SyncPlayController.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading;
  5. using System.Threading.Tasks;
  6. using MediaBrowser.Controller.Session;
  7. using MediaBrowser.Controller.SyncPlay;
  8. using MediaBrowser.Model.Session;
  9. using MediaBrowser.Model.SyncPlay;
  10. namespace Emby.Server.Implementations.SyncPlay
  11. {
  12. /// <summary>
  13. /// Class SyncPlayController.
  14. /// </summary>
  15. /// <remarks>
  16. /// Class is not thread-safe, external locking is required when accessing methods.
  17. /// </remarks>
  18. public class SyncPlayController : ISyncPlayController
  19. {
  20. /// <summary>
  21. /// Used to filter the sessions of a group.
  22. /// </summary>
  23. private enum BroadcastType
  24. {
  25. /// <summary>
  26. /// All sessions will receive the message.
  27. /// </summary>
  28. AllGroup = 0,
  29. /// <summary>
  30. /// Only the specified session will receive the message.
  31. /// </summary>
  32. CurrentSession = 1,
  33. /// <summary>
  34. /// All sessions, except the current one, will receive the message.
  35. /// </summary>
  36. AllExceptCurrentSession = 2,
  37. /// <summary>
  38. /// Only sessions that are not buffering will receive the message.
  39. /// </summary>
  40. AllReady = 3
  41. }
  42. /// <summary>
  43. /// The session manager.
  44. /// </summary>
  45. private readonly ISessionManager _sessionManager;
  46. /// <summary>
  47. /// The SyncPlay manager.
  48. /// </summary>
  49. private readonly ISyncPlayManager _syncPlayManager;
  50. /// <summary>
  51. /// The group to manage.
  52. /// </summary>
  53. private readonly GroupInfo _group = new GroupInfo();
  54. /// <inheritdoc />
  55. public Guid GetGroupId() => _group.GroupId;
  56. /// <inheritdoc />
  57. public Guid GetPlayingItemId() => _group.PlayingItem.Id;
  58. /// <inheritdoc />
  59. public bool IsGroupEmpty() => _group.IsEmpty();
  60. /// <summary>
  61. /// Initializes a new instance of the <see cref="SyncPlayController" /> class.
  62. /// </summary>
  63. /// <param name="sessionManager">The session manager.</param>
  64. /// <param name="syncPlayManager">The SyncPlay manager.</param>
  65. public SyncPlayController(
  66. ISessionManager sessionManager,
  67. ISyncPlayManager syncPlayManager)
  68. {
  69. _sessionManager = sessionManager;
  70. _syncPlayManager = syncPlayManager;
  71. }
  72. /// <summary>
  73. /// Converts DateTime to UTC string.
  74. /// </summary>
  75. /// <param name="date">The date to convert.</param>
  76. /// <value>The UTC string.</value>
  77. private string DateToUTCString(DateTime date)
  78. {
  79. return date.ToUniversalTime().ToString("o");
  80. }
  81. /// <summary>
  82. /// Filters sessions of this group.
  83. /// </summary>
  84. /// <param name="from">The current session.</param>
  85. /// <param name="type">The filtering type.</param>
  86. /// <value>The array of sessions matching the filter.</value>
  87. private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
  88. {
  89. switch (type)
  90. {
  91. case BroadcastType.CurrentSession:
  92. return new SessionInfo[] { from };
  93. case BroadcastType.AllGroup:
  94. return _group.Participants.Values.Select(
  95. session => session.Session).ToArray();
  96. case BroadcastType.AllExceptCurrentSession:
  97. return _group.Participants.Values.Select(
  98. session => session.Session).Where(
  99. session => !session.Id.Equals(from.Id)).ToArray();
  100. case BroadcastType.AllReady:
  101. return _group.Participants.Values.Where(
  102. session => !session.IsBuffering).Select(
  103. session => session.Session).ToArray();
  104. default:
  105. return Array.Empty<SessionInfo>();
  106. }
  107. }
  108. /// <summary>
  109. /// Sends a GroupUpdate message to the interested sessions.
  110. /// </summary>
  111. /// <param name="from">The current session.</param>
  112. /// <param name="type">The filtering type.</param>
  113. /// <param name="message">The message to send.</param>
  114. /// <param name="cancellationToken">The cancellation token.</param>
  115. /// <value>The task.</value>
  116. private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
  117. {
  118. IEnumerable<Task> GetTasks()
  119. {
  120. SessionInfo[] sessions = FilterSessions(from, type);
  121. foreach (var session in sessions)
  122. {
  123. yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id.ToString(), message, cancellationToken);
  124. }
  125. }
  126. return Task.WhenAll(GetTasks());
  127. }
  128. /// <summary>
  129. /// Sends a playback command to the interested sessions.
  130. /// </summary>
  131. /// <param name="from">The current session.</param>
  132. /// <param name="type">The filtering type.</param>
  133. /// <param name="message">The message to send.</param>
  134. /// <param name="cancellationToken">The cancellation token.</param>
  135. /// <value>The task.</value>
  136. private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
  137. {
  138. IEnumerable<Task> GetTasks()
  139. {
  140. SessionInfo[] sessions = FilterSessions(from, type);
  141. foreach (var session in sessions)
  142. {
  143. yield return _sessionManager.SendSyncPlayCommand(session.Id.ToString(), message, cancellationToken);
  144. }
  145. }
  146. return Task.WhenAll(GetTasks());
  147. }
  148. /// <summary>
  149. /// Builds a new playback command with some default values.
  150. /// </summary>
  151. /// <param name="type">The command type.</param>
  152. /// <value>The SendCommand.</value>
  153. private SendCommand NewSyncPlayCommand(SendCommandType type)
  154. {
  155. return new SendCommand()
  156. {
  157. GroupId = _group.GroupId.ToString(),
  158. Command = type,
  159. PositionTicks = _group.PositionTicks,
  160. When = DateToUTCString(_group.LastActivity),
  161. EmittedAt = DateToUTCString(DateTime.UtcNow)
  162. };
  163. }
  164. /// <summary>
  165. /// Builds a new group update message.
  166. /// </summary>
  167. /// <param name="type">The update type.</param>
  168. /// <param name="data">The data to send.</param>
  169. /// <value>The GroupUpdate.</value>
  170. private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
  171. {
  172. return new GroupUpdate<T>()
  173. {
  174. GroupId = _group.GroupId.ToString(),
  175. Type = type,
  176. Data = data
  177. };
  178. }
  179. /// <inheritdoc />
  180. public void InitGroup(SessionInfo session, CancellationToken cancellationToken)
  181. {
  182. _group.AddSession(session);
  183. _syncPlayManager.AddSessionToGroup(session, this);
  184. _group.PlayingItem = session.FullNowPlayingItem;
  185. _group.IsPaused = true;
  186. _group.PositionTicks = session.PlayState.PositionTicks ?? 0;
  187. _group.LastActivity = DateTime.UtcNow;
  188. var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
  189. SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
  190. var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
  191. SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
  192. }
  193. /// <inheritdoc />
  194. public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
  195. {
  196. if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
  197. {
  198. _group.AddSession(session);
  199. _syncPlayManager.AddSessionToGroup(session, this);
  200. var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
  201. SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
  202. var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
  203. SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
  204. // Client join and play, syncing will happen client side
  205. if (!_group.IsPaused)
  206. {
  207. var playCommand = NewSyncPlayCommand(SendCommandType.Play);
  208. SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
  209. }
  210. else
  211. {
  212. var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
  213. SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
  214. }
  215. }
  216. else
  217. {
  218. var playRequest = new PlayRequest();
  219. playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
  220. playRequest.StartPositionTicks = _group.PositionTicks;
  221. var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
  222. SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
  223. }
  224. }
  225. /// <inheritdoc />
  226. public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
  227. {
  228. _group.RemoveSession(session);
  229. _syncPlayManager.RemoveSessionFromGroup(session, this);
  230. var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
  231. SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
  232. var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
  233. SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
  234. }
  235. /// <inheritdoc />
  236. public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  237. {
  238. // The server's job is to mantain a consistent state to which clients refer to,
  239. // as also to notify clients of state changes.
