| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 | using System;using System.Collections.Generic;using System.Threading;using System.Threading.Tasks;using MediaBrowser.Controller.Session;using MediaBrowser.Controller.SyncPlay.Queue;using MediaBrowser.Model.SyncPlay;namespace MediaBrowser.Controller.SyncPlay{    /// <summary>    /// Interface IGroupStateContext.    /// </summary>    public interface IGroupStateContext    {        /// <summary>        /// Gets the default ping value used for sessions, in milliseconds.        /// </summary>        /// <value>The default ping value used for sessions, in milliseconds.</value>        long DefaultPing { get; }        /// <summary>        /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.        /// </summary>        /// <value>The maximum offset error accepted, in milliseconds.</value>        long TimeSyncOffset { get; }        /// <summary>        /// Gets the maximum offset error accepted for position reported by clients, in milliseconds.        /// </summary>        /// <value>The maximum offset error accepted, in milliseconds.</value>        long MaxPlaybackOffset { get; }        /// <summary>        /// Gets the group identifier.        /// </summary>        /// <value>The group identifier.</value>        Guid GroupId { get; }        /// <summary>        /// Gets or sets the position ticks.        /// </summary>        /// <value>The position ticks.</value>        long PositionTicks { get; set; }        /// <summary>        /// Gets or sets the last activity.        /// </summary>        /// <value>The last activity.</value>        DateTime LastActivity { get; set; }        /// <summary>        /// Gets the play queue.        /// </summary>        /// <value>The play queue.</value>        PlayQueueManager PlayQueue { get; }        /// <summary>        /// Sets a new state.        /// </summary>        /// <param name="state">The new state.</param>        void SetState(IGroupState state);        /// <summary>        /// Sends a GroupUpdate message to the interested sessions.        /// </summary>        /// <typeparam name="T">The type of the data of the message.</typeparam>        /// <param name="from">The current session.</param>        /// <param name="type">The filtering type.</param>        /// <param name="message">The message to send.</param>        /// <param name="cancellationToken">The cancellation token.</param>        /// <returns>The task.</returns>        Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken);        /// <summary>        /// Sends a playback command to the interested sessions.        /// </summary>        /// <param name="from">The current session.</param>        /// <param name="type">The filtering type.</param>        /// <param name="message">The message to send.</param>        /// <param name="cancellationToken">The cancellation token.</param>        /// <returns>The task.</returns>        Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken);        /// <summary>        /// Builds a new playback command with some default values.        /// </summary>        /// <param name="type">The command type.</param>        /// <returns>The command.</returns>        SendCommand NewSyncPlayCommand(SendCommandType type);        /// <summary>        /// Builds a new group update message.        /// </summary>        /// <typeparam name="T">The type of the data of the message.</typeparam>        /// <param name="type">The update type.</param>        /// <param name="data">The data to send.</param>        /// <returns>The group update.</returns>        GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data);        /// <summary>        /// Sanitizes the PositionTicks, considers the current playing item when available.        /// </summary>        /// <param name="positionTicks">The PositionTicks.</param>        /// <returns>The sanitized position ticks.</returns>        long SanitizePositionTicks(long? positionTicks);        /// <summary>        /// Updates the ping of a session, in milliseconds.        /// </summary>        /// <param name="session">The session.</param>        /// <param name="ping">The ping, in milliseconds.</param>        void UpdatePing(SessionInfo session, long ping);        /// <summary>        /// Gets the highest ping in the group, in milliseconds.        /// </summary>        /// <returns>The highest ping in the group.</returns>        long GetHighestPing();        /// <summary>        /// Sets the session's buffering state.        /// </summary>        /// <param name="session">The session.</param>        /// <param name="isBuffering">The state.</param>        void SetBuffering(SessionInfo session, bool isBuffering);        /// <summary>        /// Sets the buffering state of all the sessions.        /// </summary>        /// <param name="isBuffering">The state.</param>        void SetAllBuffering(bool isBuffering);        /// <summary>        /// Gets the group buffering state.        /// </summary>        /// <returns><c>true</c> if there is a session buffering in the group; <c>false</c> otherwise.</returns>        bool IsBuffering();        /// <summary>        /// Sets the session's group wait state.        /// </summary>        /// <param name="session">The session.</param>        /// <param name="ignoreGroupWait">The state.</param>        void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait);        /// <summary>        /// Sets a new play queue.        /// </summary>        /// <param name="playQueue">The new play queue.</param>        /// <param name="playingItemPosition">The playing item position in the play queue.</param>        /// <param name="startPositionTicks">The start position ticks.</param>        /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>        bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks);        /// <summary>        /// Sets the playing item.        /// </summary>        /// <param name="playlistItemId">The new playing item identifier.</param>        /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>        bool SetPlayingItem(Guid playlistItemId);        /// <summary>        /// Removes items from the play queue.        /// </summary>        /// <param name="playlistItemIds">The items to remove.</param>        /// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>        bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds);        /// <summary>        /// Moves an item in the play queue.        /// </summary>        /// <param name="playlistItemId">The playlist identifier of the item to move.</param>        /// <param name="newIndex">The new position.</param>        /// <returns><c>true</c> if item has been moved; <c>false</c> if something went wrong.</returns>        bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex);        /// <summary>        /// Updates the play queue.        /// </summary>        /// <param name="newItems">The new items to add to the play queue.</param>        /// <param name="mode">The mode with which the items will be added.</param>        /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>        bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode);        /// <summary>        /// Restarts current item in play queue.        /// </summary>        void RestartCurrentItem();        /// <summary>        /// Picks next item in play queue.        /// </summary>        /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>        bool NextItemInQueue();        /// <summary>        /// Picks previous item in play queue.        /// </summary>        /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>        bool PreviousItemInQueue();        /// <summary>        /// Sets the repeat mode.        /// </summary>        /// <param name="mode">The new mode.</param>        void SetRepeatMode(GroupRepeatMode mode);        /// <summary>        /// Sets the shuffle mode.        /// </summary>        /// <param name="mode">The new mode.</param>        void SetShuffleMode(GroupShuffleMode mode);        /// <summary>        /// Creates a play queue update.        /// </summary>        /// <param name="reason">The reason for the update.</param>        /// <returns>The play queue update.</returns>        PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason);    }}
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