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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace BDInfo
 
- {
 
-     using System.Diagnostics;
 
-     using System.Text;
 
-     using System;
 
-     /// <devdoc>
 
-     ///    <para>Provides a simple light bit vector with easy integer or Boolean access to
 
-     ///       a 32 bit storage.</para>
 
-     /// </devdoc>
 
-     public struct BitVector32
 
-     {
 
-         private uint data;
 
-         /// <devdoc>
 
-         /// <para>Initializes a new instance of the BitVector32 structure with the specified internal data.</para>
 
-         /// </devdoc>
 
-         public BitVector32(int data)
 
-         {
 
-             this.data = (uint)data;
 
-         }
 
-         /// <devdoc>
 
-         /// <para>Initializes a new instance of the BitVector32 structure with the information in the specified 
 
-         ///    value.</para>
 
-         /// </devdoc>
 
-         public BitVector32(BitVector32 value)
 
-         {
 
-             this.data = value.data;
 
-         }
 
-         /// <devdoc>
 
-         ///    <para>Gets or sets a value indicating whether all the specified bits are set.</para>
 
-         /// </devdoc>
 
-         public bool this[int bit]
 
-         {
 
-             get
 
-             {
 
-                 return (data & bit) == (uint)bit;
 
-             }
 
-             set
 
-             {
 
-                 if (value)
 
-                 {
 
-                     data |= (uint)bit;
 
-                 }
 
-                 else
 
-                 {
 
-                     data &= ~(uint)bit;
 
-                 }
 
-             }
 
-         }
 
-         /// <devdoc>
 
-         ///    <para>Gets or sets the value for the specified section.</para>
 
-         /// </devdoc>
 
-         public int this[Section section]
 
-         {
 
-             get
 
-             {
 
-                 return (int)((data & (uint)(section.Mask << section.Offset)) >> section.Offset);
 
-             }
 
-             set
 
-             {
 
-                 value <<= section.Offset;
 
-                 int offsetMask = (0xFFFF & (int)section.Mask) << section.Offset;
 
-                 data = (data & ~(uint)offsetMask) | ((uint)value & (uint)offsetMask);
 
-             }
 
-         }
 
-         /// <devdoc>
 
-         ///    returns the raw data stored in this bit vector...
 
-         /// </devdoc>
 
-         public int Data
 
-         {
 
-             get
 
-             {
 
-                 return (int)data;
 
-             }
 
-         }
 
-         private static short CountBitsSet(short mask)
 
-         {
 
-             // yes, I know there are better algorithms, however, we know the
 
-             // bits are always right aligned, with no holes (i.e. always 00000111,
 
-             // never 000100011), so this is just fine...
 
-             //
 
-             short value = 0;
 
-             while ((mask & 0x1) != 0)
 
-             {
 
-                 value++;
 
-                 mask >>= 1;
 
-             }
 
-             return value;
 
-         }
 
-         /// <devdoc>
 
-         ///    <para> Creates the first mask in a series.</para>
 
-         /// </devdoc>
 
-         public static int CreateMask()
 
-         {
 
-             return CreateMask(0);
 
-         }
 
-         /// <devdoc>
 
-         ///     Creates the next mask in a series.
 
-         /// </devdoc>
 
-         public static int CreateMask(int previous)
 
-         {
 
-             if (previous == 0)
 
-             {
 
-                 return 1;
 
-             }
 
-             if (previous == unchecked((int)0x80000000))
 
-             {
 
-                 throw new InvalidOperationException("Bit vector full");
 
-             }
 
-             return previous << 1;
 
-         }
 
-         /// <devdoc>
 
-         ///     Given a highValue, creates the mask
 
-         /// </devdoc>
 
-         private static short CreateMaskFromHighValue(short highValue)
 
-         {
 
-             short required = 16;
 
-             while ((highValue & 0x8000) == 0)
 
-             {
 
-                 required--;
 
-                 highValue <<= 1;
 
-             }
 
-             ushort value = 0;
 
-             while (required > 0)
 
-             {
 
-                 required--;
 
-                 value <<= 1;
 
-                 value |= 0x1;
 
-             }
 
-             return unchecked((short)value);
 
-         }
 
-         /// <devdoc>
 
-         ///    <para>Creates the first section in a series, with the specified maximum value.</para>
 
-         /// </devdoc>
 
-         public static Section CreateSection(short maxValue)
 
