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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Shy Shalom <shooshX@gmail.com>
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  * 
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- namespace UniversalDetector.Core
 
- {
 
-     public abstract class JapaneseContextAnalyser
 
-     {
 
-         protected const int CATEGORIES_NUM = 6;
 
-         protected const int ENOUGH_REL_THRESHOLD = 100;
 
-         protected const int MAX_REL_THRESHOLD = 1000;
 
-         protected const int MINIMUM_DATA_THRESHOLD = 4;
 
-         protected const float DONT_KNOW = -1.0f;
 
-         // hiragana frequency category table
 
-         // This is hiragana 2-char sequence table, the number in each cell represents its frequency category
 
-         protected static byte[,] jp2CharContext = { 
 
-             { 0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,},
 
-             { 2,4,0,4,0,3,0,4,0,3,4,4,4,2,4,3,3,4,3,2,3,3,4,2,3,3,3,2,4,1,4,3,3,1,5,4,3,4,3,4,3,5,3,0,3,5,4,2,0,3,1,0,3,3,0,3,3,0,1,1,0,4,3,0,3,3,0,4,0,2,0,3,5,5,5,5,4,0,4,1,0,3,4,},
 
-             { 0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,},
 
-             { 0,4,0,5,0,5,0,4,0,4,5,4,4,3,5,3,5,1,5,3,4,3,4,4,3,4,3,3,4,3,5,4,4,3,5,5,3,5,5,5,3,5,5,3,4,5,5,3,1,3,2,0,3,4,0,4,2,0,4,2,1,5,3,2,3,5,0,4,0,2,0,5,4,4,5,4,5,0,4,0,0,4,4,},
 
-             { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
 
-             { 0,3,0,4,0,3,0,3,0,4,5,4,3,3,3,3,4,3,5,4,4,3,5,4,4,3,4,3,4,4,4,4,5,3,4,4,3,4,5,5,4,5,5,1,4,5,4,3,0,3,3,1,3,3,0,4,4,0,3,3,1,5,3,3,3,5,0,4,0,3,0,4,4,3,4,3,3,0,4,1,1,3,4,},
 
-             { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
 
-             { 0,4,0,3,0,3,0,4,0,3,4,4,3,2,2,1,2,1,3,1,3,3,3,3,3,4,3,1,3,3,5,3,3,0,4,3,0,5,4,3,3,5,4,4,3,4,4,5,0,1,2,0,1,2,0,2,2,0,1,0,0,5,2,2,1,4,0,3,0,1,0,4,4,3,5,4,3,0,2,1,0,4,3,},
 
-             { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
 
-             { 0,3,0,5,0,4,0,2,1,4,4,2,4,1,4,2,4,2,4,3,3,3,4,3,3,3,3,1,4,2,3,3,3,1,4,4,1,1,1,4,3,3,2,0,2,4,3,2,0,3,3,0,3,1,1,0,0,0,3,3,0,4,2,2,3,4,0,4,0,3,0,4,4,5,3,4,4,0,3,0,0,1,4,},
 
-             { 1,4,0,4,0,4,0,4,0,3,5,4,4,3,4,3,5,4,3,3,4,3,5,4,4,4,4,3,4,2,4,3,3,1,5,4,3,2,4,5,4,5,5,4,4,5,4,4,0,3,2,2,3,3,0,4,3,1,3,2,1,4,3,3,4,5,0,3,0,2,0,4,5,5,4,5,4,0,4,0,0,5,4,},
 
-             { 0,5,0,5,0,4,0,3,0,4,4,3,4,3,3,3,4,0,4,4,4,3,4,3,4,3,3,1,4,2,4,3,4,0,5,4,1,4,5,4,4,5,3,2,4,3,4,3,2,4,1,3,3,3,2,3,2,0,4,3,3,4,3,3,3,4,0,4,0,3,0,4,5,4,4,4,3,0,4,1,0,1,3,},
 
-             { 0,3,1,4,0,3,0,2,0,3,4,4,3,1,4,2,3,3,4,3,4,3,4,3,4,4,3,2,3,1,5,4,4,1,4,4,3,5,4,4,3,5,5,4,3,4,4,3,1,2,3,1,2,2,0,3,2,0,3,1,0,5,3,3,3,4,3,3,3,3,4,4,4,4,5,4,2,0,3,3,2,4,3,},
 
-             { 0,2,0,3,0,1,0,1,0,0,3,2,0,0,2,0,1,0,2,1,3,3,3,1,2,3,1,0,1,0,4,2,1,1,3,3,0,4,3,3,1,4,3,3,0,3,3,2,0,0,0,0,1,0,0,2,0,0,0,0,0,4,1,0,2,3,2,2,2,1,3,3,3,4,4,3,2,0,3,1,0,3,3,},
 
-             { 0,4,0,4,0,3,0,3,0,4,4,4,3,3,3,3,3,3,4,3,4,2,4,3,4,3,3,2,4,3,4,5,4,1,4,5,3,5,4,5,3,5,4,0,3,5,5,3,1,3,3,2,2,3,0,3,4,1,3,3,2,4,3,3,3,4,0,4,0,3,0,4,5,4,4,5,3,0,4,1,0,3,4,},
 
-             { 0,2,0,3,0,3,0,0,0,2,2,2,1,0,1,0,0,0,3,0,3,0,3,0,1,3,1,0,3,1,3,3,3,1,3,3,3,0,1,3,1,3,4,0,0,3,1,1,0,3,2,0,0,0,0,1,3,0,1,0,0,3,3,2,0,3,0,0,0,0,0,3,4,3,4,3,3,0,3,0,0,2,3,},
 
-             { 2,3,0,3,0,2,0,1,0,3,3,4,3,1,3,1,1,1,3,1,4,3,4,3,3,3,0,0,3,1,5,4,3,1,4,3,2,5,5,4,4,4,4,3,3,4,4,4,0,2,1,1,3,2,0,1,2,0,0,1,0,4,1,3,3,3,0,3,0,1,0,4,4,4,5,5,3,0,2,0,0,4,4,},
 
-             { 0,2,0,1,0,3,1,3,0,2,3,3,3,0,3,1,0,0,3,0,3,2,3,1,3,2,1,1,0,0,4,2,1,0,2,3,1,4,3,2,0,4,4,3,1,3,1,3,0,1,0,0,1,0,0,0,1,0,0,0,0,4,1,1,1,2,0,3,0,0,0,3,4,2,4,3,2,0,1,0,0,3,3,},
 
-             { 0,1,0,4,0,5,0,4,0,2,4,4,2,3,3,2,3,3,5,3,3,3,4,3,4,2,3,0,4,3,3,3,4,1,4,3,2,1,5,5,3,4,5,1,3,5,4,2,0,3,3,0,1,3,0,4,2,0,1,3,1,4,3,3,3,3,0,3,0,1,0,3,4,4,4,5,5,0,3,0,1,4,5,},
 
-             { 0,2,0,3,0,3,0,0,0,2,3,1,3,0,4,0,1,1,3,0,3,4,3,2,3,1,0,3,3,2,3,1,3,0,2,3,0,2,1,4,1,2,2,0,0,3,3,0,0,2,0,0,0,1,0,0,0,0,2,2,0,3,2,1,3,3,0,2,0,2,0,0,3,3,1,2,4,0,3,0,2,2,3,},
 
-             { 2,4,0,5,0,4,0,4,0,2,4,4,4,3,4,3,3,3,1,2,4,3,4,3,4,4,5,0,3,3,3,3,2,0,4,3,1,4,3,4,1,4,4,3,3,4,4,3,1,2,3,0,4,2,0,4,1,0,3,3,0,4,3,3,3,4,0,4,0,2,0,3,5,3,4,5,2,0,3,0,0,4,5,},
 
-             { 0,3,0,4,0,1,0,1,0,1,3,2,2,1,3,0,3,0,2,0,2,0,3,0,2,0,0,0,1,0,1,1,0,0,3,1,0,0,0,4,0,3,1,0,2,1,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,4,2,2,3,1,0,3,0,0,0,1,4,4,4,3,0,0,4,0,0,1,4,},
 
-             { 1,4,1,5,0,3,0,3,0,4,5,4,4,3,5,3,3,4,4,3,4,1,3,3,3,3,2,1,4,1,5,4,3,1,4,4,3,5,4,4,3,5,4,3,3,4,4,4,0,3,3,1,2,3,0,3,1,0,3,3,0,5,4,4,4,4,4,4,3,3,5,4,4,3,3,5,4,0,3,2,0,4,4,},
 
-             { 0,2,0,3,0,1,0,0,0,1,3,3,3,2,4,1,3,0,3,1,3,0,2,2,1,1,0,0,2,0,4,3,1,0,4,3,0,4,4,4,1,4,3,1,1,3,3,1,0,2,0,0,1,3,0,0,0,0,2,0,0,4,3,2,4,3,5,4,3,3,3,4,3,3,4,3,3,0,2,1,0,3,3,},
 
-             { 0,2,0,4,0,3,0,2,0,2,5,5,3,4,4,4,4,1,4,3,3,0,4,3,4,3,1,3,3,2,4,3,0,3,4,3,0,3,4,4,2,4,4,0,4,5,3,3,2,2,1,1,1,2,0,1,5,0,3,3,2,4,3,3,3,4,0,3,0,2,0,4,4,3,5,5,0,0,3,0,2,3,3,},
 
