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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using System.Security;
 
- using System.Text;
 
- using Rssdp.Infrastructure;
 
- namespace Rssdp
 
- {
 
- 	// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS	
 
- 	// Be careful to check any changes compile and work for all platform projects it is shared in.
 
- 	// Not entirely happy with this. Would have liked to have done something more generic/reusable,
 
- 	// but that wasn't really the point so kept to YAGNI principal for now, even if the 
 
- 	// interfaces are a bit ugly, specific and make assumptions.
 
- 	/// <summary>
 
- 	/// Used by RSSDP components to create implementations of the <see cref="IUdpSocket"/> interface, to perform platform agnostic socket communications.
 
- 	/// </summary>
 
- 	public sealed class SocketFactory : ISocketFactory
 
-     {
 
- 		private IPAddress _LocalIP;
 
- 		/// <summary>
 
- 		/// Default constructor.
 
- 		/// </summary>
 
- 		/// <param name="localIP">A string containing the IP address of the local network adapter to bind sockets to. Null or empty string will use <see cref="IPAddress.Any"/>.</param>
 
- 		public SocketFactory(string localIP)
 
- 		{
 
- 			if (String.IsNullOrEmpty(localIP))
 
- 				_LocalIP = IPAddress.Any;
 
- 			else
 
- 				_LocalIP = IPAddress.Parse(localIP);
 
- 		}
 
- 		#region ISocketFactory Members
 
- 		/// <summary>
 
- 		/// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
 
- 		/// </summary>
 
- 		/// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
 
- 		/// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
 
- 		[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
 
- 		public IUdpSocket CreateUdpSocket(int localPort)
 
- 		{
 
- 			if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
- 			var retVal = new Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
- 			try
 
- 			{
 
- 				retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
- 				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, SsdpConstants.SsdpDefaultMulticastTimeToLive);
 
- 				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress), _LocalIP));
 
- 				return new UdpSocket(retVal, localPort, _LocalIP.ToString());
 
- 			}
 
- 			catch
 
- 			{
 
- 				if (retVal != null)
 
- 					retVal.Dispose();
 
- 				throw;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
 
- 		/// </summary>
 
- 		/// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
 
- 		/// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
 
- 		/// <param name="localPort">The number of the local port to bind to.</param>
 
- 		/// <returns></returns>
 
- 		[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "ip"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
 
- 		public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
 
- 		{
 
- 			if (ipAddress == null) throw new ArgumentNullException("ipAddress");
 
- 			if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
 
- 			if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
 
- 			if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
- 			var retVal = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
 
- 			try
 
- 			{
 
- #if NETSTANDARD1_3
 
- 				// The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
 
- 				// See https://github.com/dotnet/corefx/pull/11509 for more details
 
- 				if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
 
- 				{
 
- 					retVal.ExclusiveAddressUse = false;
 
- 				}
 
- #else
 
- 				retVal.ExclusiveAddressUse = false;
 
- #endif
 
- 				retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
- 				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
 
- 				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), _LocalIP));
 
- 				retVal.MulticastLoopback = true;
 
- 				return new UdpSocket(retVal, localPort, _LocalIP.ToString());
 
- 			}
 
- 			catch
 
- 			{
 
- 				if (retVal != null)
 
- 					retVal.Dispose();
 
- 				throw;
 
- 			}
 
- 		}
 
- 		#endregion
 
- 	}
 
- }
 
 
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