NetSocket.cs 2.0 KB

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  1. using System;
  2. using System.Net;
  3. using System.Net.Sockets;
  4. using System.Threading;
  5. using Emby.Common.Implementations.Networking;
  6. using MediaBrowser.Model.Net;
  7. using MediaBrowser.Model.Logging;
  8. namespace Emby.Common.Implementations.Net
  9. {
  10. public class NetSocket : ISocket
  11. {
  12. public Socket Socket { get; private set; }
  13. private readonly ILogger _logger;
  14. public NetSocket(Socket socket, ILogger logger)
  15. {
  16. Socket = socket;
  17. _logger = logger;
  18. }
  19. public IpEndPointInfo LocalEndPoint
  20. {
  21. get
  22. {
  23. return BaseNetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
  24. }
  25. }
  26. public IpEndPointInfo RemoteEndPoint
  27. {
  28. get
  29. {
  30. return BaseNetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
  31. }
  32. }
  33. public void Close()
  34. {
  35. #if NET46
  36. Socket.Close();
  37. #else
  38. Socket.Dispose();
  39. #endif
  40. }
  41. public void Shutdown(bool both)
  42. {
  43. if (both)
  44. {
  45. Socket.Shutdown(SocketShutdown.Both);
  46. }
  47. else
  48. {
  49. // Change interface if ever needed
  50. throw new NotImplementedException();
  51. }
  52. }
  53. public void Listen(int backlog)
  54. {
  55. Socket.Listen(backlog);
  56. }
  57. public void Bind(IpEndPointInfo endpoint)
  58. {
  59. var nativeEndpoint = BaseNetworkManager.ToIPEndPoint(endpoint);
  60. Socket.Bind(nativeEndpoint);
  61. }
  62. private SocketAcceptor _acceptor;
  63. public void StartAccept(Action<ISocket> onAccept, Func<bool> isClosed)
  64. {
  65. _acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed);
  66. _acceptor.StartAccept();
  67. }
  68. public void Dispose()
  69. {
  70. Socket.Dispose();
  71. }
  72. }
  73. }