SocketFactory.cs 8.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System.Threading.Tasks;
  7. using Emby.Common.Implementations.Networking;
  8. using MediaBrowser.Model.Logging;
  9. using MediaBrowser.Model.Net;
  10. namespace Emby.Common.Implementations.Net
  11. {
  12. public class SocketFactory : ISocketFactory
  13. {
  14. // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
  15. // Be careful to check any changes compile and work for all platform projects it is shared in.
  16. // Not entirely happy with this. Would have liked to have done something more generic/reusable,
  17. // but that wasn't really the point so kept to YAGNI principal for now, even if the
  18. // interfaces are a bit ugly, specific and make assumptions.
  19. private readonly ILogger _logger;
  20. public SocketFactory(ILogger logger)
  21. {
  22. if (logger == null)
  23. {
  24. throw new ArgumentNullException("logger");
  25. }
  26. _logger = logger;
  27. }
  28. public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
  29. {
  30. try
  31. {
  32. var addressFamily = family == IpAddressFamily.InterNetwork
  33. ? AddressFamily.InterNetwork
  34. : AddressFamily.InterNetworkV6;
  35. var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
  36. if (dualMode)
  37. {
  38. socket.DualMode = true;
  39. }
  40. return new NetAcceptSocket(socket, _logger, dualMode);
  41. }
  42. catch (SocketException ex)
  43. {
  44. throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
  45. }
  46. catch (ArgumentException ex)
  47. {
  48. if (dualMode)
  49. {
  50. // Mono for BSD incorrectly throws ArgumentException instead of SocketException
  51. throw new SocketCreateException("AddressFamilyNotSupported", ex);
  52. }
  53. else
  54. {
  55. throw;
  56. }
  57. }
  58. }
  59. public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
  60. {
  61. if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
  62. var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
  63. try
  64. {
  65. retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
  66. return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
  67. }
  68. catch
  69. {
  70. if (retVal != null)
  71. retVal.Dispose();
  72. throw;
  73. }
  74. }
  75. /// <summary>
  76. /// Creates a new UDP acceptSocket and binds it to the specified local port.
  77. /// </summary>
  78. /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
  79. public ISocket CreateUdpSocket(int localPort)
  80. {
  81. if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
  82. var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
  83. try
  84. {
  85. retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
  86. return new UdpSocket(retVal, localPort, IPAddress.Any);
  87. }
  88. catch
  89. {
  90. if (retVal != null)
  91. retVal.Dispose();
  92. throw;
  93. }
  94. }
  95. public ISocket CreateUdpBroadcastSocket(int localPort)
  96. {
  97. if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
  98. var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
  99. try
  100. {
  101. retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
  102. retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
  103. return new UdpSocket(retVal, localPort, IPAddress.Any);
  104. }
  105. catch
  106. {
  107. if (retVal != null)
  108. retVal.Dispose();
  109. throw;
  110. }
  111. }
  112. /// <summary>
  113. /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
  114. /// </summary>
  115. /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
  116. public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
  117. {
  118. if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
  119. var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
  120. try
  121. {
  122. retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
  123. retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
  124. var localIp = NetworkManager.ToIPAddress(localIpAddress);
  125. retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
  126. return new UdpSocket(retVal, localPort, localIp);
  127. }
  128. catch
  129. {
  130. if (retVal != null)
  131. retVal.Dispose();
  132. throw;
  133. }
  134. }
  135. /// <summary>
  136. /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
  137. /// </summary>
  138. /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
  139. /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
  140. /// <param name="localPort">The number of the local port to bind to.</param>
  141. /// <returns></returns>
  142. public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
  143. {
  144. if (ipAddress == null) throw new ArgumentNullException("ipAddress");
  145. if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
  146. if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
  147. if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
  148. var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
  149. try
  150. {
  151. #if NET46
  152. retVal.ExclusiveAddressUse = false;
  153. #else
  154. // The ExclusiveAddressUse acceptSocket option is a Windows-specific option that, when set to "true," tells Windows not to allow another acceptSocket to use the same local address as this acceptSocket
  155. // See https://github.com/dotnet/corefx/pull/11509 for more details
  156. if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
  157. {
  158. retVal.ExclusiveAddressUse = false;
  159. }
  160. #endif
  161. //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
  162. retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
  163. retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
  164. var localIp = IPAddress.Any;
  165. retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
  166. retVal.MulticastLoopback = true;
  167. return new UdpSocket(retVal, localPort, localIp);
  168. }
  169. catch
  170. {
  171. if (retVal != null)
  172. retVal.Dispose();
  173. throw;
  174. }
  175. }
  176. }
  177. }