| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258 | using System;using System.IO;using System.Net;using System.Net.Sockets;using Emby.Server.Implementations.Networking;using MediaBrowser.Model.Net;using Microsoft.Extensions.Logging;namespace Emby.Server.Implementations.Net{    public class SocketFactory : ISocketFactory    {        // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS        // Be careful to check any changes compile and work for all platform projects it is shared in.        // Not entirely happy with this. Would have liked to have done something more generic/reusable,        // but that wasn't really the point so kept to YAGNI principal for now, even if the        // interfaces are a bit ugly, specific and make assumptions.        public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)        {            if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", nameof(remotePort));            var addressFamily = remoteAddress.AddressFamily == IpAddressFamily.InterNetwork                ? AddressFamily.InterNetwork                : AddressFamily.InterNetworkV6;            var retVal = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);            try            {                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);            }            catch (SocketException)            {                // This is not supported on all operating systems (qnap)            }            try            {                return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));            }            catch            {                if (retVal != null)                    retVal.Dispose();                throw;            }        }        /// <summary>        /// Creates a new UDP acceptSocket and binds it to the specified local port.        /// </summary>        /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>        public ISocket CreateUdpSocket(int localPort)        {            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);            try            {                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);                return new UdpSocket(retVal, localPort, IPAddress.Any);            }            catch            {                if (retVal != null)                    retVal.Dispose();                throw;            }        }        public ISocket CreateUdpBroadcastSocket(int localPort)        {            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);            try            {                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);                return new UdpSocket(retVal, localPort, IPAddress.Any);            }            catch            {                if (retVal != null)                    retVal.Dispose();                throw;            }        }        /// <summary>        /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.        /// </summary>        /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>        public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)        {            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);            try            {                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);                var localIp = NetworkManager.ToIPAddress(localIpAddress);                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));                return new UdpSocket(retVal, localPort, localIp);            }            catch            {                if (retVal != null)                    retVal.Dispose();                throw;            }        }        /// <summary>        /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.        /// </summary>        /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>        /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>        /// <param name="localPort">The number of the local port to bind to.</param>        /// <returns></returns>        public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)        {            if (ipAddress == null) throw new ArgumentNullException(nameof(ipAddress));            if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", nameof(ipAddress));            if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive));            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);            try            {                // not supported on all platforms. throws on ubuntu with .net core 2.0                retVal.ExclusiveAddressUse = false;            }            catch (SocketException)            {            }            try            {                // seeing occasional exceptions thrown on qnap                // System.Net.Sockets.SocketException (0x80004005): Protocol not available                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);            }            catch (SocketException)            {            }            try            {                //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);                var localIp = IPAddress.Any;                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));                retVal.MulticastLoopback = true;                return new UdpSocket(retVal, localPort, localIp);            }            catch            {                if (retVal != null)                    retVal.Dispose();                throw;            }        }        public Stream CreateNetworkStream(ISocket socket, bool ownsSocket)        {            var netSocket = (UdpSocket)socket;            return new SocketStream(netSocket.Socket, ownsSocket);        }    }    public class SocketStream : Stream    {        private readonly Socket _socket;        public SocketStream(Socket socket, bool ownsSocket)        {            _socket = socket;        }        public override void Flush()        {        }        public override bool CanRead => true;        public override bool CanSeek => false;        public override bool CanWrite => true;        public override long Length => throw new NotImplementedException();        public override long Position        {            get => throw new NotImplementedException();            set => throw new NotImplementedException();        }        public override void Write(byte[] buffer, int offset, int count)        {            _socket.Send(buffer, offset, count, SocketFlags.None);        }        public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)        {            return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);        }        public override void EndWrite(IAsyncResult asyncResult)        {            _socket.EndSend(asyncResult);        }        public override void SetLength(long value)        {            throw new NotImplementedException();        }        public override long Seek(long offset, SeekOrigin origin)        {            throw new NotImplementedException();        }        public override int Read(byte[] buffer, int offset, int count)        {            return _socket.Receive(buffer, offset, count, SocketFlags.None);        }        public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)        {            return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);        }        public override int EndRead(IAsyncResult asyncResult)        {            return _socket.EndReceive(asyncResult);        }    }}
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