| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385 | using System;using System.Collections.Generic;using System.Globalization;using System.IO;using System.Net;using System.Text;namespace SocketHttpListener.Net{    // Licensed to the .NET Foundation under one or more agreements.    // See the LICENSE file in the project root for more information.    //    // System.Net.ResponseStream    //    // Author:    //  Gonzalo Paniagua Javier (gonzalo@novell.com)    //    // Copyright (c) 2005 Novell, Inc. (http://www.novell.com)    //    // Permission is hereby granted, free of charge, to any person obtaining    // a copy of this software and associated documentation files (the    // "Software"), to deal in the Software without restriction, including    // without limitation the rights to use, copy, modify, merge, publish,    // distribute, sublicense, and/or sell copies of the Software, and to    // permit persons to whom the Software is furnished to do so, subject to    // the following conditions:    //    // The above copyright notice and this permission notice shall be    // included in all copies or substantial portions of the Software.    //    // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,    // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND    // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE    // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION    // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION    // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.    //    internal sealed class ChunkStream    {        private enum State        {            None,            PartialSize,            Body,            BodyFinished,            Trailer        }        private class Chunk        {            public byte[] Bytes;            public int Offset;            public Chunk(byte[] chunk)            {                Bytes = chunk;            }            public int Read(byte[] buffer, int offset, int size)            {                int nread = (size > Bytes.Length - Offset) ? Bytes.Length - Offset : size;                Buffer.BlockCopy(Bytes, Offset, buffer, offset, nread);                Offset += nread;                return nread;            }        }        internal WebHeaderCollection _headers;        private int _chunkSize;        private int _chunkRead;        private int _totalWritten;        private State _state;        private StringBuilder _saved;        private bool _sawCR;        private bool _gotit;        private int _trailerState;        private List<Chunk> _chunks;        public ChunkStream(WebHeaderCollection headers)        {            _headers = headers;            _saved = new StringBuilder();            _chunks = new List<Chunk>();            _chunkSize = -1;            _totalWritten = 0;        }        public void ResetBuffer()        {            _chunkSize = -1;            _chunkRead = 0;            _totalWritten = 0;            _chunks.Clear();        }        public int Read(byte[] buffer, int offset, int size)        {            return ReadFromChunks(buffer, offset, size);        }        private int ReadFromChunks(byte[] buffer, int offset, int size)        {            int count = _chunks.Count;            int nread = 0;            var chunksForRemoving = new List<Chunk>(count);            for (int i = 0; i < count; i++)            {                var chunk = _chunks[i];                if (chunk.Offset == chunk.Bytes.Length)                {                    chunksForRemoving.Add(chunk);                    continue;                }                nread += chunk.Read(buffer, offset + nread, size - nread);                if (nread == size)                    break;            }            foreach (var chunk in chunksForRemoving)                _chunks.Remove(chunk);            return nread;        }        public void Write(byte[] buffer, int offset, int size)        {            // Note, the logic here only works when offset is 0 here.            // Otherwise, it would treat "size" as the end offset instead of an actual byte count from offset.            if (offset < size)                InternalWrite(buffer, ref offset, size);        }        private void InternalWrite(byte[] buffer, ref int offset, int size)        {            if (_state == State.None || _state == State.PartialSize)            {                _state = GetChunkSize(buffer, ref offset, size);                if (_state == State.PartialSize)                    return;                _saved.Length = 0;                _sawCR = false;                _gotit = false;            }            if (_state == State.Body && offset < size)            {                _state = ReadBody(buffer, ref offset, size);                if (_state == State.Body)                    return;            }            if (_state == State.BodyFinished && offset < size)            {                _state = ReadCRLF(buffer, ref offset, size);                if (_state == State.BodyFinished)                    return;                _sawCR = false;            }            if (_state == State.Trailer && offset < size)            {                _state = ReadTrailer(buffer, ref offset, size);                if (_state == State.Trailer)                    return;                _saved.Length = 0;                _sawCR = false;                _gotit = false;            }            if (offset < size)                InternalWrite(buffer, ref offset, size);        }        public bool WantMore => (_chunkRead != _chunkSize || _chunkSize != 0 || _state != State.None);        public bool DataAvailable        {            get            {                