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							- using System;
 
- using System.IO;
 
- using System.Linq;
 
- using MediaBrowser.Model.IO;
 
- using MediaBrowser.Model.Serialization;
 
- namespace Emby.Server.Implementations.AppBase
 
- {
 
-     /// <summary>
 
-     /// Class ConfigurationHelper
 
-     /// </summary>
 
-     public static class ConfigurationHelper
 
-     {
 
-         /// <summary>
 
-         /// Reads an xml configuration file from the file system
 
-         /// It will immediately re-serialize and save if new serialization data is available due to property changes
 
-         /// </summary>
 
-         /// <param name="type">The type.</param>
 
-         /// <param name="path">The path.</param>
 
-         /// <param name="xmlSerializer">The XML serializer.</param>
 
-         /// <returns>System.Object.</returns>
 
-         public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer, IFileSystem fileSystem)
 
-         {
 
-             object configuration;
 
-             byte[] buffer = null;
 
-             // Use try/catch to avoid the extra file system lookup using File.Exists
 
-             try
 
-             {
 
-                 buffer = fileSystem.ReadAllBytes(path);
 
-                 configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
 
-             }
 
-             catch (Exception)
 
-             {
 
-                 configuration = Activator.CreateInstance(type);
 
-             }
 
-             using (var stream = new MemoryStream())
 
-             {
 
-                 xmlSerializer.SerializeToStream(configuration, stream);
 
-                 // Take the object we just got and serialize it back to bytes
 
-                 var newBytes = stream.ToArray();
 
-                 // If the file didn't exist before, or if something has changed, re-save
 
-                 if (buffer == null || !buffer.SequenceEqual(newBytes))
 
-                 {
 
-                     fileSystem.CreateDirectory(Path.GetDirectoryName(path));
 
-                     // Save it after load in case we got new items
 
-                     fileSystem.WriteAllBytes(path, newBytes);
 
-                 }
 
-                 return configuration;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |