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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Runtime.InteropServices;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Interop;
- using System.Windows.Shapes;
- using MediaBrowser.Model.Progress;
- namespace MediaBrowser.Common.UI
- {
- /// <summary>
- /// Interaction logic for Splash.xaml
- /// </summary>
- public partial class Splash : Window
- {
- private const int GWL_STYLE = -16;
- private const int WS_SYSMENU = 0x80000;
- [DllImport("user32.dll", SetLastError = true)]
- private static extern int GetWindowLong(IntPtr hWnd, int nIndex);
- [DllImport("user32.dll")]
- private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
- public Splash(Progress<TaskProgress> progress)
- {
- InitializeComponent();
-
- progress.ProgressChanged += progress_ProgressChanged;
- }
- void progress_ProgressChanged(object sender, TaskProgress e)
- {
- this.lblProgress.Content = e.Description;
- this.pbProgress.Value = (double)e.PercentComplete;
- }
- private void Splash_Loaded(object sender, RoutedEventArgs e)
- {
- var hwnd = new WindowInteropHelper(this).Handle;
- SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_SYSMENU);
- }
- }
- }
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