatorChar { get; }        string GetFullPath(string path);        List<FileSystemMetadata> GetDrives();        void SetExecutable(string path);    }    public enum FileOpenMode    {        //        // Summary:        //     Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write        //     permission. If the file already exists, an System.IO.IOException exception is        //     thrown.        CreateNew = 1,        //        // Summary:        //     Specifies that the operating system should create a new file. If the file already        //     exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write        //     permission. FileMode.Create is equivalent to requesting that if the file does        //     not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.        //     If the file already exists but is a hidden file, an System.UnauthorizedAccessException        //     exception is thrown.        Create = 2,        //        // Summary:        //     Specifies that the operating system should open an existing file. The ability        //     to open the file is dependent on the value specified by the System.IO.FileAccess        //     enumeration. A System.IO.FileNotFoundException exception is thrown if the file        //     does not exist.        Open = 3,        //        // Summary:        //     Specifies that the operating system should open a file if it exists; otherwise,        //     a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read        //     permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write        //     permission is required. If the file is opened with FileAccess.ReadWrite, both        //     System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write        //     permissions are required.        OpenOrCreate = 4,        //        // Summary:        //     Specifies that the operating system should open an existing file. When the file        //     is opened, it should be truncated so that its size is zero bytes. This requires        //     System.Security.Permissions.FileIOPermissionAccess.Write permission. Attempts        //     to read from a file opened with FileMode.Truncate cause an System.ArgumentException        //     exception.        Truncate = 5,        //        // Summary:        //     Opens the file if it exists and seeks to the end of the file, or creates a new        //     file. This requires System.Security.Permissions.FileIOPermissionAccess.Append        //     permission. FileMode.Append can be used only in conjunction with FileAccess.Write.        //     Trying to seek to a position before the end of the file throws an System.IO.IOException        //     exception, and any attempt to read fails and throws a System.NotSupportedException        //     exception.        Append = 6    }    [Flags]    public enum FileAccessMode    {        //        // Summary:        //     Read access to the file. Data can be read from the file. Combine with Write for        //     read/write access.        Read = 1,        //        // Summary:        //     Write access to the file. Data can be written to the file. Combine with Read        //     for read/write access.        Write = 2,        //        // Summary:        //     Read and write access to the file. Data can be written to and read from the file.        ReadWrite = 3    }    [Flags]    public enum FileShareMode    {        //        // Summary:        //     Declines sharing of the current file. Any request to open the file (by this process        //     or another process) will fail until the file is closed.        None = 0,        //        // Summary:        //     Allows subsequent opening of the file for reading. If this flag is not specified,        //     any request to open the file for reading (by this process or another process)        //     will fail until the file is closed. However, even if this flag is specified,        //     additional permissions might still be needed to access the file.        Read = 1,        //        // Summary:        //     Allows subsequent opening of the file for writing. If this flag is not specified,        //     any request to open the file for writing (by this process or another process)        //     will fail until the file is closed. However, even if this flag is specified,        //     additional permissions might still be needed to access the file.        Write = 2,        //        // Summary:        //     Allows subsequent opening of the file for reading or writing. If this flag is        //     not specified, any request to open the file for reading or writing (by this process        //     or another process) will fail until the file is closed. However, even if this        //     flag is specified, additional permissions might still be needed to access the        //     file.        ReadWrite = 3,        //        // Summary:        //     Allows subsequent deleting of a file.        Delete = 4,        //        // Summary:        //     Makes the file handle inheritable by child processes. This is not directly supported        //     by Win32.        Inheritable = 16    }}
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