GameGenre.cs 1.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.Serialization;
  5. namespace MediaBrowser.Controller.Entities
  6. {
  7. public class GameGenre : BaseItem, IItemByName
  8. {
  9. /// <summary>
  10. /// Gets the user data key.
  11. /// </summary>
  12. /// <returns>System.String.</returns>
  13. protected override string CreateUserDataKey()
  14. {
  15. return "GameGenre-" + Name;
  16. }
  17. /// <summary>
  18. /// Returns the folder containing the item.
  19. /// If the item is a folder, it returns the folder itself
  20. /// </summary>
  21. /// <value>The containing folder path.</value>
  22. [IgnoreDataMember]
  23. public override string ContainingFolderPath
  24. {
  25. get
  26. {
  27. return Path;
  28. }
  29. }
  30. /// <summary>
  31. /// Gets a value indicating whether this instance is owned item.
  32. /// </summary>
  33. /// <value><c>true</c> if this instance is owned item; otherwise, <c>false</c>.</value>
  34. [IgnoreDataMember]
  35. public override bool IsOwnedItem
  36. {
  37. get
  38. {
  39. return false;
  40. }
  41. }
  42. public IEnumerable<BaseItem> GetTaggedItems(IEnumerable<BaseItem> inputItems)
  43. {
  44. return inputItems.Where(GetItemFilter());
  45. }
  46. public Func<BaseItem, bool> GetItemFilter()
  47. {
  48. return i => (i is Game) && i.Genres.Contains(Name, StringComparer.OrdinalIgnoreCase);
  49. }
  50. }
  51. }