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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Threading.Tasks;
- using Emby.Common.Implementations.Networking;
- using MediaBrowser.Model.Logging;
- using MediaBrowser.Model.Net;
- namespace Emby.Common.Implementations.Net
- {
- public class SocketFactory : ISocketFactory
- {
- // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
- // Be careful to check any changes compile and work for all platform projects it is shared in.
- // Not entirely happy with this. Would have liked to have done something more generic/reusable,
- // but that wasn't really the point so kept to YAGNI principal for now, even if the
- // interfaces are a bit ugly, specific and make assumptions.
- private readonly ILogger _logger;
- public SocketFactory(ILogger logger)
- {
- if (logger == null)
- {
- throw new ArgumentNullException("logger");
- }
- _logger = logger;
- }
- public ISocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
- {
- try
- {
- var addressFamily = family == IpAddressFamily.InterNetwork
- ? AddressFamily.InterNetwork
- : AddressFamily.InterNetworkV6;
- var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
- if (dualMode)
- {
- socket.DualMode = true;
- }
- return new NetSocket(socket, _logger);
- }
- catch (SocketException ex)
- {
- if (dualMode)
- {
- _logger.Error("Error creating dual mode socket: {0}. Will retry with ipv4-only.", ex.SocketErrorCode);
- if (ex.SocketErrorCode == SocketError.AddressFamilyNotSupported)
- {
- return CreateSocket(IpAddressFamily.InterNetwork, socketType, protocolType, false);
- }
- }
- throw;
- }
- }
- #region ISocketFactory Members
- /// <summary>
- /// Creates a new UDP socket and binds it to the specified local port.
- /// </summary>
- /// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
- public IUdpSocket CreateUdpSocket(int localPort)
- {
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- return new UdpSocket(retVal, localPort, IPAddress.Any);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- /// <summary>
- /// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
- /// </summary>
- /// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
- public IUdpSocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
- {
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
- var localIp = NetworkManager.ToIPAddress(localIpAddress);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
- return new UdpSocket(retVal, localPort, localIp);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- /// <summary>
- /// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
- /// </summary>
- /// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
- /// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
- /// <param name="localPort">The number of the local port to bind to.</param>
- /// <returns></returns>
- public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
- {
- if (ipAddress == null) throw new ArgumentNullException("ipAddress");
- if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
- if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
- var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- #if NETSTANDARD1_3
- // The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
- // See https://github.com/dotnet/corefx/pull/11509 for more details
- if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
- {
- retVal.ExclusiveAddressUse = false;
- }
- #else
- retVal.ExclusiveAddressUse = false;
- #endif
- //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
- var localIp = IPAddress.Any;
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
- retVal.MulticastLoopback = true;
- return new UdpSocket(retVal, localPort, localIp);
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- #endregion
- }
- }
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