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							- using System;
 
- using System.Collections.Generic;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace Priority_Queue
 
- {
 
-     /// <summary>
 
-     /// Credit: https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
 
-     /// The IPriorityQueue interface.  This is mainly here for purists, and in case I decide to add more implementations later.
 
-     /// For speed purposes, it is actually recommended that you *don't* access the priority queue through this interface, since the JIT can
 
-     /// (theoretically?) optimize method calls from concrete-types slightly better.
 
-     /// </summary>
 
-     public interface IPriorityQueue<TItem, in TPriority> : IEnumerable<TItem>
 
-         where TPriority : IComparable<TPriority>
 
-     {
 
-         /// <summary>
 
-         /// Enqueue a node to the priority queue.  Lower values are placed in front. Ties are broken by first-in-first-out.
 
-         /// See implementation for how duplicates are handled.
 
-         /// </summary>
 
-         void Enqueue(TItem node, TPriority priority);
 
-         /// <summary>
 
-         /// Removes the head of the queue (node with minimum priority; ties are broken by order of insertion), and returns it.
 
-         /// </summary>
 
-         bool TryDequeue(out TItem item);
 
-         /// <summary>
 
-         /// Removes every node from the queue.
 
-         /// </summary>
 
-         void Clear();
 
-         /// <summary>
 
-         /// Returns whether the given node is in the queue.
 
-         /// </summary>
 
-         bool Contains(TItem node);
 
-         /// <summary>
 
-         /// Removes a node from the queue.  The node does not need to be the head of the queue.  
 
-         /// </summary>
 
-         void Remove(TItem node);
 
-         /// <summary>
 
-         /// Call this method to change the priority of a node.  
 
-         /// </summary>
 
-         void UpdatePriority(TItem node, TPriority priority);
 
-         /// <summary>
 
-         /// Returns the head of the queue, without removing it (use Dequeue() for that).
 
-         /// </summary>
 
-         TItem First { get; }
 
-         /// <summary>
 
-         /// Returns the number of nodes in the queue.
 
-         /// </summary>
 
-         int Count { get; }
 
-     }
 
- }
 
 
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