| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using System;using System.IO;using MediaBrowser.Model.Serialization;namespace Emby.Server.Implementations.AppBase{    /// <summary>    /// Class ConfigurationHelper.    /// </summary>    public static class ConfigurationHelper    {        /// <summary>        /// Reads an xml configuration file from the file system        /// It will immediately re-serialize and save if new serialization data is available due to property changes.        /// </summary>        /// <param name="type">The type.</param>        /// <param name="path">The path.</param>        /// <param name="xmlSerializer">The XML serializer.</param>        /// <returns>System.Object.</returns>        public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer)        {            object configuration;            byte[]? buffer = null;            // Use try/catch to avoid the extra file system lookup using File.Exists            try            {                buffer = File.ReadAllBytes(path);                configuration = xmlSerializer.DeserializeFromBytes(type, buffer);            }            catch (Exception)            {                // Note: CreateInstance returns null for Nullable<T>, e.g. CreateInstance(typeof(int?)) returns null.                configuration = Activator.CreateInstance(type)!;            }            using var stream = new MemoryStream(buffer?.Length ?? 0);            xmlSerializer.SerializeToStream(configuration, stream);            // Take the object we just got and serialize it back to bytes            Span<byte> newBytes = stream.GetBuffer().AsSpan(0, (int)stream.Length);            // If the file didn't exist before, or if something has changed, re-save            if (buffer == null || !newBytes.SequenceEqual(buffer))            {                var directory = Path.GetDirectoryName(path) ?? throw new ArgumentException($"Provided path ({path}) is not valid.", nameof(path));                Directory.CreateDirectory(directory);                // Save it after load in case we got new items                using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None))                {                    fs.Write(newBytes);                }            }            return configuration;        }    }}
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