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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Shy Shalom <shooshX@gmail.com>
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  * 
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- using System;
 
- namespace UniversalDetector.Core
 
- {
 
-     public class SBCSGroupProber : CharsetProber
 
-     {
 
-         private const int PROBERS_NUM = 13;
 
-         private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];        
 
-         private bool[] isActive = new bool[PROBERS_NUM];
 
-         private int bestGuess;
 
-         private int activeNum;
 
-         
 
-         public SBCSGroupProber()
 
-         {
 
-             probers[0] = new SingleByteCharSetProber(new Win1251Model());
 
-             probers[1] = new SingleByteCharSetProber(new Koi8rModel());
 
-             probers[2] = new SingleByteCharSetProber(new Latin5Model());
 
-             probers[3] = new SingleByteCharSetProber(new MacCyrillicModel());
 
-             probers[4] = new SingleByteCharSetProber(new Ibm866Model());
 
-             probers[5] = new SingleByteCharSetProber(new Ibm855Model());
 
-             probers[6] = new SingleByteCharSetProber(new Latin7Model());
 
-             probers[7] = new SingleByteCharSetProber(new Win1253Model());
 
-             probers[8] = new SingleByteCharSetProber(new Latin5BulgarianModel());
 
-             probers[9] = new SingleByteCharSetProber(new Win1251BulgarianModel());
 
-             HebrewProber hebprober = new HebrewProber();
 
-             probers[10] = hebprober;
 
-             // Logical  
 
-             probers[11] = new SingleByteCharSetProber(new Win1255Model(), false, hebprober); 
 
-             // Visual
 
-             probers[12] = new SingleByteCharSetProber(new Win1255Model(), true, hebprober); 
 
-             hebprober.SetModelProbers(probers[11], probers[12]);
 
-             // disable latin2 before latin1 is available, otherwise all latin1 
 
-             // will be detected as latin2 because of their similarity.
 
-             //probers[13] = new SingleByteCharSetProber(new Latin2HungarianModel());
 
-             //probers[14] = new SingleByteCharSetProber(new Win1250HungarianModel());            
 
-             Reset();
 
-         }
 
-   
 
-         public override ProbingState HandleData(byte[] buf, int offset, int len) 
 
-         {
 
-             ProbingState st = ProbingState.NotMe;
 
-             
 
-             //apply filter to original buffer, and we got new buffer back
 
-             //depend on what script it is, we will feed them the new buffer 
 
-             //we got after applying proper filter
 
-             //this is done without any consideration to KeepEnglishLetters
 
-             //of each prober since as of now, there are no probers here which
 
-             //recognize languages with English characters.
 
-             byte[] newBuf = FilterWithoutEnglishLetters(buf, offset, len);
 
-             if (newBuf.Length == 0)
 
-                 return state; // Nothing to see here, move on.
 
-             
 
-             for (int i = 0; i < PROBERS_NUM; i++) {
 
-                 if (!isActive[i])
 
-                     continue;
 
-                 st = probers[i].HandleData(newBuf, 0, newBuf.Length);
 
-                 
 
-                 if (st == ProbingState.FoundIt) {
 
-                     bestGuess = i;
 
-                     state = ProbingState.FoundIt;
 
-                     break;
 
-                 } else if (st == ProbingState.NotMe) {
 
-                     isActive[i] = false;
 
-                     activeNum--;
 
-                     if (activeNum <= 0) {
 
-                         state = ProbingState.NotMe;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             return state;
 
-         }
 
-         public override float GetConfidence()
 
-         {
 
-             float bestConf = 0.0f, cf;
 
-             switch (state) {
 
-             case ProbingState.FoundIt:
 
-                 return 0.99f; //sure yes
 
-             case ProbingState.NotMe:
 
-                 return 0.01f;  //sure no
 
-             default:
 
-                 for (int i = 0; i < PROBERS_NUM; i++)
 
-                 {
 
-                     if (!isActive[i])
 
-                         continue;
 
-                     cf = probers[i].GetConfidence();
 
-                     if (bestConf < cf)
 
-                     {
 
-                         bestConf = cf;
 
-                         bestGuess = i;
 
-                     }
 
-                 }
 
-                 break;
 
-             }
 
-             return bestConf;
 
-         }
 
-         public override void DumpStatus()
 
-         {
 
-             float cf = GetConfidence();
 
-            // Console.WriteLine(" SBCS Group Prober --------begin status");
 
-             for (int i = 0; i < PROBERS_NUM; i++) {
 
-                 if (isActive[i])
 
-                     probers[i].DumpStatus();
 
-                 //else
 
-                 //Console.WriteLine(" inactive: [{0}] (i.e. confidence is too low).", probers[i].GetCharsetName());
 
-             }
 
-             //Console.WriteLine(" SBCS Group found best match [{0}] confidence {1}.",  probers[bestGuess].GetCharsetName(), cf);
 
-         }
 
-         public override void Reset ()
 
-         {
 
-             int activeNum = 0;
 
-             for (int i = 0; i < PROBERS_NUM; i++) {
 
-                 if (probers[i] != null) {
 
-                     probers[i].Reset();
 
-                     isActive[i] = true;
 
-                     activeNum++;
 
-                 } else {
 
-                     isActive[i] = false;
 
-                 }
 
-             }
 
-             bestGuess = -1;
 
-             state = ProbingState.Detecting;
 
-         }
 
-         public override string GetCharsetName()
 
-         {
 
-             //if we have no answer yet
 
-             if (bestGuess == -1) {
 
-                 GetConfidence();
 
-                 //no charset seems positive
 
-                 if (bestGuess == -1)
 
-                     bestGuess = 0;
 
-             }
 
-             return probers[bestGuess].GetCharsetName();
 
-         }
 
-     }
 
- }
 
 
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