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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Kohei TAKETA <k-tak@void.in> (Java port)
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  *
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- namespace UniversalDetector.Core
 
- {
 
-     public class BitPackage
 
-     {
 
-         public static int INDEX_SHIFT_4BITS  = 3;
 
-         public static int INDEX_SHIFT_8BITS  = 2;
 
-         public static int INDEX_SHIFT_16BITS = 1;
 
-         
 
-         public static int SHIFT_MASK_4BITS  = 7;
 
-         public static int SHIFT_MASK_8BITS  = 3;
 
-         public static int SHIFT_MASK_16BITS = 1;
 
-         
 
-         public static int BIT_SHIFT_4BITS  = 2;
 
-         public static int BIT_SHIFT_8BITS  = 3;
 
-         public static int BIT_SHIFT_16BITS = 4;
 
-         
 
-         public static int UNIT_MASK_4BITS  = 0x0000000F;
 
-         public static int UNIT_MASK_8BITS  = 0x000000FF;
 
-         public static int UNIT_MASK_16BITS = 0x0000FFFF;
 
-         private int indexShift;
 
-         private int shiftMask;
 
-         private int bitShift;
 
-         private int unitMask;
 
-         private int[] data;
 
-         
 
-         public BitPackage(int indexShift, int shiftMask,
 
-                 int bitShift, int unitMask, int[] data)
 
-         {
 
-             this.indexShift = indexShift;
 
-             this.shiftMask = shiftMask;
 
-             this.bitShift = bitShift;
 
-             this.unitMask = unitMask;
 
-             this.data = data;
 
-         }
 
-         
 
-         public static int Pack16bits(int a, int b)
 
-         {
 
-             return ((b << 16) | a);
 
-         }
 
-         
 
-         public static int Pack8bits(int a, int b, int c, int d)
 
-         {
 
-             return Pack16bits((b << 8) | a, (d << 8) | c);
 
-         }
 
-         
 
-         public static int Pack4bits(int a, int b, int c, int d, 
 
-                                     int e, int f, int g, int h)
 
-         {
 
-             return Pack8bits((b << 4) | a, (d << 4) | c,
 
-                              (f << 4) | e, (h << 4) | g);
 
-         }
 
-         
 
-         public int Unpack(int i)
 
-         {
 
-             return (data[i >> indexShift] >> 
 
-                     ((i & shiftMask) << bitShift)) & unitMask;
 
-         }
 
-    }
 
- }
 
 
  |