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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Shy Shalom <shooshX@gmail.com>
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  * 
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- using System;
 
- namespace UniversalDetector.Core
 
- {
 
-     /// <summary>
 
-     /// Multi-byte charsets probers
 
-     /// </summary>
 
-     public class MBCSGroupProber : CharsetProber
 
-     {
 
-         private const int PROBERS_NUM = 7;
 
-         private readonly static string[] ProberName = 
 
-             { "UTF8", "SJIS", "EUCJP", "GB18030", "EUCKR", "Big5", "EUCTW" };
 
-         private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];
 
-         private bool[] isActive = new bool[PROBERS_NUM];
 
-         private int bestGuess;
 
-         private int activeNum;
 
-             
 
-         public MBCSGroupProber()
 
-         {
 
-             probers[0] = new UTF8Prober();
 
-             probers[1] = new SJISProber();
 
-             probers[2] = new EUCJPProber();
 
-             probers[3] = new GB18030Prober();
 
-             probers[4] = new EUCKRProber();
 
-             probers[5] = new Big5Prober();
 
-             probers[6] = new EUCTWProber();
 
-             Reset();        
 
-         }
 
-         public override string GetCharsetName()
 
-         {
 
-             if (bestGuess == -1) {
 
-                 GetConfidence();
 
-                 if (bestGuess == -1)
 
-                     bestGuess = 0;
 
-             }
 
-             return probers[bestGuess].GetCharsetName();
 
-         }
 
-         public override void Reset()
 
-         {
 
-             activeNum = 0;
 
-             for (int i = 0; i < probers.Length; i++) {
 
-                 if (probers[i] != null) {
 
-                    probers[i].Reset();
 
-                    isActive[i] = true;
 
-                    ++activeNum;
 
-                 } else {
 
-                    isActive[i] = false;
 
-                 }
 
-             }
 
-             bestGuess = -1;
 
-             state = ProbingState.Detecting;
 
-         }
 
-         public override ProbingState HandleData(byte[] buf, int offset, int len)
 
-         {
 
-             // do filtering to reduce load to probers
 
-             byte[] highbyteBuf = new byte[len];
 
-             int hptr = 0;
 
-             //assume previous is not ascii, it will do no harm except add some noise
 
-             bool keepNext = true;
 
-             int max = offset + len;
 
-             
 
-             for (int i = offset; i < max; i++) {
 
-                 if ((buf[i] & 0x80) != 0) {
 
-                     highbyteBuf[hptr++] = buf[i];
 
-                     keepNext = true;
 
-                 } else {
 
-                     //if previous is highbyte, keep this even it is a ASCII
 
-                     if (keepNext) {
 
-                         highbyteBuf[hptr++] = buf[i];
 
-                         keepNext = false;
 
-                     }
 
-                 }
 
-             }
 
-             
 
-             ProbingState st = ProbingState.NotMe;
 
-             
 
-             for (int i = 0; i < probers.Length; i++) {
 
-                 if (!isActive[i])
 
-                     continue;
 
-                 st = probers[i].HandleData(highbyteBuf, 0, hptr);
 
-                 if (st == ProbingState.FoundIt) {
 
-                     bestGuess = i;
 
-                     state = ProbingState.FoundIt;
 
-                     break;
 
-                 } else if (st == ProbingState.NotMe) {
 
-                     isActive[i] = false;
 
-                     activeNum--;
 
-                     if (activeNum <= 0) {
 
-                         state = ProbingState.NotMe;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             return state;
 
-         }
 
-         public override float GetConfidence()
 
-         {
 
-             float bestConf = 0.0f;
 
-             float cf = 0.0f;
 
-             
 
-             if (state == ProbingState.FoundIt) {
 
-                 return 0.99f;
 
-             } else if (state == ProbingState.NotMe) {
 
-                 return 0.01f;
 
-             } else {
 
-                 for (int i = 0; i < PROBERS_NUM; i++) {
 
-                     if (!isActive[i])
 
-                         continue;
 
-                     cf = probers[i].GetConfidence();
 
-                     if (bestConf < cf) {
 
-                         bestConf = cf;
 
-                         bestGuess = i;
 
-                     }
 
-                 }
 
-             }
 
-             return bestConf;
 
-         }
 
-         public override void DumpStatus()
 
-         {
 
-             float cf;
 
-             GetConfidence();
 
-             for (int i = 0; i < PROBERS_NUM; i++) {
 
-                 if (!isActive[i]) {
 
-                     //Console.WriteLine("  MBCS inactive: {0} (confidence is too low).", ProberName[i]);
 
-                 } else {
 
-                     cf = probers[i].GetConfidence();
 
-                     //Console.WriteLine("  MBCS {0}: [{1}]", cf, ProberName[i]);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |