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							- using System;
 
- using System.Collections.Generic;
 
- namespace Emby.Dlna.Common
 
- {
 
-     /// <summary>
 
-     /// Defines the <see cref="StateVariable" />.
 
-     /// </summary>
 
-     public class StateVariable
 
-     {
 
-         /// <summary>
 
-         /// Gets or sets the name of the state variable.
 
-         /// </summary>
 
-         public string Name { get; set; } = string.Empty;
 
-         /// <summary>
 
-         /// Gets or sets the data type of the state variable.
 
-         /// </summary>
 
-         public string DataType { get; set; } = string.Empty;
 
-         /// <summary>
 
-         /// Gets or sets a value indicating whether it sends events.
 
-         /// </summary>
 
-         public bool SendsEvents { get; set; }
 
-         /// <summary>
 
-         /// Gets or sets the allowed values range.
 
-         /// </summary>
 
-         public IReadOnlyList<string> AllowedValues { get; set; } = Array.Empty<string>();
 
-         /// <inheritdoc />
 
-         public override string ToString() => Name;
 
-     }
 
- }
 
 
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