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- using MediaBrowser.Controller.Configuration;
- using MediaBrowser.Controller.Entities;
- using MediaBrowser.Controller.Library;
- using System.Collections.Generic;
- using System.IO;
- using System.Security;
- using System.Text;
- using System.Threading;
- using CommonIO;
- namespace MediaBrowser.LocalMetadata.Savers
- {
- public class GameSystemXmlSaver : IMetadataFileSaver
- {
- public string Name
- {
- get
- {
- return XmlProviderUtils.Name;
- }
- }
- private readonly IServerConfigurationManager _config;
- private readonly ILibraryManager _libraryManager;
- private readonly IFileSystem _fileSystem;
- public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
- {
- _config = config;
- _libraryManager = libraryManager;
- _fileSystem = fileSystem;
- }
- /// <summary>
- /// Determines whether [is enabled for] [the specified item].
- /// </summary>
- /// <param name="item">The item.</param>
- /// <param name="updateType">Type of the update.</param>
- /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
- public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
- {
- if (!item.SupportsLocalMetadata)
- {
- return false;
- }
- return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
- }
- /// <summary>
- /// Saves the specified item.
- /// </summary>
- /// <param name="item">The item.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <returns>Task.</returns>
- public void Save(IHasMetadata item, CancellationToken cancellationToken)
- {
- var gameSystem = (GameSystem)item;
- var builder = new StringBuilder();
- builder.Append("<Item>");
- if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
- {
- builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
- }
- XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
- builder.Append("</Item>");
- var xmlFilePath = GetSavePath(item);
- XmlSaverHelpers.Save(builder, xmlFilePath, new List<string>(), _config, _fileSystem);
- }
- /// <summary>
- /// Gets the save path.
- /// </summary>
- /// <param name="item">The item.</param>
- /// <returns>System.String.</returns>
- public string GetSavePath(IHasMetadata item)
- {
- return Path.Combine(item.Path, "gamesystem.xml");
- }
- }
- }
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