| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Kohei TAKETA <k-tak@void.in> (Java port) *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */using System;namespace UniversalDetector.Core{    /// <summary>    /// State machine model    /// </summary>    public abstract class SMModel    {        public const int START = 0;        public const int ERROR = 1;        public const int ITSME = 2;        public BitPackage classTable;        public BitPackage stateTable;        public int[] charLenTable;                private string name;                public string Name {            get { return name;  }        }        private int classFactor;        public int ClassFactor {            get { return classFactor;  }        }        public SMModel(BitPackage classTable, int classFactor,            BitPackage stateTable, int[] charLenTable, String name)        {            this.classTable = classTable;            this.classFactor = classFactor;            this.stateTable = stateTable;            this.charLenTable = charLenTable;            this.name = name;        }                public int GetClass(byte b)        {                    return classTable.Unpack((int)b);                    }    }    }
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