| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 | /* This file is part of OpenSubtitles Handler   A library that handle OpenSubtitles.org XML-RPC methods.   Copyright © Ala Ibrahim Hadid 2013   This program is free software: you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation, either version 3 of the License, or   (at your option) any later version.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program.  If not, see <http://www.gnu.org/licenses/>. */using System;namespace OpenSubtitlesHandler.Console{    public class OSHConsole    {        /// <summary>        /// Write line to the console and raise the "LineWritten" event        /// </summary>        ///         /// <param name="text">The debug line</param>        /// <param name="code">The status</param>        public static void WriteLine(string text, DebugCode code = DebugCode.None)        {            if (LineWritten != null)                LineWritten(null, new DebugEventArgs(text, code));        }        /// <summary>        /// Update the last written line        /// </summary>        /// <param name="text">The debug line</param>        /// <param name="code">The status</param>        public static void UpdateLine(string text, DebugCode code = DebugCode.None)        {            if (UpdateLastLine != null)                UpdateLastLine(null, new DebugEventArgs(text, code));        }        public static event EventHandler<DebugEventArgs> LineWritten;        public static event EventHandler<DebugEventArgs> UpdateLastLine;    }    public enum DebugCode    {        None,        Good,        Warning,        Error    }    /// <summary>    /// Console Debug Args    /// </summary>    public class DebugEventArgs : System.EventArgs    {        public DebugCode Code { get; private set; }        public string Text { get; private set; }        /// <summary>        /// Console Debug Args        /// </summary>        /// <param name="text">The debug line</param>        /// <param name="code">The status</param>        public DebugEventArgs(string text, DebugCode code)        {            this.Text = text;            this.Code = code;        }    }    public struct DebugLine    {        public DebugLine(string debugLine, DebugCode status)        {            this.debugLine = debugLine;            this.status = status;        }        string debugLine;        DebugCode status;        public string Text        { get { return debugLine; } set { debugLine = value; } }        public DebugCode Code        { get { return status; } set { status = value; } }    }}
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