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- using MediaBrowser.Model.Drawing;
- using SkiaSharp;
- namespace Jellyfin.Drawing.Skia
- {
- /// <summary>
- /// Static helper class for drawing 'played' indicators.
- /// </summary>
- public static class PlayedIndicatorDrawer
- {
- private const int OffsetFromTopRightCorner = 38;
- /// <summary>
- /// Draw a 'played' indicator in the top right corner of a canvas.
- /// </summary>
- /// <param name="canvas">The canvas to draw the indicator on.</param>
- /// <param name="imageSize">
- /// The dimensions of the image to draw the indicator on. The width is used to determine the x-position of the
- /// indicator.
- /// </param>
- public static void DrawPlayedIndicator(SKCanvas canvas, ImageDimensions imageSize)
- {
- var x = imageSize.Width - OffsetFromTopRightCorner;
- using (var paint = new SKPaint())
- {
- paint.Color = SKColor.Parse("#CC00A4DC");
- paint.Style = SKPaintStyle.Fill;
- canvas.DrawCircle((float)x, OffsetFromTopRightCorner, 20, paint);
- }
- using (var paint = new SKPaint())
- {
- paint.Color = new SKColor(255, 255, 255, 255);
- paint.Style = SKPaintStyle.Fill;
- paint.TextSize = 30;
- paint.IsAntialias = true;
- // or:
- // var emojiChar = 0x1F680;
- var text = "✔️";
- var emojiChar = StringUtilities.GetUnicodeCharacterCode(text, SKTextEncoding.Utf32);
- // ask the font manager for a font with that character
- var fontManager = SKFontManager.Default;
- var emojiTypeface = fontManager.MatchCharacter(emojiChar);
- paint.Typeface = emojiTypeface;
- canvas.DrawText(text, (float)x - 20, OffsetFromTopRightCorner + 12, paint);
- }
- }
- }
- }
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