int count = _chunks.Count;                for (int i = 0; i < count; i++)                {                    var ch = _chunks[i];                    if (ch == null || ch.Bytes == null)                        continue;                    if (ch.Bytes.Length > 0 && ch.Offset < ch.Bytes.Length)                        return (_state != State.Body);                }                return false;            }        }        public int TotalDataSize => _totalWritten;        public int ChunkLeft => _chunkSize - _chunkRead;        private State ReadBody(byte[] buffer, ref int offset, int size)        {            if (_chunkSize == 0)                return State.BodyFinished;            int diff = size - offset;            if (diff + _chunkRead > _chunkSize)                diff = _chunkSize - _chunkRead;            byte[] chunk = new byte[diff];            Buffer.BlockCopy(buffer, offset, chunk, 0, diff);            _chunks.Add(new Chunk(chunk));            offset += diff;            _chunkRead += diff;            _totalWritten += diff;            return (_chunkRead == _chunkSize) ? State.BodyFinished : State.Body;        }        private State GetChunkSize(byte[] buffer, ref int offset, int size)        {            _chunkRead = 0;            _chunkSize = 0;            char c = '\0';            while (offset < size)            {                c = (char)buffer[offset++];                if (c == '\r')                {                    if (_sawCR)                        ThrowProtocolViolation("2 CR found");                    _sawCR = true;                    continue;                }                if (_sawCR && c == '\n')                    break;                if (c == ' ')                    _gotit = true;                if (!_gotit)                    _saved.Append(c);                if (_saved.Length > 20)                    ThrowProtocolViolation("chunk size too long.");            }            if (!_sawCR || c != '\n')            {                if (offset < size)                    ThrowProtocolViolation("Missing \\n");                try                {                    if (_saved.Length > 0)                    {                        _chunkSize = int.Parse(RemoveChunkExtension(_saved.ToString()), NumberStyles.HexNumber);                    }                }                catch (Exception)                {                    ThrowProtocolViolation("Cannot parse chunk size.");                }                return State.PartialSize;            }            _chunkRead = 0;            try            {                _chunkSize = int.Parse(RemoveChunkExtension(_saved.ToString()), NumberStyles.HexNumber);            }            catch (Exception)            {                ThrowProtocolViolation("Cannot parse chunk size.");            }            if (_chunkSize == 0)            {                _trailerState = 2;                return State.Trailer;            }            return State.Body;        }        private static string RemoveChunkExtension(string input)        {            int idx = input.IndexOf(';');            if (idx == -1)                return input;            return input.Substring(0, idx);        }        private State ReadCRLF(byte[] buffer, ref int offset, int size)        {            if (!_sawCR)            {                if ((char)buffer[offset++] != '\r')                    ThrowProtocolViolation("Expecting \\r");                _sawCR = true;                if (offset == size)                    return State.BodyFinished;            }            if (_sawCR && (char)buffer[offset++] != '\n')                ThrowProtocolViolation("Expecting \\n");            return State.None;        }        private State ReadTrailer(byte[] buffer, ref int offset, int size)        {            char c = '\0';            // short path            if (_trailerState == 2 && (char)buffer[offset] == '\r' && _saved.Length == 0)            {                offset++;                if (offset < size && (char)buffer[offset] == '\n')                {                    offset++;                    return State.None;                }                offset--;            }            int st = _trailerState;            string stString = "\r\n\r";            while (offset < size && st < 4)            {                c = (char)buffer[offset++];                if ((st == 0 || st == 2) && c == '\r')                {                    st++;                    continue;                }                if ((st == 1 || st == 3) && c == '\n')                {                    st++;                    continue;                }                if (st > 0)                {                    _saved.Append(stString.Substring(0, _saved.Length == 0 ? st - 2 : st));                    st = 0;                    if (_saved.Length > 4196)                        ThrowProtocolViolation("Error reading trailer (too long).");                }            }            if (st < 4)            {                _trailerState = st;                if (offset < size)                    ThrowProtocolViolation("Error reading trailer.");                return State.Trailer;            }            var reader = new StringReader(_saved.ToString());            string line;            while ((line = reader.ReadLine()) != null && line != "")                _headers.Add(line);            return State.None;        }        private static void ThrowProtocolViolation(string message)        {            var we = new WebException(message, null, WebExceptionStatus.ServerProtocolViolation, null);            throw we;        }    }}
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