-             { 0,3,0,4,0,3,0,1,0,3,4,3,3,1,3,3,3,0,3,1,3,0,4,3,3,1,1,0,3,0,3,3,0,0,4,4,0,1,5,4,3,3,5,0,3,3,4,3,0,2,0,1,1,1,0,1,3,0,1,2,1,3,3,2,3,3,0,3,0,1,0,1,3,3,4,4,1,0,1,2,2,1,3,},
 
-             { 0,1,0,4,0,4,0,3,0,1,3,3,3,2,3,1,1,0,3,0,3,3,4,3,2,4,2,0,1,0,4,3,2,0,4,3,0,5,3,3,2,4,4,4,3,3,3,4,0,1,3,0,0,1,0,0,1,0,0,0,0,4,2,3,3,3,0,3,0,0,0,4,4,4,5,3,2,0,3,3,0,3,5,},
 
-             { 0,2,0,3,0,0,0,3,0,1,3,0,2,0,0,0,1,0,3,1,1,3,3,0,0,3,0,0,3,0,2,3,1,0,3,1,0,3,3,2,0,4,2,2,0,2,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,2,1,2,0,1,0,1,0,0,0,1,3,1,2,0,0,0,1,0,0,1,4,},
 
-             { 0,3,0,3,0,5,0,1,0,2,4,3,1,3,3,2,1,1,5,2,1,0,5,1,2,0,0,0,3,3,2,2,3,2,4,3,0,0,3,3,1,3,3,0,2,5,3,4,0,3,3,0,1,2,0,2,2,0,3,2,0,2,2,3,3,3,0,2,0,1,0,3,4,4,2,5,4,0,3,0,0,3,5,},
 
-             { 0,3,0,3,0,3,0,1,0,3,3,3,3,0,3,0,2,0,2,1,1,0,2,0,1,0,0,0,2,1,0,0,1,0,3,2,0,0,3,3,1,2,3,1,0,3,3,0,0,1,0,0,0,0,0,2,0,0,0,0,0,2,3,1,2,3,0,3,0,1,0,3,2,1,0,4,3,0,1,1,0,3,3,},
 
-             { 0,4,0,5,0,3,0,3,0,4,5,5,4,3,5,3,4,3,5,3,3,2,5,3,4,4,4,3,4,3,4,5,5,3,4,4,3,4,4,5,4,4,4,3,4,5,5,4,2,3,4,2,3,4,0,3,3,1,4,3,2,4,3,3,5,5,0,3,0,3,0,5,5,5,5,4,4,0,4,0,1,4,4,},
 
-             { 0,4,0,4,0,3,0,3,0,3,5,4,4,2,3,2,5,1,3,2,5,1,4,2,3,2,3,3,4,3,3,3,3,2,5,4,1,3,3,5,3,4,4,0,4,4,3,1,1,3,1,0,2,3,0,2,3,0,3,0,0,4,3,1,3,4,0,3,0,2,0,4,4,4,3,4,5,0,4,0,0,3,4,},
 
-             { 0,3,0,3,0,3,1,2,0,3,4,4,3,3,3,0,2,2,4,3,3,1,3,3,3,1,1,0,3,1,4,3,2,3,4,4,2,4,4,4,3,4,4,3,2,4,4,3,1,3,3,1,3,3,0,4,1,0,2,2,1,4,3,2,3,3,5,4,3,3,5,4,4,3,3,0,4,0,3,2,2,4,4,},
 
-             { 0,2,0,1,0,0,0,0,0,1,2,1,3,0,0,0,0,0,2,0,1,2,1,0,0,1,0,0,0,0,3,0,0,1,0,1,1,3,1,0,0,0,1,1,0,1,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,1,2,2,0,3,4,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,},
 
-             { 0,1,0,0,0,1,0,0,0,0,4,0,4,1,4,0,3,0,4,0,3,0,4,0,3,0,3,0,4,1,5,1,4,0,0,3,0,5,0,5,2,0,1,0,0,0,2,1,4,0,1,3,0,0,3,0,0,3,1,1,4,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,},
 
-             { 1,4,0,5,0,3,0,2,0,3,5,4,4,3,4,3,5,3,4,3,3,0,4,3,3,3,3,3,3,2,4,4,3,1,3,4,4,5,4,4,3,4,4,1,3,5,4,3,3,3,1,2,2,3,3,1,3,1,3,3,3,5,3,3,4,5,0,3,0,3,0,3,4,3,4,4,3,0,3,0,2,4,3,},
 
-             { 0,1,0,4,0,0,0,0,0,1,4,0,4,1,4,2,4,0,3,0,1,0,1,0,0,0,0,0,2,0,3,1,1,1,0,3,0,0,0,1,2,1,0,0,1,1,1,1,0,1,0,0,0,1,0,0,3,0,0,0,0,3,2,0,2,2,0,1,0,0,0,2,3,2,3,3,0,0,0,0,2,1,0,},
 
-             { 0,5,1,5,0,3,0,3,0,5,4,4,5,1,5,3,3,0,4,3,4,3,5,3,4,3,3,2,4,3,4,3,3,0,3,3,1,4,4,3,4,4,4,3,4,5,5,3,2,3,1,1,3,3,1,3,1,1,3,3,2,4,5,3,3,5,0,4,0,3,0,4,4,3,5,3,3,0,3,4,0,4,3,},
 
-             { 0,5,0,5,0,3,0,2,0,4,4,3,5,2,4,3,3,3,4,4,4,3,5,3,5,3,3,1,4,0,4,3,3,0,3,3,0,4,4,4,4,5,4,3,3,5,5,3,2,3,1,2,3,2,0,1,0,0,3,2,2,4,4,3,1,5,0,4,0,3,0,4,3,1,3,2,1,0,3,3,0,3,3,},
 
-             { 0,4,0,5,0,5,0,4,0,4,5,5,5,3,4,3,3,2,5,4,4,3,5,3,5,3,4,0,4,3,4,4,3,2,4,4,3,4,5,4,4,5,5,0,3,5,5,4,1,3,3,2,3,3,1,3,1,0,4,3,1,4,4,3,4,5,0,4,0,2,0,4,3,4,4,3,3,0,4,0,0,5,5,},
 
-             { 0,4,0,4,0,5,0,1,1,3,3,4,4,3,4,1,3,0,5,1,3,0,3,1,3,1,1,0,3,0,3,3,4,0,4,3,0,4,4,4,3,4,4,0,3,5,4,1,0,3,0,0,2,3,0,3,1,0,3,1,0,3,2,1,3,5,0,3,0,1,0,3,2,3,3,4,4,0,2,2,0,4,4,},
 
-             { 2,4,0,5,0,4,0,3,0,4,5,5,4,3,5,3,5,3,5,3,5,2,5,3,4,3,3,4,3,4,5,3,2,1,5,4,3,2,3,4,5,3,4,1,2,5,4,3,0,3,3,0,3,2,0,2,3,0,4,1,0,3,4,3,3,5,0,3,0,1,0,4,5,5,5,4,3,0,4,2,0,3,5,},
 
-             { 0,5,0,4,0,4,0,2,0,5,4,3,4,3,4,3,3,3,4,3,4,2,5,3,5,3,4,1,4,3,4,4,4,0,3,5,0,4,4,4,4,5,3,1,3,4,5,3,3,3,3,3,3,3,0,2,2,0,3,3,2,4,3,3,3,5,3,4,1,3,3,5,3,2,0,0,0,0,4,3,1,3,3,},
 
-             { 0,1,0,3,0,3,0,1,0,1,3,3,3,2,3,3,3,0,3,0,0,0,3,1,3,0,0,0,2,2,2,3,0,0,3,2,0,1,2,4,1,3,3,0,0,3,3,3,0,1,0,0,2,1,0,0,3,0,3,1,0,3,0,0,1,3,0,2,0,1,0,3,3,1,3,3,0,0,1,1,0,3,3,},
 
-             { 0,2,0,3,0,2,1,4,0,2,2,3,1,1,3,1,1,0,2,0,3,1,2,3,1,3,0,0,1,0,4,3,2,3,3,3,1,4,2,3,3,3,3,1,0,3,1,4,0,1,1,0,1,2,0,1,1,0,1,1,0,3,1,3,2,2,0,1,0,0,0,2,3,3,3,1,0,0,0,0,0,2,3,},
 
-             { 0,5,0,4,0,5,0,2,0,4,5,5,3,3,4,3,3,1,5,4,4,2,4,4,4,3,4,2,4,3,5,5,4,3,3,4,3,3,5,5,4,5,5,1,3,4,5,3,1,4,3,1,3,3,0,3,3,1,4,3,1,4,5,3,3,5,0,4,0,3,0,5,3,3,1,4,3,0,4,0,1,5,3,},
 
-             { 0,5,0,5,0,4,0,2,0,4,4,3,4,3,3,3,3,3,5,4,4,4,4,4,4,5,3,3,5,2,4,4,4,3,4,4,3,3,4,4,5,5,3,3,4,3,4,3,3,4,3,3,3,3,1,2,2,1,4,3,3,5,4,4,3,4,0,4,0,3,0,4,4,4,4,4,1,0,4,2,0,2,4,},
 
-             { 0,4,0,4,0,3,0,1,0,3,5,2,3,0,3,0,2,1,4,2,3,3,4,1,4,3,3,2,4,1,3,3,3,0,3,3,0,0,3,3,3,5,3,3,3,3,3,2,0,2,0,0,2,0,0,2,0,0,1,0,0,3,1,2,2,3,0,3,0,2,0,4,4,3,3,4,1,0,3,0,0,2,4,},
 
-             { 0,0,0,4,0,0,0,0,0,0,1,0,1,0,2,0,0,0,0,0,1,0,2,0,1,0,0,0,0,0,3,1,3,0,3,2,0,0,0,1,0,3,2,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,4,0,2,0,0,0,0,0,0,2,},
 
-             { 0,2,1,3,0,2,0,2,0,3,3,3,3,1,3,1,3,3,3,3,3,3,4,2,2,1,2,1,4,0,4,3,1,3,3,3,2,4,3,5,4,3,3,3,3,3,3,3,0,1,3,0,2,0,0,1,0,0,1,0,0,4,2,0,2,3,0,3,3,0,3,3,4,2,3,1,4,0,1,2,0,2,3,},
 
-             { 0,3,0,3,0,1,0,3,0,2,3,3,3,0,3,1,2,0,3,3,2,3,3,2,3,2,3,1,3,0,4,3,2,0,3,3,1,4,3,3,2,3,4,3,1,3,3,1,1,0,1,1,0,1,0,1,0,1,0,0,0,4,1,1,0,3,0,3,1,0,2,3,3,3,3,3,1,0,0,2,0,3,3,},
 
-             { 0,0,0,0,0,0,0,0,0,0,3,0,2,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,3,0,3,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,2,0,2,3,0,0,0,0,0,0,0,0,3,},
 
-             { 0,2,0,3,1,3,0,3,0,2,3,3,3,1,3,1,3,1,3,1,3,3,3,1,3,0,2,3,1,1,4,3,3,2,3,3,1,2,2,4,1,3,3,0,1,4,2,3,0,1,3,0,3,0,0,1,3,0,2,0,0,3,3,2,1,3,0,3,0,2,0,3,4,4,4,3,1,0,3,0,0,3,3,},
 
-             { 0,2,0,1,0,2,0,0,0,1,3,2,2,1,3,0,1,1,3,0,3,2,3,1,2,0,2,0,1,1,3,3,3,0,3,3,1,1,2,3,2,3,3,1,2,3,2,0,0,1,0,0,0,0,0,0,3,0,1,0,0,2,1,2,1,3,0,3,0,0,0,3,4,4,4,3,2,0,2,0,0,2,4,},
 
-             { 0,0,0,1,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,2,2,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,3,1,0,0,0,0,0,0,0,3,},
 
-             { 0,3,0,3,0,2,0,3,0,3,3,3,2,3,2,2,2,0,3,1,3,3,3,2,3,3,0,0,3,0,3,2,2,0,2,3,1,4,3,4,3,3,2,3,1,5,4,4,0,3,1,2,1,3,0,3,1,1,2,0,2,3,1,3,1,3,0,3,0,1,0,3,3,4,4,2,1,0,2,1,0,2,4,},
 
-             { 0,1,0,3,0,1,0,2,0,1,4,2,5,1,4,0,2,0,2,1,3,1,4,0,2,1,0,0,2,1,4,1,1,0,3,3,0,5,1,3,2,3,3,1,0,3,2,3,0,1,0,0,0,0,0,0,1,0,0,0,0,4,0,1,0,3,0,2,0,1,0,3,3,3,4,3,3,0,0,0,0,2,3,},
 
-             { 0,0,0,1,0,0,0,0,0,0,2,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,0,0,1,0,0,0,0,0,3,},
 
-             { 0,1,0,3,0,4,0,3,0,2,4,3,1,0,3,2,2,1,3,1,2,2,3,1,1,1,2,1,3,0,1,2,0,1,3,2,1,3,0,5,5,1,0,0,1,3,2,1,0,3,0,0,1,0,0,0,0,0,3,4,0,1,1,1,3,2,0,2,0,1,0,2,3,3,1,2,3,0,1,0,1,0,4,},
 
-             { 0,0,0,1,0,3,0,3,0,2,2,1,0,0,4,0,3,0,3,1,3,0,3,0,3,0,1,0,3,0,3,1,3,0,3,3,0,0,1,2,1,1,1,0,1,2,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,2,2,1,2,0,0,2,0,0,0,0,2,3,3,3,3,0,0,0,0,1,4,},
 
-             { 0,0,0,3,0,3,0,0,0,0,3,1,1,0,3,0,1,0,2,0,1,0,0,0,0,0,0,0,1,0,3,0,2,0,2,3,0,0,2,2,3,1,2,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,2,0,0,0,0,2,3,},
 
-             { 2,4,0,5,0,5,0,4,0,3,4,3,3,3,4,3,3,3,4,3,4,4,5,4,5,5,5,2,3,0,5,5,4,1,5,4,3,1,5,4,3,4,4,3,3,4,3,3,0,3,2,0,2,3,0,3,0,0,3,3,0,5,3,2,3,3,0,3,0,3,0,3,4,5,4,5,3,0,4,3,0,3,4,},
 
-             { 0,3,0,3,0,3,0,3,0,3,3,4,3,2,3,2,3,0,4,3,3,3,3,3,3,3,3,0,3,2,4,3,3,1,3,4,3,4,4,4,3,4,4,3,2,4,4,1,0,2,0,0,1,1,0,2,0,0,3,1,0,5,3,2,1,3,0,3,0,1,2,4,3,2,4,3,3,0,3,2,0,4,4,},
 
-             { 0,3,0,3,0,1,0,0,0,1,4,3,3,2,3,1,3,1,4,2,3,2,4,2,3,4,3,0,2,2,3,3,3,0,3,3,3,0,3,4,1,3,3,0,3,4,3,3,0,1,1,0,1,0,0,0,4,0,3,0,0,3,1,2,1,3,0,4,0,1,0,4,3,3,4,3,3,0,2,0,0,3,3,},
 
-             { 0,3,0,4,0,1,0,3,0,3,4,3,3,0,3,3,3,1,3,1,3,3,4,3,3,3,0,0,3,1,5,3,3,1,3,3,2,5,4,3,3,4,5,3,2,5,3,4,0,1,0,0,0,0,0,2,0,0,1,1,0,4,2,2,1,3,0,3,0,2,0,4,4,3,5,3,2,0,1,1,0,3,4,},
 
-             { 0,5,0,4,0,5,0,2,0,4,4,3,3,2,3,3,3,1,4,3,4,1,5,3,4,3,4,0,4,2,4,3,4,1,5,4,0,4,4,4,4,5,4,1,3,5,4,2,1,4,1,1,3,2,0,3,1,0,3,2,1,4,3,3,3,4,0,4,0,3,0,4,4,4,3,3,3,0,4,2,0,3,4,},
 
-             { 1,4,0,4,0,3,0,1,0,3,3,3,1,1,3,3,2,2,3,3,1,0,3,2,2,1,2,0,3,1,2,1,2,0,3,2,0,2,2,3,3,4,3,0,3,3,1,2,0,1,1,3,1,2,0,0,3,0,1,1,0,3,2,2,3,3,0,3,0,0,0,2,3,3,4,3,3,0,1,0,0,1,4,},
 
-             { 0,4,0,4,0,4,0,0,0,3,4,4,3,1,4,2,3,2,3,3,3,1,4,3,4,0,3,0,4,2,3,3,2,2,5,4,2,1,3,4,3,4,3,1,3,3,4,2,0,2,1,0,3,3,0,0,2,0,3,1,0,4,4,3,4,3,0,4,0,1,0,2,4,4,4,4,4,0,3,2,0,3,3,},
 
-             { 0,0,0,1,0,4,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,3,2,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,2,},
 
-             { 0,2,0,3,0,4,0,4,0,1,3,3,3,0,4,0,2,1,2,1,1,1,2,0,3,1,1,0,1,0,3,1,0,0,3,3,2,0,1,1,0,0,0,0,0,1,0,2,0,2,2,0,3,1,0,0,1,0,1,1,0,1,2,0,3,0,0,0,0,1,0,0,3,3,4,3,1,0,1,0,3,0,2,},
 
-             { 0,0,0,3,0,5,0,0,0,0,1,0,2,0,3,1,0,1,3,0,0,0,2,0,0,0,1,0,0,0,1,1,0,0,4,0,0,0,2,3,0,1,4,1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,3,0,0,0,0,0,3,},
 
-             { 0,2,0,5,0,5,0,1,0,2,4,3,3,2,5,1,3,2,3,3,3,0,4,1,2,0,3,0,4,0,2,2,1,1,5,3,0,0,1,4,2,3,2,0,3,3,3,2,0,2,4,1,1,2,0,1,1,0,3,1,0,1,3,1,2,3,0,2,0,0,0,1,3,5,4,4,4,0,3,0,0,1,3,},
 
-             { 0,4,0,5,0,4,0,4,0,4,5,4,3,3,4,3,3,3,4,3,4,4,5,3,4,5,4,2,4,2,3,4,3,1,4,4,1,3,5,4,4,5,5,4,4,5,5,5,2,3,3,1,4,3,1,3,3,0,3,3,1,4,3,4,4,4,0,3,0,4,0,3,3,4,4,5,0,0,4,3,0,4,5,},
 
-             { 0,4,0,4,0,3,0,3,0,3,4,4,4,3,3,2,4,3,4,3,4,3,5,3,4,3,2,1,4,2,4,4,3,1,3,4,2,4,5,5,3,4,5,4,1,5,4,3,0,3,2,2,3,2,1,3,1,0,3,3,3,5,3,3,3,5,4,4,2,3,3,4,3,3,3,2,1,0,3,2,1,4,3,},
 
-             { 0,4,0,5,0,4,0,3,0,3,5,5,3,2,4,3,4,0,5,4,4,1,4,4,4,3,3,3,4,3,5,5,2,3,3,4,1,2,5,5,3,5,5,2,3,5,5,4,0,3,2,0,3,3,1,1,5,1,4,1,0,4,3,2,3,5,0,4,0,3,0,5,4,3,4,3,0,0,4,1,0,4,4,},
 
-             { 1,3,0,4,0,2,0,2,0,2,5,5,3,3,3,3,3,0,4,2,3,4,4,4,3,4,0,0,3,4,5,4,3,3,3,3,2,5,5,4,5,5,5,4,3,5,5,5,1,3,1,0,1,0,0,3,2,0,4,2,0,5,2,3,2,4,1,3,0,3,0,4,5,4,5,4,3,0,4,2,0,5,4,},
 
-             { 0,3,0,4,0,5,0,3,0,3,4,4,3,2,3,2,3,3,3,3,3,2,4,3,3,2,2,0,3,3,3,3,3,1,3,3,3,0,4,4,3,4,4,1,1,4,4,2,0,3,1,0,1,1,0,4,1,0,2,3,1,3,3,1,3,4,0,3,0,1,0,3,1,3,0,0,1,0,2,0,0,4,4,},
 
-             { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},
 
-             { 0,3,0,3,0,2,0,3,0,1,5,4,3,3,3,1,4,2,1,2,3,4,4,2,4,4,5,0,3,1,4,3,4,0,4,3,3,3,2,3,2,5,3,4,3,2,2,3,0,0,3,0,2,1,0,1,2,0,0,0,0,2,1,1,3,1,0,2,0,4,0,3,4,4,4,5,2,0,2,0,0,1,3,},
 
-             { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,4,2,1,1,0,1,0,3,2,0,0,3,1,1,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,1,0,0,0,2,0,0,0,1,4,0,4,2,1,0,0,0,0,0,1,},
 
-             { 0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,3,1,0,0,0,2,0,2,1,0,0,1,2,1,0,1,1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,1,3,1,0,0,0,0,0,1,0,0,2,1,0,0,0,0,0,0,0,0,2,},
 
-             { 0,4,0,4,0,4,0,3,0,4,4,3,4,2,4,3,2,0,4,4,4,3,5,3,5,3,3,2,4,2,4,3,4,3,1,4,0,2,3,4,4,4,3,3,3,4,4,4,3,4,1,3,4,3,2,1,2,1,3,3,3,4,4,3,3,5,0,4,0,3,0,4,3,3,3,2,1,0,3,0,0,3,3,},
 
-             { 0,4,0,3,0,3,0,3,0,3,5,5,3,3,3,3,4,3,4,3,3,3,4,4,4,3,3,3,3,4,3,5,3,3,1,3,2,4,5,5,5,5,4,3,4,5,5,3,2,2,3,3,3,3,2,3,3,1,2,3,2,4,3,3,3,4,0,4,0,2,0,4,3,2,2,1,2,0,3,0,0,4,1,},
 
-         };
 
-         
 
-         // category counters, each integer counts sequence in its category
 
-         int[] relSample = new int[CATEGORIES_NUM];
 
-         // total sequence received
 
-         int totalRel;
 
-   
 
-         // The order of previous char
 
-         int lastCharOrder;
 
-         // if last byte in current buffer is not the last byte of a character, 
 
-         // we need to know how many byte to skip in next buffer.
 
-         int needToSkipCharNum;
 
-         // If this flag is set to true, detection is done and conclusion has 
 
-         // been made
 
-         bool done;
 
-         
 
-         public JapaneseContextAnalyser()
 
-         {
 
-             Reset();        
 
-         }
 
-         
 
-         public float GetConfidence()
 
-         {
 
-             // This is just one way to calculate confidence. It works well for me.
 
-             if (totalRel > MINIMUM_DATA_THRESHOLD)
 
-                 return ((float)(totalRel - relSample[0]))/totalRel;
 
-             else 
 
-                 return DONT_KNOW;
 
-         }
 
-         public void HandleData(byte[] buf, int offset, int len)
 
-         {
 
-             int charLen = 0;
 
-             int max = offset + len;
 
-             
 
-             if (done)
 
-                 return;
 
-             // The buffer we got is byte oriented, and a character may span  
 
-             // more than one buffer. In case the last one or two byte in last
 
-             // buffer is not complete, we record how many byte needed to 
 
-             // complete that character and skip these bytes here. We can choose
 
-             // to record those bytes as well and analyse the character once it 
 
-             // is complete, but since a character will not make much difference,
 
-             // skipping it will simplify our logic and improve performance.
 
-             for (int i = needToSkipCharNum+offset; i < max; ) {
 
-                 int order = GetOrder(buf, i, out charLen);
 
-                 i += charLen;
 
-                 if (i > max) {
 
-                     needToSkipCharNum = i - max;
 
-                     lastCharOrder = -1;
 
-                 } else {
 
-                     if (order != -1 && lastCharOrder != -1) {
 
-                         totalRel ++;
 
-                         if (totalRel > MAX_REL_THRESHOLD) {
 
-                             done = true;
 
-                             break;
 
-                         }
 
-                         relSample[jp2CharContext[lastCharOrder, order]]++;
 
-                    }
 
-                    lastCharOrder = order;
 
-                 }
 
-             }
 
-         }
 
-         
 
-         public void HandleOneChar(byte[] buf, int offset, int charLen)
 
-         {
 
-             if (totalRel > MAX_REL_THRESHOLD) 
 
-                 done = true;
 
-             if (done)       
 
-                 return;
 
-      
 
-             // Only 2-bytes characters are of our interest
 
-             int order = (charLen == 2) ? GetOrder(buf, offset) : -1;
 
-             if (order != -1 && lastCharOrder != -1) {
 
-                 totalRel++;
 
-                 // count this sequence to its category counter
 
-                 relSample[jp2CharContext[lastCharOrder, order]]++;
 
-             }
 
-             lastCharOrder = order;
 
-         }
 
-         
 
-         public void Reset()
 
-         {
 
-             totalRel = 0;
 
-             for (int i = 0; i < CATEGORIES_NUM; i++) {
 
-                 relSample[i] = 0;
 
-                 needToSkipCharNum = 0;
 
-                 lastCharOrder = -1;
 
-                 done = false;
 
-             }
 
-         }
 
-     
 
-         protected abstract int GetOrder(byte[] buf, int offset, out int charLen);
 
-     
 
-         protected abstract int GetOrder(byte[] buf, int offset);
 
-     
 
-         public bool GotEnoughData() 
 
-         {
 
-             return totalRel > ENOUGH_REL_THRESHOLD;
 
-         }
 
-         
 
-     }
 
-     
 
-     public class SJISContextAnalyser : JapaneseContextAnalyser
 
-     {
 
-         private const byte HIRAGANA_FIRST_BYTE = 0x82;
 
-         protected override int GetOrder(byte[] buf, int offset, out int charLen)
 
-         {
 
-             //find out current char's byte length
 
-             if (buf[offset] >= 0x81 && buf[offset] <= 0x9F 
 
-                 || buf[offset] >= 0xe0 && buf[offset] <= 0xFC)
 
-                 charLen = 2;
 
-             else 
 
-                 charLen = 1;
 
-             // return its order if it is hiragana
 
-             if (buf[offset] == HIRAGANA_FIRST_BYTE) {
 
-                 byte low = buf[offset+1];
 
-                 if (low >= 0x9F && low <= 0xF1)
 
-                     return low - 0x9F;
 
-             }
 
-             return -1;                    
 
-         }
 
-         protected override int GetOrder(byte[] buf, int offset)
 
-         {
 
-             // We are only interested in Hiragana
 
-             if (buf[offset] == HIRAGANA_FIRST_BYTE) {
 
-                 byte low = buf[offset+1];
 
-                 if (low >= 0x9F && low <= 0xF1)
 
-                     return low - 0x9F;
 
-             }
 
-             return -1;
 
-         }
 
-     }
 
-     
 
-     public class EUCJPContextAnalyser : JapaneseContextAnalyser
 
-     {
 
-         private const byte HIRAGANA_FIRST_BYTE = 0xA4;
 
-         
 
-         protected override int GetOrder(byte[] buf, int offset, out int charLen)
 
-         {
 
-             byte high = buf[offset];
 
-             
 
-             //find out current char's byte length
 
-             if (high == 0x8E || high >= 0xA1 && high <= 0xFE)
 
-                 charLen = 2;
 
-             else if (high == 0xBF)
 
-                 charLen = 3;
 
-             else
 
-                 charLen = 1;
 
-             // return its order if it is hiragana
 
-             if (high == HIRAGANA_FIRST_BYTE) {
 
-                 byte low = buf[offset+1];
 
-                 if (low >= 0xA1 && low <= 0xF3)
 
-                     return low - 0xA1;
 
-             }
 
-             return -1;                    
 
-         }
 
-                 
 
-         protected override int GetOrder(byte[] buf, int offset)
 
-         {
 
-             // We are only interested in Hiragana
 
-             if (buf[offset] == HIRAGANA_FIRST_BYTE) {
 
-                 byte low = buf[offset+1];
 
-                 if (low >= 0xA1 && low <= 0xF3)
 
-                     return low - 0xA1;
 
-             }
 
-             return -1;
 
-         }        
 
-     }
 
- }
 
 
  |