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							- /* ***** BEGIN LICENSE BLOCK *****
 
-  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
-  *
 
-  * The contents of this file are subject to the Mozilla Public License Version
 
-  * 1.1 (the "License"); you may not use this file except in compliance with
 
-  * the License. You may obtain a copy of the License at
 
-  * http://www.mozilla.org/MPL/
 
-  *
 
-  * Software distributed under the License is distributed on an "AS IS" basis,
 
-  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
-  * for the specific language governing rights and limitations under the
 
-  * License.
 
-  *
 
-  * The Original Code is Mozilla Universal charset detector code.
 
-  *
 
-  * The Initial Developer of the Original Code is
 
-  * Netscape Communications Corporation.
 
-  * Portions created by the Initial Developer are Copyright (C) 2001
 
-  * the Initial Developer. All Rights Reserved.
 
-  *
 
-  * Contributor(s):
 
-  *          Kohei TAKETA <k-tak@void.in> (Java port)
 
-  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 
-  *
 
-  * Alternatively, the contents of this file may be used under the terms of
 
-  * either the GNU General Public License Version 2 or later (the "GPL"), or
 
-  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
-  * in which case the provisions of the GPL or the LGPL are applicable instead
 
-  * of those above. If you wish to allow use of your version of this file only
 
-  * under the terms of either the GPL or the LGPL, and not to allow others to
 
-  * use your version of this file under the terms of the MPL, indicate your
 
-  * decision by deleting the provisions above and replace them with the notice
 
-  * and other provisions required by the GPL or the LGPL. If you do not delete
 
-  * the provisions above, a recipient may use your version of this file under
 
-  * the terms of any one of the MPL, the GPL or the LGPL.
 
-  *
 
-  * ***** END LICENSE BLOCK ***** */
 
- using System;
 
- namespace UniversalDetector.Core
 
- {
 
-     /// <summary>
 
-     /// State machine model
 
-     /// </summary>
 
-     public abstract class SMModel
 
-     {
 
-         public const int START = 0;
 
-         public const int ERROR = 1;
 
-         public const int ITSME = 2;
 
-         public BitPackage classTable;
 
-         public BitPackage stateTable;
 
-         public int[] charLenTable;
 
-         
 
-         private string name;
 
-         
 
-         public string Name {
 
-             get { return name;  }
 
-         }
 
-         private int classFactor;
 
-         public int ClassFactor {
 
-             get { return classFactor;  }
 
-         }
 
-         public SMModel(BitPackage classTable, int classFactor,
 
-             BitPackage stateTable, int[] charLenTable, String name)
 
-         {
 
-             this.classTable = classTable;
 
-             this.classFactor = classFactor;
 
-             this.stateTable = stateTable;
 
-             this.charLenTable = charLenTable;
 
-             this.name = name;
 
-         }
 
-         
 
-         public int GetClass(byte b)
 
-         {        
 
-             return classTable.Unpack((int)b);            
 
-         }
 
-     }    
 
- }
 
 
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