  240. // The actual syncing of media playback happens client side.
  241. // Clients are aware of the server's time and use it to sync.
  242. switch (request.Type)
  243. {
  244. case PlaybackRequestType.Play:
  245. HandlePlayRequest(session, request, cancellationToken);
  246. break;
  247. case PlaybackRequestType.Pause:
  248. HandlePauseRequest(session, request, cancellationToken);
  249. break;
  250. case PlaybackRequestType.Seek:
  251. HandleSeekRequest(session, request, cancellationToken);
  252. break;
  253. case PlaybackRequestType.Buffering:
  254. HandleBufferingRequest(session, request, cancellationToken);
  255. break;
  256. case PlaybackRequestType.BufferingDone:
  257. HandleBufferingDoneRequest(session, request, cancellationToken);
  258. break;
  259. case PlaybackRequestType.UpdatePing:
  260. HandlePingUpdateRequest(session, request);
  261. break;
  262. }
  263. }
  264. /// <summary>
  265. /// Handles a play action requested by a session.
  266. /// </summary>
  267. /// <param name="session">The session.</param>
  268. /// <param name="request">The play action.</param>
  269. /// <param name="cancellationToken">The cancellation token.</param>
  270. private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  271. {
  272. if (_group.IsPaused)
  273. {
  274. // Pick a suitable time that accounts for latency
  275. var delay = _group.GetHighestPing() * 2;
  276. delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
  277. // Unpause group and set starting point in future
  278. // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
  279. // The added delay does not guarantee, of course, that the command will be received in time
  280. // Playback synchronization will mainly happen client side
  281. _group.IsPaused = false;
  282. _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
  283. delay);
  284. var command = NewSyncPlayCommand(SendCommandType.Play);
  285. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  286. }
  287. else
  288. {
  289. // Client got lost, sending current state
  290. var command = NewSyncPlayCommand(SendCommandType.Play);
  291. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  292. }
  293. }
  294. /// <summary>
  295. /// Handles a pause action requested by a session.
  296. /// </summary>
  297. /// <param name="session">The session.</param>
  298. /// <param name="request">The pause action.</param>
  299. /// <param name="cancellationToken">The cancellation token.</param>
  300. private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  301. {
  302. if (!_group.IsPaused)
  303. {
  304. // Pause group and compute the media playback position
  305. _group.IsPaused = true;
  306. var currentTime = DateTime.UtcNow;
  307. var elapsedTime = currentTime - _group.LastActivity;
  308. _group.LastActivity = currentTime;
  309. // Seek only if playback actually started
  310. // (a pause request may be issued during the delay added to account for latency)
  311. _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
  312. var command = NewSyncPlayCommand(SendCommandType.Pause);
  313. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  314. }
  315. else
  316. {
  317. // Client got lost, sending current state
  318. var command = NewSyncPlayCommand(SendCommandType.Pause);
  319. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  320. }
  321. }
  322. /// <summary>
  323. /// Handles a seek action requested by a session.
  324. /// </summary>
  325. /// <param name="session">The session.</param>
  326. /// <param name="request">The seek action.</param>
  327. /// <param name="cancellationToken">The cancellation token.</param>
  328. private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  329. {
  330. // Sanitize PositionTicks
  331. var ticks = SanitizePositionTicks(request.PositionTicks);
  332. // Pause and seek
  333. _group.IsPaused = true;
  334. _group.PositionTicks = ticks;
  335. _group.LastActivity = DateTime.UtcNow;
  336. var command = NewSyncPlayCommand(SendCommandType.Seek);
  337. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  338. }
  339. /// <summary>
  340. /// Handles a buffering action requested by a session.
  341. /// </summary>
  342. /// <param name="session">The session.</param>
  343. /// <param name="request">The buffering action.</param>
  344. /// <param name="cancellationToken">The cancellation token.</param>
  345. private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  346. {
  347. if (!_group.IsPaused)
  348. {
  349. // Pause group and compute the media playback position
  350. _group.IsPaused = true;
  351. var currentTime = DateTime.UtcNow;
  352. var elapsedTime = currentTime - _group.LastActivity;
  353. _group.LastActivity = currentTime;
  354. _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
  355. _group.SetBuffering(session, true);
  356. // Send pause command to all non-buffering sessions
  357. var command = NewSyncPlayCommand(SendCommandType.Pause);
  358. SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
  359. var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
  360. SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
  361. }
  362. else
  363. {
  364. // Client got lost, sending current state
  365. var command = NewSyncPlayCommand(SendCommandType.Pause);
  366. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  367. }
  368. }
  369. /// <summary>
  370. /// Handles a buffering-done action requested by a session.
  371. /// </summary>
  372. /// <param name="session">The session.</param>
  373. /// <param name="request">The buffering-done action.</param>
  374. /// <param name="cancellationToken">The cancellation token.</param>
  375. private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  376. {
  377. if (_group.IsPaused)
  378. {
  379. _group.SetBuffering(session, false);
  380. var requestTicks = SanitizePositionTicks(request.PositionTicks);
  381. var when = request.When ?? DateTime.UtcNow;
  382. var currentTime = DateTime.UtcNow;
  383. var elapsedTime = currentTime - when;
  384. var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
  385. var delay = _group.PositionTicks - clientPosition.Ticks;
  386. if (_group.IsBuffering())
  387. {
  388. // Others are still buffering, tell this client to pause when ready
  389. var command = NewSyncPlayCommand(SendCommandType.Pause);
  390. var pauseAtTime = currentTime.AddMilliseconds(delay);
  391. command.When = DateToUTCString(pauseAtTime);
  392. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  393. }
  394. else
  395. {
  396. // Let other clients resume as soon as the buffering client catches up
  397. _group.IsPaused = false;
  398. if (delay > _group.GetHighestPing() * 2)
  399. {
  400. // Client that was buffering is recovering, notifying others to resume
  401. _group.LastActivity = currentTime.AddMilliseconds(
  402. delay);
  403. var command = NewSyncPlayCommand(SendCommandType.Play);
  404. SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
  405. }
  406. else
  407. {
  408. // Client, that was buffering, resumed playback but did not update others in time
  409. delay = _group.GetHighestPing() * 2;
  410. delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
  411. _group.LastActivity = currentTime.AddMilliseconds(
  412. delay);
  413. var command = NewSyncPlayCommand(SendCommandType.Play);
  414. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  415. }
  416. }
  417. }
  418. else
  419. {
  420. // Group was not waiting, make sure client has latest state
  421. var command = NewSyncPlayCommand(SendCommandType.Play);
  422. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  423. }
  424. }
  425. /// <summary>
  426. /// Sanitizes the PositionTicks, considers the current playing item when available.
  427. /// </summary>
  428. /// <param name="positionTicks">The PositionTicks.</param>
  429. /// <value>The sanitized PositionTicks.</value>
  430. private long SanitizePositionTicks(long? positionTicks)
  431. {
  432. var ticks = positionTicks ?? 0;
  433. ticks = ticks >= 0 ? ticks : 0;
  434. if (_group.PlayingItem != null)
  435. {
  436. var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
  437. ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
  438. }
  439. return ticks;
  440. }
  441. /// <summary>
  442. /// Updates ping of a session.
  443. /// </summary>
  444. /// <param name="session">The session.</param>
  445. /// <param name="request">The update.</param>
  446. private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
  447. {
  448. // Collected pings are used to account for network latency when unpausing playback
  449. _group.UpdatePing(session, request.Ping ?? _group.DefaulPing);
  450. }
  451. /// <inheritdoc />
  452. public GroupInfoView GetInfo()
  453. {
  454. return new GroupInfoView()
  455. {
  456. GroupId = GetGroupId().ToString(),
  457. PlayingItemName = _group.PlayingItem.Name,
  458. PlayingItemId = _group.PlayingItem.Id.ToString(),
  459. PositionTicks = _group.PositionTicks,
  460. Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToList()
  461. };
  462. }
  463. }
  464. }