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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Shy Shalom <shooshX@gmail.com>
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  * 
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- using System;
 
- /**
 
-  * General ideas of the Hebrew charset recognition
 
-  *
 
-  * Four main charsets exist in Hebrew:
 
-  * "ISO-8859-8" - Visual Hebrew
 
-  * "windows-1255" - Logical Hebrew 
 
-  * "ISO-8859-8-I" - Logical Hebrew
 
-  * "x-mac-hebrew" - ?? Logical Hebrew ??
 
-  *
 
-  * Both "ISO" charsets use a completely identical set of code points, whereas
 
-  * "windows-1255" and "x-mac-hebrew" are two different proper supersets of 
 
-  * these code points. windows-1255 defines additional characters in the range
 
-  * 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific 
 
-  * diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6.
 
-  * x-mac-hebrew defines similar additional code points but with a different 
 
-  * mapping.
 
-  *
 
-  * As far as an average Hebrew text with no diacritics is concerned, all four 
 
-  * charsets are identical with respect to code points. Meaning that for the 
 
-  * main Hebrew alphabet, all four map the same values to all 27 Hebrew letters 
 
-  * (including final letters).
 
-  *
 
-  * The dominant difference between these charsets is their directionality.
 
-  * "Visual" directionality means that the text is ordered as if the renderer is
 
-  * not aware of a BIDI rendering algorithm. The renderer sees the text and 
 
-  * draws it from left to right. The text itself when ordered naturally is read 
 
-  * backwards. A buffer of Visual Hebrew generally looks like so:
 
-  * "[last word of first line spelled backwards] [whole line ordered backwards
 
-  * and spelled backwards] [first word of first line spelled backwards] 
 
-  * [end of line] [last word of second line] ... etc' "
 
-  * adding punctuation marks, numbers and English text to visual text is
 
-  * naturally also "visual" and from left to right.
 
-  * 
 
-  * "Logical" directionality means the text is ordered "naturally" according to
 
-  * the order it is read. It is the responsibility of the renderer to display 
 
-  * the text from right to left. A BIDI algorithm is used to place general 
 
-  * punctuation marks, numbers and English text in the text.
 
-  *
 
-  * Texts in x-mac-hebrew are almost impossible to find on the Internet. From 
 
-  * what little evidence I could find, it seems that its general directionality
 
-  * is Logical.
 
-  *
 
-  * To sum up all of the above, the Hebrew probing mechanism knows about two
 
-  * charsets:
 
-  * Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are
 
-  *    backwards while line order is natural. For charset recognition purposes
 
-  *    the line order is unimportant (In fact, for this implementation, even 
 
-  *    word order is unimportant).
 
-  * Logical Hebrew - "windows-1255" - normal, naturally ordered text.
 
-  *
 
-  * "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be 
 
-  *    specifically identified.
 
-  * "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew
 
-  *    that contain special punctuation marks or diacritics is displayed with
 
-  *    some unconverted characters showing as question marks. This problem might
 
-  *    be corrected using another model prober for x-mac-hebrew. Due to the fact
 
-  *    that x-mac-hebrew texts are so rare, writing another model prober isn't 
 
-  *    worth the effort and performance hit.
 
-  *
 
-  * *** The Prober ***
 
-  *
 
-  * The prober is divided between two nsSBCharSetProbers and an nsHebrewProber,
 
-  * all of which are managed, created, fed data, inquired and deleted by the
 
-  * nsSBCSGroupProber. The two nsSBCharSetProbers identify that the text is in
 
-  * fact some kind of Hebrew, Logical or Visual. The final decision about which
 
-  * one is it is made by the nsHebrewProber by combining final-letter scores
 
-  * with the scores of the two nsSBCharSetProbers to produce a final answer.
 
-  *
 
-  * The nsSBCSGroupProber is responsible for stripping the original text of HTML
 
-  * tags, English characters, numbers, low-ASCII punctuation characters, spaces
 
-  * and new lines. It reduces any sequence of such characters to a single space.
 
-  * The buffer fed to each prober in the SBCS group prober is pure text in
 
-  * high-ASCII.
 
-  * The two nsSBCharSetProbers (model probers) share the same language model:
 
-  * Win1255Model.
 
-  * The first nsSBCharSetProber uses the model normally as any other
 
-  * nsSBCharSetProber does, to recognize windows-1255, upon which this model was
 
-  * built. The second nsSBCharSetProber is told to make the pair-of-letter
 
-  * lookup in the language model backwards. This in practice exactly simulates
 
-  * a visual Hebrew model using the windows-1255 logical Hebrew model.
 
-  *
 
-  * The nsHebrewProber is not using any language model. All it does is look for
 
-  * final-letter evidence suggesting the text is either logical Hebrew or visual
 
-  * Hebrew. Disjointed from the model probers, the results of the nsHebrewProber
 
-  * alone are meaningless. nsHebrewProber always returns 0.00 as confidence
 
-  * since it never identifies a charset by itself. Instead, the pointer to the
 
-  * nsHebrewProber is passed to the model probers as a helper "Name Prober".
 
-  * When the Group prober receives a positive identification from any prober,
 
-  * it asks for the name of the charset identified. If the prober queried is a
 
-  * Hebrew model prober, the model prober forwards the call to the
 
-  * nsHebrewProber to make the final decision. In the nsHebrewProber, the
 
-  * decision is made according to the final-letters scores maintained and Both
 
-  * model probers scores. The answer is returned in the form of the name of the
 
-  * charset identified, either "windows-1255" or "ISO-8859-8".
 
-  *
 
-  */
 
- namespace UniversalDetector.Core
 
- {
 
-     
 
-     /// <summary>
 
-     /// This prober doesn't actually recognize a language or a charset.
 
-     /// It is a helper prober for the use of the Hebrew model probers
 
-     /// </summary>
 
-     public class HebrewProber : CharsetProber
 
-     {
 
-         // windows-1255 / ISO-8859-8 code points of interest
 
-         private const byte FINAL_KAF  = 0xEA;
 
-         private const byte NORMAL_KAF = 0xEB;
 
-         private const byte FINAL_MEM  = 0xED;
 
-         private const byte NORMAL_MEM = 0xEE;
 
-         private const byte FINAL_NUN  = 0xEF;
 
-         private const byte NORMAL_NUN = 0xF0;
 
-         private const byte FINAL_PE = 0xF3;
 
-         private const byte NORMAL_PE = 0xF4;
 
-         private const byte FINAL_TSADI = 0xF5;
 
-         private const byte NORMAL_TSADI = 0xF6;
 
-         // Minimum Visual vs Logical final letter score difference.
 
-         // If the difference is below this, don't rely solely on the final letter score distance.
 
-         private const int MIN_FINAL_CHAR_DISTANCE = 5;
 
-         // Minimum Visual vs Logical model score difference.
 
-         // If the difference is below this, don't rely at all on the model score distance.
 
-         private const float MIN_MODEL_DISTANCE = 0.01f;
 
-         protected const string VISUAL_HEBREW_NAME = "ISO-8859-8";
 
-         protected const string LOGICAL_HEBREW_NAME = "windows-1255";
 
-         
 
-         // owned by the group prober.
 
-         protected CharsetProber logicalProber, visualProber;
 
-         protected int finalCharLogicalScore, finalCharVisualScore;      
 
-         
 
-         // The two last bytes seen in the previous buffer.
 
-         protected byte prev, beforePrev;
 
-                 
 
-         public HebrewProber()
 
-         {
 
-             Reset();
 
-         }
 
-          
 
-         public void SetModelProbers(CharsetProber logical, CharsetProber visual) 
 
-         { 
 
-             logicalProber = logical; 
 
-             visualProber = visual; 
 
-         }
 
-         
 
-         /** 
 
-          * Final letter analysis for logical-visual decision.
 
-          * Look for evidence that the received buffer is either logical Hebrew or 
 
-          * visual Hebrew.
 
-          * The following cases are checked:
 
-          * 1) A word longer than 1 letter, ending with a final letter. This is an 
 
-          *    indication that the text is laid out "naturally" since the final letter 
 
-          *    really appears at the end. +1 for logical score.
 
-          * 2) A word longer than 1 letter, ending with a Non-Final letter. In normal
 
-          *    Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with
 
-          *    the Non-Final form of that letter. Exceptions to this rule are mentioned
 
-          *    above in isNonFinal(). This is an indication that the text is laid out
 
-          *    backwards. +1 for visual score
 
-          * 3) A word longer than 1 letter, starting with a final letter. Final letters 
 
-          *    should not appear at the beginning of a word. This is an indication that 
 
-          *    the text is laid out backwards. +1 for visual score.
 
-          *
 
-          * The visual score and logical score are accumulated throughout the text and 
 
-          * are finally checked against each other in GetCharSetName().
 
-          * No checking for final letters in the middle of words is done since that case
 
-          * is not an indication for either Logical or Visual text.
 
-          *
 
-          * The input buffer should not contain any white spaces that are not (' ')
 
-          * or any low-ascii punctuation marks. 
 
-          */
 
-         public override ProbingState HandleData(byte[] buf, int offset, int len)
 
-         {
 
-             // Both model probers say it's not them. No reason to continue.
 
-             if (GetState() == ProbingState.NotMe)
 
-                 return ProbingState.NotMe;
 
-             int max = offset + len;
 
-             for (int i = offset; i < max; i++) {
 
-                 
 
-                 byte b = buf[i];
 
-                 
 
-                 // a word just ended
 
-                 if (b == 0x20) {
 
-                     // *(curPtr-2) was not a space so prev is not a 1 letter word
 
-                     if (beforePrev != 0x20) {
 
-                         // case (1) [-2:not space][-1:final letter][cur:space]
 
-                         if (IsFinal(prev)) 
 
-                             finalCharLogicalScore++;
 
-                         // case (2) [-2:not space][-1:Non-Final letter][cur:space]                        
 
-                         else if (IsNonFinal(prev))
 
-                             finalCharVisualScore++;
 
-                     }
 
-                     
 
-                 } else {
 
-                     // case (3) [-2:space][-1:final letter][cur:not space]
 
-                     if ((beforePrev == 0x20) && (IsFinal(prev)) && (b != ' ')) 
 
-                         ++finalCharVisualScore;
 
-                 }
 
-                 beforePrev = prev;
 
-                 prev = b;
 
-             }
 
-             // Forever detecting, till the end or until both model probers 
 
-             // return NotMe (handled above).
 
-             return ProbingState.Detecting;
 
-         }
 
-         // Make the decision: is it Logical or Visual?
 
-         public override string GetCharsetName()
 
-         {
 
-             // If the final letter score distance is dominant enough, rely on it.
 
-             int finalsub = finalCharLogicalScore - finalCharVisualScore;
 
-             if (finalsub >= MIN_FINAL_CHAR_DISTANCE) 
 
-                 return LOGICAL_HEBREW_NAME;
 
-             if (finalsub <= -(MIN_FINAL_CHAR_DISTANCE))
 
-                 return VISUAL_HEBREW_NAME;
 
-             // It's not dominant enough, try to rely on the model scores instead.
 
-             float modelsub = logicalProber.GetConfidence() - visualProber.GetConfidence();
 
-             if (modelsub > MIN_MODEL_DISTANCE)
 
-                 return LOGICAL_HEBREW_NAME;
 
-             if (modelsub < -(MIN_MODEL_DISTANCE))
 
-                 return VISUAL_HEBREW_NAME;
 
-             
 
-             // Still no good, back to final letter distance, maybe it'll save the day.
 
-             if (finalsub < 0) 
 
-                 return VISUAL_HEBREW_NAME;
 
-             // (finalsub > 0 - Logical) or (don't know what to do) default to Logical.
 
-             return LOGICAL_HEBREW_NAME;
 
-         }
 
-         public override void Reset()
 
-         {
 
-             finalCharLogicalScore = 0;
 
-             finalCharVisualScore = 0;
 
-             prev = 0x20;
 
-             beforePrev = 0x20;
 
-         }
 
-         public override ProbingState GetState() 
 
-         {
 
-             // Remain active as long as any of the model probers are active.
 
-             if (logicalProber.GetState() == ProbingState.NotMe && 
 
-                 visualProber.GetState() == ProbingState.NotMe)
 
-                 return ProbingState.NotMe;
 
-             return ProbingState.Detecting;
 
-         }
 
-         public override void DumpStatus()
 
-         {
 
-             //Console.WriteLine("  HEB: {0} - {1} [Logical-Visual score]", finalCharLogicalScore, finalCharVisualScore);
 
-         }
 
-         
 
-         public override float GetConfidence()
 
-         { 
 
-             return 0.0f;
 
-         }
 
-         
 
-         protected static bool IsFinal(byte b)
 
-         {
 
-             return (b == FINAL_KAF || b == FINAL_MEM || b == FINAL_NUN 
 
-                     || b == FINAL_PE || b == FINAL_TSADI);        
 
-         }
 
-         
 
-         protected static bool IsNonFinal(byte b)
 
-         {
 
-             // The normal Tsadi is not a good Non-Final letter due to words like 
 
-             // 'lechotet' (to chat) containing an apostrophe after the tsadi. This 
 
-             // apostrophe is converted to a space in FilterWithoutEnglishLetters causing 
 
-             // the Non-Final tsadi to appear at an end of a word even though this is not 
 
-             // the case in the original text.
 
-             // The letters Pe and Kaf rarely display a related behavior of not being a 
 
-             // good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for 
 
-             // example legally end with a Non-Final Pe or Kaf. However, the benefit of 
 
-             // these letters as Non-Final letters outweighs the damage since these words 
 
-             // are quite rare.            
 
-             return (b == NORMAL_KAF || b == NORMAL_MEM || b == NORMAL_NUN 
 
-                     || b == NORMAL_PE);
 
-         }
 
-     }
 
- }
 
 
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