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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using System.Threading.Tasks;
 
- using Emby.Common.Implementations.Networking;
 
- using MediaBrowser.Model.Logging;
 
- using MediaBrowser.Model.Net;
 
- namespace Emby.Common.Implementations.Net
 
- {
 
-     public class SocketFactory : ISocketFactory
 
-     {
 
-         // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS	
 
-         // Be careful to check any changes compile and work for all platform projects it is shared in.
 
-         // Not entirely happy with this. Would have liked to have done something more generic/reusable,
 
-         // but that wasn't really the point so kept to YAGNI principal for now, even if the 
 
-         // interfaces are a bit ugly, specific and make assumptions.
 
-         private readonly ILogger _logger;
 
-         public SocketFactory(ILogger logger)
 
-         {
 
-             if (logger == null)
 
-             {
 
-                 throw new ArgumentNullException("logger");
 
-             }
 
-             _logger = logger;
 
-         }
 
-         public ISocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
 
-         {
 
-             try
 
-             {
 
-                 var addressFamily = family == IpAddressFamily.InterNetwork
 
-                     ? AddressFamily.InterNetwork
 
-                     : AddressFamily.InterNetworkV6;
 
-                 var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
 
-                 if (dualMode)
 
-                 {
 
-                     socket.DualMode = true;
 
-                 }
 
-                 return new NetSocket(socket, _logger, dualMode);
 
-             }
 
-             catch (SocketException ex)
 
-             {
 
-                 throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
 
-             }
 
-         }
 
-         #region ISocketFactory Members
 
-         /// <summary>
 
-         /// Creates a new UDP socket and binds it to the specified local port.
 
-         /// </summary>
 
-         /// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
 
-         public IUdpSocket CreateUdpSocket(int localPort)
 
-         {
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 return new UdpSocket(retVal, localPort, IPAddress.Any);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
 
-         /// </summary>
 
-         /// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
 
-         public IUdpSocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
 
-         {
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
 
-                 var localIp = NetworkManager.ToIPAddress(localIpAddress);
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
 
-                 return new UdpSocket(retVal, localPort, localIp);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
 
-         /// </summary>
 
-         /// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
 
-         /// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
 
-         /// <param name="localPort">The number of the local port to bind to.</param>
 
-         /// <returns></returns>
 
-         public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
 
-         {
 
-             if (ipAddress == null) throw new ArgumentNullException("ipAddress");
 
-             if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
 
-             if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
 
-             if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
 
-             var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
 
-             try
 
-             {
 
- #if NETSTANDARD1_3
 
- 				// The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
 
- 				// See https://github.com/dotnet/corefx/pull/11509 for more details
 
- 				if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
 
- 				{
 
- 					retVal.ExclusiveAddressUse = false;
 
- 				}
 
- #else
 
-                 retVal.ExclusiveAddressUse = false;
 
- #endif
 
-                 //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
 
-                 retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
 
-                 var localIp = IPAddress.Any;
 
-                 retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
 
-                 retVal.MulticastLoopback = true;
 
-                 return new UdpSocket(retVal, localPort, localIp);
 
-             }
 
-             catch
 
-             {
 
-                 if (retVal != null)
 
-                     retVal.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         #endregion
 
-     }
 
- }
 
 
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