UdpSocket.cs 6.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System.Security;
  7. using System.Threading.Tasks;
  8. using Emby.Common.Implementations.Networking;
  9. using MediaBrowser.Model.Net;
  10. namespace Emby.Common.Implementations.Net
  11. {
  12. // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
  13. // Be careful to check any changes compile and work for all platform projects it is shared in.
  14. internal sealed class UdpSocket : DisposableManagedObjectBase, IUdpSocket
  15. {
  16. #region Fields
  17. private Socket _Socket;
  18. private int _LocalPort;
  19. #endregion
  20. #region Constructors
  21. public UdpSocket(Socket socket, int localPort, IPAddress ip)
  22. {
  23. if (socket == null) throw new ArgumentNullException("socket");
  24. _Socket = socket;
  25. _LocalPort = localPort;
  26. _Socket.Bind(new IPEndPoint(ip, _LocalPort));
  27. }
  28. #endregion
  29. #region IUdpSocket Members
  30. public Task<SocketReceiveResult> ReceiveAsync()
  31. {
  32. ThrowIfDisposed();
  33. var tcs = new TaskCompletionSource<SocketReceiveResult>();
  34. EndPoint receivedFromEndPoint = new IPEndPoint(IPAddress.Any, 0);
  35. var state = new AsyncReceiveState(_Socket, receivedFromEndPoint);
  36. state.TaskCompletionSource = tcs;
  37. #if NETSTANDARD1_6
  38. _Socket.ReceiveFromAsync(new ArraySegment<Byte>(state.Buffer),SocketFlags.None, state.EndPoint)
  39. .ContinueWith((task, asyncState) =>
  40. {
  41. if (task.Status != TaskStatus.Faulted)
  42. {
  43. var receiveState = asyncState as AsyncReceiveState;
  44. receiveState.EndPoint = task.Result.RemoteEndPoint;
  45. ProcessResponse(receiveState, () => task.Result.ReceivedBytes);
  46. }
  47. }, state);
  48. #else
  49. _Socket.BeginReceiveFrom(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, ref state.EndPoint, ProcessResponse, state);
  50. #endif
  51. return tcs.Task;
  52. }
  53. public Task SendAsync(byte[] buffer, int size, IpEndPointInfo endPoint)
  54. {
  55. ThrowIfDisposed();
  56. if (buffer == null) throw new ArgumentNullException("messageData");
  57. if (endPoint == null) throw new ArgumentNullException("endPoint");
  58. #if NETSTANDARD1_6
  59. if (size != buffer.Length)
  60. {
  61. byte[] copy = new byte[size];
  62. Buffer.BlockCopy(buffer, 0, copy, 0, size);
  63. buffer = copy;
  64. }
  65. _Socket.SendTo(buffer, new IPEndPoint(IPAddress.Parse(endPoint.IpAddress.ToString()), endPoint.Port));
  66. return Task.FromResult(true);
  67. #else
  68. var taskSource = new TaskCompletionSource<bool>();
  69. try
  70. {
  71. _Socket.BeginSendTo(buffer, 0, size, SocketFlags.None, new System.Net.IPEndPoint(IPAddress.Parse(endPoint.IpAddress.ToString()), endPoint.Port), result =>
  72. {
  73. try
  74. {
  75. _Socket.EndSend(result);
  76. taskSource.TrySetResult(true);
  77. }
  78. catch (Exception ex)
  79. {
  80. taskSource.TrySetException(ex);
  81. }
  82. }, null);
  83. }
  84. catch (Exception ex)
  85. {
  86. taskSource.TrySetException(ex);
  87. }
  88. //_Socket.SendTo(messageData, new System.Net.IPEndPoint(IPAddress.Parse(endPoint.IPAddress), endPoint.Port));
  89. return taskSource.Task;
  90. #endif
  91. }
  92. #endregion
  93. #region Overrides
  94. protected override void Dispose(bool disposing)
  95. {
  96. if (disposing)
  97. {
  98. var socket = _Socket;
  99. if (socket != null)
  100. socket.Dispose();
  101. }
  102. }
  103. #endregion
  104. #region Private Methods
  105. private static void ProcessResponse(AsyncReceiveState state, Func<int> receiveData)
  106. {
  107. try
  108. {
  109. var bytesRead = receiveData();
  110. var ipEndPoint = state.EndPoint as IPEndPoint;
  111. state.TaskCompletionSource.SetResult(
  112. new SocketReceiveResult()
  113. {
  114. Buffer = state.Buffer,
  115. ReceivedBytes = bytesRead,
  116. RemoteEndPoint = ToIpEndPointInfo(ipEndPoint)
  117. }
  118. );
  119. }
  120. catch (ObjectDisposedException)
  121. {
  122. state.TaskCompletionSource.SetCanceled();
  123. }
  124. catch (SocketException se)
  125. {
  126. if (se.SocketErrorCode != SocketError.Interrupted && se.SocketErrorCode != SocketError.OperationAborted && se.SocketErrorCode != SocketError.Shutdown)
  127. state.TaskCompletionSource.SetException(se);
  128. else
  129. state.TaskCompletionSource.SetCanceled();
  130. }
  131. catch (Exception ex)
  132. {
  133. state.TaskCompletionSource.SetException(ex);
  134. }
  135. }
  136. private static IpEndPointInfo ToIpEndPointInfo(IPEndPoint endpoint)
  137. {
  138. if (endpoint == null)
  139. {
  140. return null;
  141. }
  142. return NetworkManager.ToIpEndPointInfo(endpoint);
  143. }
  144. private void ProcessResponse(IAsyncResult asyncResult)
  145. {
  146. #if NET46
  147. var state = asyncResult.AsyncState as AsyncReceiveState;
  148. try
  149. {
  150. var bytesRead = state.Socket.EndReceiveFrom(asyncResult, ref state.EndPoint);
  151. var ipEndPoint = state.EndPoint as IPEndPoint;
  152. state.TaskCompletionSource.SetResult(
  153. new SocketReceiveResult
  154. {
  155. Buffer = state.Buffer,
  156. ReceivedBytes = bytesRead,
  157. RemoteEndPoint = ToIpEndPointInfo(ipEndPoint)
  158. }
  159. );
  160. }
  161. catch (ObjectDisposedException)
  162. {
  163. state.TaskCompletionSource.SetCanceled();
  164. }
  165. catch (Exception ex)
  166. {
  167. state.TaskCompletionSource.SetException(ex);
  168. }
  169. #endif
  170. }
  171. #endregion
  172. #region Private Classes
  173. private class AsyncReceiveState
  174. {
  175. public AsyncReceiveState(Socket socket, EndPoint endPoint)
  176. {
  177. this.Socket = socket;
  178. this.EndPoint = endPoint;
  179. }
  180. public EndPoint EndPoint;
  181. public byte[] Buffer = new byte[8192];
  182. public Socket Socket { get; private set; }
  183. public TaskCompletionSource<SocketReceiveResult> TaskCompletionSource { get; set; }
  184. }
  185. #endregion
  186. }
  187. }