SsdpCommunicationsServer.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using System.Net;
  6. using System.Net.Http;
  7. using System.Net.Sockets;
  8. using System.Text;
  9. using System.Threading;
  10. using System.Threading.Tasks;
  11. using MediaBrowser.Common.Net;
  12. using MediaBrowser.Model.Net;
  13. using Microsoft.Extensions.Logging;
  14. namespace Rssdp.Infrastructure
  15. {
  16. /// <summary>
  17. /// Provides the platform independent logic for publishing device existence and responding to search requests.
  18. /// </summary>
  19. public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
  20. {
  21. /* We could technically use one socket listening on port 1900 for everything.
  22. * This should get both multicast (notifications) and unicast (search response) messages, however
  23. * this often doesn't work under Windows because the MS SSDP service is running. If that service
  24. * is running then it will steal the unicast messages and we will never see search responses.
  25. * Since stopping the service would be a bad idea (might not be allowed security wise and might
  26. * break other apps running on the system) the only other work around is to use two sockets.
  27. *
  28. * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
  29. * We use a second socket, bound to a different local port, to send search requests and listen for
  30. * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
  31. * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
  32. * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
  33. */
  34. private object _BroadcastListenSocketSynchroniser = new object();
  35. private ISocket _BroadcastListenSocket;
  36. private object _SendSocketSynchroniser = new object();
  37. private List<ISocket> _sendSockets;
  38. private HttpRequestParser _RequestParser;
  39. private HttpResponseParser _ResponseParser;
  40. private readonly ILogger _logger;
  41. private ISocketFactory _SocketFactory;
  42. private readonly INetworkManager _networkManager;
  43. private int _LocalPort;
  44. private int _MulticastTtl;
  45. private bool _IsShared;
  46. private readonly bool _enableMultiSocketBinding;
  47. /// <summary>
  48. /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
  49. /// </summary>
  50. public event EventHandler<RequestReceivedEventArgs> RequestReceived;
  51. /// <summary>
  52. /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
  53. /// </summary>
  54. public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
  55. /// <summary>
  56. /// Minimum constructor.
  57. /// </summary>
  58. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  59. public SsdpCommunicationsServer(ISocketFactory socketFactory,
  60. INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  61. : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
  62. {
  63. }
  64. /// <summary>
  65. /// Full constructor.
  66. /// </summary>
  67. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  68. /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
  69. public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  70. {
  71. if (socketFactory == null)
  72. {
  73. throw new ArgumentNullException(nameof(socketFactory));
  74. }
  75. if (multicastTimeToLive <= 0)
  76. {
  77. throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
  78. }
  79. _BroadcastListenSocketSynchroniser = new object();
  80. _SendSocketSynchroniser = new object();
  81. _LocalPort = localPort;
  82. _SocketFactory = socketFactory;
  83. _RequestParser = new HttpRequestParser();
  84. _ResponseParser = new HttpResponseParser();
  85. _MulticastTtl = multicastTimeToLive;
  86. _networkManager = networkManager;
  87. _logger = logger;
  88. _enableMultiSocketBinding = enableMultiSocketBinding;
  89. }
  90. /// <summary>
  91. /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
  92. /// </summary>
  93. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  94. public void BeginListeningForBroadcasts()
  95. {
  96. ThrowIfDisposed();
  97. if (_BroadcastListenSocket == null)
  98. {
  99. lock (_BroadcastListenSocketSynchroniser)
  100. {
  101. if (_BroadcastListenSocket == null)
  102. {
  103. try
  104. {
  105. _BroadcastListenSocket = ListenForBroadcastsAsync();
  106. }
  107. catch (SocketException ex)
  108. {
  109. _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
  110. }
  111. catch (Exception ex)
  112. {
  113. _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
  114. }
  115. }
  116. }
  117. }
  118. }
  119. /// <summary>
  120. /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
  121. /// </summary>
  122. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  123. public void StopListeningForBroadcasts()
  124. {
  125. lock (_BroadcastListenSocketSynchroniser)
  126. {
  127. if (_BroadcastListenSocket != null)
  128. {
  129. _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
  130. _BroadcastListenSocket.Dispose();
  131. _BroadcastListenSocket = null;
  132. }
  133. }
  134. }
  135. /// <summary>
  136. /// Sends a message to a particular address (uni or multicast) and port.
  137. /// </summary>
  138. public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  139. {
  140. if (messageData == null)
  141. {
  142. throw new ArgumentNullException(nameof(messageData));
  143. }
  144. ThrowIfDisposed();
  145. var sockets = GetSendSockets(fromLocalIpAddress, destination);
  146. if (sockets.Count == 0)
  147. {
  148. return;
  149. }
  150. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  151. for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
  152. {
  153. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
  154. await Task.WhenAll(tasks).ConfigureAwait(false);
  155. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  156. }
  157. }
  158. private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
  159. {
  160. try
  161. {
  162. await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
  163. }
  164. catch (ObjectDisposedException)
  165. {
  166. }
  167. catch (OperationCanceledException)
  168. {
  169. }
  170. catch (Exception ex)
  171. {
  172. _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
  173. }
  174. }
  175. private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
  176. {
  177. EnsureSendSocketCreated();
  178. lock (_SendSocketSynchroniser)
  179. {
  180. var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
  181. // Send from the Any socket and the socket with the matching address
  182. if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
  183. {
  184. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  185. // If sending to the loopback address, filter the socket list as well
  186. if (destination.Address.Equals(IPAddress.Loopback))
  187. {
  188. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
  189. }
  190. }
  191. else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
  192. {
  193. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  194. // If sending to the loopback address, filter the socket list as well
  195. if (destination.Address.Equals(IPAddress.IPv6Loopback))
  196. {
  197. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
  198. }
  199. }
  200. return sockets.ToList();
  201. }
  202. }
  203. public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  204. {
  205. return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
  206. }
  207. /// <summary>
  208. /// Sends a message to the SSDP multicast address and port.
  209. /// </summary>
  210. public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  211. {
  212. if (message == null)
  213. {
  214. throw new ArgumentNullException(nameof(message));
  215. }
  216. byte[] messageData = Encoding.UTF8.GetBytes(message);
  217. ThrowIfDisposed();
  218. cancellationToken.ThrowIfCancellationRequested();
  219. EnsureSendSocketCreated();
  220. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  221. for (var i = 0; i < sendCount; i++)
  222. {
  223. await SendMessageIfSocketNotDisposed(
  224. messageData,
  225. new IPEndPoint(
  226. IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
  227. SsdpConstants.MulticastPort),
  228. fromLocalIpAddress,
  229. cancellationToken).ConfigureAwait(false);
  230. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  231. }
  232. }
  233. /// <summary>
  234. /// Stops listening for search responses on the local, unicast socket.
  235. /// </summary>
  236. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  237. public void StopListeningForResponses()
  238. {
  239. lock (_SendSocketSynchroniser)
  240. {
  241. if (_sendSockets != null)
  242. {
  243. var sockets = _sendSockets.ToList();
  244. _sendSockets = null;
  245. _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
  246. foreach (var socket in sockets)
  247. {
  248. _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
  249. socket.Dispose();
  250. }
  251. }
  252. }
  253. }
  254. /// <summary>
  255. /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
  256. /// </summary>
  257. /// <remarks>
  258. /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
  259. /// </remarks>
  260. public bool IsShared
  261. {
  262. get { return _IsShared; }
  263. set { _IsShared = value; }
  264. }
  265. /// <summary>
  266. /// Stops listening for requests, disposes this instance and all internal resources.
  267. /// </summary>
  268. /// <param name="disposing"></param>
  269. protected override void Dispose(bool disposing)
  270. {
  271. if (disposing)
  272. {
  273. StopListeningForBroadcasts();
  274. StopListeningForResponses();
  275. }
  276. }
  277. private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  278. {
  279. var sockets = _sendSockets;
  280. if (sockets != null)
  281. {
  282. sockets = sockets.ToList();
  283. var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
  284. .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
  285. return Task.WhenAll(tasks);
  286. }
  287. return Task.CompletedTask;
  288. }
  289. private ISocket ListenForBroadcastsAsync()
  290. {
  291. var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
  292. _ = ListenToSocketInternal(socket);
  293. return socket;
  294. }
  295. private List<ISocket> CreateSocketAndListenForResponsesAsync()
  296. {
  297. var sockets = new List<ISocket>();
  298. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
  299. if (_enableMultiSocketBinding)
  300. {
  301. foreach (var address in _networkManager.GetInternalBindAddresses())
  302. {
  303. if (address.AddressFamily == AddressFamily.InterNetworkV6)
  304. {
  305. // Not support IPv6 right now
  306. continue;
  307. }
  308. try
  309. {
  310. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address.Address, _LocalPort));
  311. }
  312. catch (Exception ex)
  313. {
  314. _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
  315. }
  316. }
  317. }
  318. foreach (var socket in sockets)
  319. {
  320. _ = ListenToSocketInternal(socket);
  321. }
  322. return sockets;
  323. }
  324. private async Task ListenToSocketInternal(ISocket socket)
  325. {
  326. var cancelled = false;
  327. var receiveBuffer = new byte[8192];
  328. while (!cancelled && !IsDisposed)
  329. {
  330. try
  331. {
  332. var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
  333. if (result.ReceivedBytes > 0)
  334. {
  335. // Strange cannot convert compiler error here if I don't explicitly
  336. // assign or cast to Action first. Assignment is easier to read,
  337. // so went with that.
  338. ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
  339. }
  340. }
  341. catch (ObjectDisposedException)
  342. {
  343. cancelled = true;
  344. }
  345. catch (TaskCanceledException)
  346. {
  347. cancelled = true;
  348. }
  349. }
  350. }
  351. private void EnsureSendSocketCreated()
  352. {
  353. if (_sendSockets == null)
  354. {
  355. lock (_SendSocketSynchroniser)
  356. {
  357. _sendSockets ??= CreateSocketAndListenForResponsesAsync();
  358. }
  359. }
  360. }
  361. private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
  362. {
  363. // Responses start with the HTTP version, prefixed with HTTP/ while
  364. // requests start with a method which can vary and might be one we haven't
  365. // seen/don't know. We'll check if this message is a request or a response
  366. // by checking for the HTTP/ prefix on the start of the message.
  367. if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
  368. {
  369. HttpResponseMessage responseMessage = null;
  370. try
  371. {
  372. responseMessage = _ResponseParser.Parse(data);
  373. }
  374. catch (ArgumentException)
  375. {
  376. // Ignore invalid packets.
  377. }
  378. if (responseMessage != null)
  379. {
  380. OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
  381. }
  382. }
  383. else
  384. {
  385. HttpRequestMessage requestMessage = null;
  386. try
  387. {
  388. requestMessage = _RequestParser.Parse(data);
  389. }
  390. catch (ArgumentException)
  391. {
  392. // Ignore invalid packets.
  393. }
  394. if (requestMessage != null)
  395. {
  396. OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
  397. }
  398. }
  399. }
  400. private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
  401. {
  402. // SSDP specification says only * is currently used but other uri's might
  403. // be implemented in the future and should be ignored unless understood.
  404. // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
  405. if (data.RequestUri.ToString() != "*")
  406. {
  407. return;
  408. }
  409. var handlers = this.RequestReceived;
  410. if (handlers != null)
  411. {
  412. handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
  413. }
  414. }
  415. private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
  416. {
  417. var handlers = this.ResponseReceived;
  418. if (handlers != null)
  419. {
  420. handlers(this, new ResponseReceivedEventArgs(data, endPoint)
  421. {
  422. LocalIpAddress = localIpAddress
  423. });
  424. }
  425. }
  426. }
  427. }