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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Shy Shalom <shooshX@gmail.com>
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  * 
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- using System.IO;
 
- namespace UniversalDetector.Core
 
- {
 
-     public enum ProbingState {                            
 
-         Detecting = 0, // no sure answer yet, but caller can ask for confidence
 
-         FoundIt = 1,   // positive answer
 
-         NotMe = 2      // negative answer 
 
-     };
 
-     public abstract class CharsetProber
 
-     {
 
-         protected const float SHORTCUT_THRESHOLD = 0.95F;
 
-         protected ProbingState state;
 
-         
 
-         // ASCII codes
 
-         private const byte SPACE = 0x20;
 
-         private const byte CAPITAL_A = 0x41;
 
-         private const byte CAPITAL_Z = 0x5A;
 
-         private const byte SMALL_A = 0x61;
 
-         private const byte SMALL_Z = 0x7A;
 
-         private const byte LESS_THAN = 0x3C;        
 
-         private const byte GREATER_THAN = 0x3E;
 
-         
 
-         /// <summary>
 
-         /// Feed data to the prober
 
-         /// </summary>
 
-         /// <param name="buf">a buffer</param>
 
-         /// <param name="offset">offset into buffer</param>
 
-         /// <param name="len">number of bytes available into buffer</param>
 
-         /// <returns>
 
-         /// A <see cref="ProbingState"/>
 
-         /// </returns>
 
-         public abstract ProbingState HandleData(byte[] buf, int offset, int len);
 
-         
 
-         /// <summary>
 
-         /// Reset prober state
 
-         /// </summary>
 
-         public abstract void Reset();
 
-         public abstract string GetCharsetName();
 
-         
 
-         public abstract float GetConfidence();
 
-         
 
-         public virtual ProbingState GetState()
 
-         {
 
-             return state;
 
-         }
 
-         public virtual void SetOption()
 
-         { 
 
-         
 
-         }
 
-         public virtual void DumpStatus()
 
-         { 
 
-         
 
-         }
 
-         //
 
-         // Helper functions used in the Latin1 and Group probers
 
-         //
 
-         /// <summary>
 
-         ///  
 
-         /// </summary>
 
-         /// <returns>filtered buffer</returns>
 
-         protected static byte[] FilterWithoutEnglishLetters(byte[] buf, int offset, int len) 
 
-         {
 
-             byte[] result = null;
 
-             using (MemoryStream ms = new MemoryStream(buf.Length)) {
 
-                 
 
-                 bool meetMSB = false;
 
-                 int max = offset + len;
 
-                 int prev = offset;
 
-                 int cur = offset;
 
-                 while (cur < max) {
 
-                     byte b = buf[cur];
 
-                     if ((b & 0x80) != 0) {
 
-                         meetMSB = true;
 
-                     } else if (b < CAPITAL_A || (b > CAPITAL_Z && b < SMALL_A)
 
-                                || b > SMALL_Z) {
 
-                         if (meetMSB && cur > prev) {
 
-                             ms.Write(buf, prev, cur - prev);
 
-                             ms.WriteByte(SPACE);
 
-                             meetMSB = false;
 
-                         }
 
-                         prev = cur + 1;
 
-                     }
 
-                     cur++;
 
-                 }
 
-                 if (meetMSB && cur > prev)
 
-                     ms.Write(buf, prev, cur - prev);
 
-                 ms.SetLength(ms.Position);
 
-                 result = ms.ToArray();
 
-             }
 
-             return result;
 
-         }
 
-         /// <summary>
 
-         /// Do filtering to reduce load to probers (Remove ASCII symbols, 
 
-         /// collapse spaces). This filter applies to all scripts which contain 
 
-         /// both English characters and upper ASCII characters.
 
-         /// </summary>
 
-         /// <returns>a filtered copy of the input buffer</returns>
 
-         protected static byte[] FilterWithEnglishLetters(byte[] buf, int offset, int len)
 
-         {
 
-             byte[] result = null;
 
-             using (MemoryStream ms = new MemoryStream(buf.Length)) {
 
-                 
 
-                 bool inTag = false;
 
-                 int max = offset + len;
 
-                 int prev = offset;
 
-                 int cur = offset;
 
-                 while (cur < max) {
 
-                     
 
-                     byte b = buf[cur];
 
-                     
 
-                     if (b == GREATER_THAN)
 
-                         inTag = false;
 
-                     else if (b == LESS_THAN)
 
-                         inTag = true;
 
-                     // it's ascii, but it's not a letter
 
-                     if ((b & 0x80) == 0 && (b < CAPITAL_A || b > SMALL_Z
 
-                            || (b > CAPITAL_Z && b < SMALL_A))) {
 
-                         if (cur > prev && !inTag) {
 
-                             ms.Write(buf, prev, cur - prev);
 
-                             ms.WriteByte(SPACE);
 
-                         }
 
-                         prev = cur + 1;
 
-                     }
 
-                     cur++;
 
-                 }
 
-                 // If the current segment contains more than just a symbol 
 
-                 // and it is not inside a tag then keep it.
 
-                 if (!inTag && cur > prev)
 
-                     ms.Write(buf, prev, cur - prev);
 
-                 ms.SetLength(ms.Position);
 
-                 result = ms.ToArray();
 
-             }
 
-             return result;
 
-         }
 
-     }
 
- }
 
 
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