-         {
 
-             return CreateSectionHelper(maxValue, 0, 0);
 
-         }
 
-         /// <devdoc>
 
-         ///    <para>Creates the next section in a series, with the specified maximum value.</para>
 
-         /// </devdoc>
 
-         public static Section CreateSection(short maxValue, Section previous)
 
-         {
 
-             return CreateSectionHelper(maxValue, previous.Mask, previous.Offset);
 
-         }
 
-         private static Section CreateSectionHelper(short maxValue, short priorMask, short priorOffset)
 
-         {
 
-             if (maxValue < 1)
 
-             {
 
-                 throw new ArgumentOutOfRangeException("maxValue");
 
-             }
 
- #if DEBUG
 
-             int maskCheck = CreateMaskFromHighValue(maxValue);
 
-             int offsetCheck = priorOffset + CountBitsSet(priorMask);
 
-             Debug.Assert(maskCheck <= short.MaxValue && offsetCheck < 32, "Overflow on BitVector32");
 
- #endif
 
-             short offset = (short)(priorOffset + CountBitsSet(priorMask));
 
-             if (offset >= 32)
 
-             {
 
-                 throw new InvalidOperationException("Bit vector full");
 
-             }
 
-             return new Section(CreateMaskFromHighValue(maxValue), offset);
 
-         }
 
-         public override bool Equals(object o)
 
-         {
 
-             if (!(o is BitVector32))
 
-             {
 
-                 return false;
 
-             }
 
-             return data == ((BitVector32)o).data;
 
-         }
 
-         public override int GetHashCode()
 
-         {
 
-             return base.GetHashCode();
 
-         }
 
-         /// <devdoc>
 
-         /// </devdoc>
 
-         public static string ToString(BitVector32 value)
 
-         {
 
-             StringBuilder sb = new StringBuilder(/*"BitVector32{".Length*/12 + /*32 bits*/32 + /*"}".Length"*/1);
 
-             sb.Append("BitVector32{");
 
-             int locdata = (int)value.data;
 
-             for (int i = 0; i < 32; i++)
 
-             {
 
-                 if ((locdata & 0x80000000) != 0)
 
-                 {
 
-                     sb.Append("1");
 
-                 }
 
-                 else
 
-                 {
 
-                     sb.Append("0");
 
-                 }
 
-                 locdata <<= 1;
 
-             }
 
-             sb.Append("}");
 
-             return sb.ToString();
 
-         }
 
-         /// <devdoc>
 
-         /// </devdoc>
 
-         public override string ToString()
 
-         {
 
-             return BitVector32.ToString(this);
 
-         }
 
-         /// <devdoc>
 
-         ///    <para> 
 
-         ///       Represents an section of the vector that can contain a integer number.</para>
 
-         /// </devdoc>
 
-         public struct Section
 
-         {
 
-             private readonly short mask;
 
-             private readonly short offset;
 
-             internal Section(short mask, short offset)
 
-             {
 
-                 this.mask = mask;
 
-                 this.offset = offset;
 
-             }
 
-             public short Mask
 
-             {
 
-                 get
 
-                 {
 
-                     return mask;
 
-                 }
 
-             }
 
-             public short Offset
 
-             {
 
-                 get
 
-                 {
 
-                     return offset;
 
-                 }
 
-             }
 
-             public override bool Equals(object o)
 
-             {
 
-                 if (o is Section)
 
-                     return Equals((Section)o);
 
-                 else
 
-                     return false;
 
-             }
 
-             public bool Equals(Section obj)
 
-             {
 
-                 return obj.mask == mask && obj.offset == offset;
 
-             }
 
-             public static bool operator ==(Section a, Section b)
 
-             {
 
-                 return a.Equals(b);
 
-             }
 
-             public static bool operator !=(Section a, Section b)
 
-             {
 
-                 return !(a == b);
 
-             }
 
-             public override int GetHashCode()
 
-             {
 
-                 return base.GetHashCode();
 
-             }
 
-             /// <devdoc>
 
-             /// </devdoc>
 
-             public static string ToString(Section value)
 
-             {
 
-                 return "Section{0x" + Convert.ToString(value.Mask, 16) + ", 0x" + Convert.ToString(value.Offset, 16) + "}";
 
-             }
 
-             /// <devdoc>
 
-             /// </devdoc>
 
-             public override string ToString()
 
-             {
 
-                 return Section.ToString(this);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |