GameSystemXmlSaver.cs 2.8 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Security;
  7. using System.Text;
  8. using System.Threading;
  9. using CommonIO;
  10. namespace MediaBrowser.LocalMetadata.Savers
  11. {
  12. public class GameSystemXmlSaver : IMetadataFileSaver
  13. {
  14. public string Name
  15. {
  16. get
  17. {
  18. return XmlProviderUtils.Name;
  19. }
  20. }
  21. private readonly IServerConfigurationManager _config;
  22. private readonly ILibraryManager _libraryManager;
  23. private readonly IFileSystem _fileSystem;
  24. public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
  25. {
  26. _config = config;
  27. _libraryManager = libraryManager;
  28. _fileSystem = fileSystem;
  29. }
  30. /// <summary>
  31. /// Determines whether [is enabled for] [the specified item].
  32. /// </summary>
  33. /// <param name="item">The item.</param>
  34. /// <param name="updateType">Type of the update.</param>
  35. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  36. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  37. {
  38. if (!item.SupportsLocalMetadata)
  39. {
  40. return false;
  41. }
  42. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  43. }
  44. /// <summary>
  45. /// Saves the specified item.
  46. /// </summary>
  47. /// <param name="item">The item.</param>
  48. /// <param name="cancellationToken">The cancellation token.</param>
  49. /// <returns>Task.</returns>
  50. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  51. {
  52. var gameSystem = (GameSystem)item;
  53. var builder = new StringBuilder();
  54. builder.Append("<Item>");
  55. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  56. {
  57. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  58. }
  59. XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
  60. builder.Append("</Item>");
  61. var xmlFilePath = GetSavePath(item);
  62. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string>(), _config, _fileSystem);
  63. }
  64. /// <summary>
  65. /// Gets the save path.
  66. /// </summary>
  67. /// <param name="item">The item.</param>
  68. /// <returns>System.String.</returns>
  69. public string GetSavePath(IHasMetadata item)
  70. {
  71. return Path.Combine(item.Path, "gamesystem.xml");
  72. }
  73. }
  74. }