SsdpCommunicationsServer.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Http;
  6. using System.Net.Sockets;
  7. using System.Text;
  8. using System.Threading;
  9. using System.Threading.Tasks;
  10. using MediaBrowser.Common.Net;
  11. using MediaBrowser.Model.Net;
  12. using Microsoft.Extensions.Logging;
  13. namespace Rssdp.Infrastructure
  14. {
  15. /// <summary>
  16. /// Provides the platform independent logic for publishing device existence and responding to search requests.
  17. /// </summary>
  18. public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
  19. {
  20. /* We could technically use one socket listening on port 1900 for everything.
  21. * This should get both multicast (notifications) and unicast (search response) messages, however
  22. * this often doesn't work under Windows because the MS SSDP service is running. If that service
  23. * is running then it will steal the unicast messages and we will never see search responses.
  24. * Since stopping the service would be a bad idea (might not be allowed security wise and might
  25. * break other apps running on the system) the only other work around is to use two sockets.
  26. *
  27. * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
  28. * We use a second socket, bound to a different local port, to send search requests and listen for
  29. * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
  30. * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
  31. * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
  32. */
  33. private object _BroadcastListenSocketSynchroniser = new object();
  34. private List<ISocket> _BroadcastListenSockets;
  35. private object _SendSocketSynchroniser = new object();
  36. private List<ISocket> _sendSockets;
  37. private HttpRequestParser _RequestParser;
  38. private HttpResponseParser _ResponseParser;
  39. private readonly ILogger _logger;
  40. private ISocketFactory _SocketFactory;
  41. private readonly INetworkManager _networkManager;
  42. private int _LocalPort;
  43. private int _MulticastTtl;
  44. private bool _IsShared;
  45. private readonly bool _enableMultiSocketBinding;
  46. /// <summary>
  47. /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
  48. /// </summary>
  49. public event EventHandler<RequestReceivedEventArgs> RequestReceived;
  50. /// <summary>
  51. /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
  52. /// </summary>
  53. public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
  54. /// <summary>
  55. /// Minimum constructor.
  56. /// </summary>
  57. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  58. public SsdpCommunicationsServer(ISocketFactory socketFactory,
  59. INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  60. : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
  61. {
  62. }
  63. /// <summary>
  64. /// Full constructor.
  65. /// </summary>
  66. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  67. /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
  68. public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  69. {
  70. if (socketFactory == null)
  71. {
  72. throw new ArgumentNullException(nameof(socketFactory));
  73. }
  74. if (multicastTimeToLive <= 0)
  75. {
  76. throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
  77. }
  78. _BroadcastListenSocketSynchroniser = new object();
  79. _SendSocketSynchroniser = new object();
  80. _LocalPort = localPort;
  81. _SocketFactory = socketFactory;
  82. _RequestParser = new HttpRequestParser();
  83. _ResponseParser = new HttpResponseParser();
  84. _MulticastTtl = multicastTimeToLive;
  85. _networkManager = networkManager;
  86. _logger = logger;
  87. _enableMultiSocketBinding = enableMultiSocketBinding;
  88. }
  89. /// <summary>
  90. /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
  91. /// </summary>
  92. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  93. public void BeginListeningForBroadcasts()
  94. {
  95. ThrowIfDisposed();
  96. lock (_BroadcastListenSocketSynchroniser)
  97. {
  98. if (_BroadcastListenSockets == null)
  99. {
  100. try
  101. {
  102. _BroadcastListenSockets = ListenForBroadcasts();
  103. }
  104. catch (SocketException ex)
  105. {
  106. _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
  107. }
  108. catch (Exception ex)
  109. {
  110. _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
  111. }
  112. }
  113. }
  114. }
  115. /// <summary>
  116. /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
  117. /// </summary>
  118. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  119. public void StopListeningForBroadcasts()
  120. {
  121. lock (_BroadcastListenSocketSynchroniser)
  122. {
  123. if (_BroadcastListenSockets != null)
  124. {
  125. _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
  126. _BroadcastListenSockets.ForEach(s => s.Dispose());
  127. _BroadcastListenSockets = null;
  128. }
  129. }
  130. }
  131. /// <summary>
  132. /// Sends a message to a particular address (uni or multicast) and port.
  133. /// </summary>
  134. public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  135. {
  136. if (messageData == null)
  137. {
  138. throw new ArgumentNullException(nameof(messageData));
  139. }
  140. ThrowIfDisposed();
  141. var sockets = GetSendSockets(fromLocalIpAddress, destination);
  142. if (sockets.Count == 0)
  143. {
  144. return;
  145. }
  146. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  147. for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
  148. {
  149. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
  150. await Task.WhenAll(tasks).ConfigureAwait(false);
  151. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  152. }
  153. }
  154. private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
  155. {
  156. try
  157. {
  158. await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
  159. }
  160. catch (ObjectDisposedException)
  161. {
  162. }
  163. catch (OperationCanceledException)
  164. {
  165. }
  166. catch (Exception ex)
  167. {
  168. _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
  169. }
  170. }
  171. private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
  172. {
  173. EnsureSendSocketCreated();
  174. lock (_SendSocketSynchroniser)
  175. {
  176. var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
  177. // Send from the Any socket and the socket with the matching address
  178. if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
  179. {
  180. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  181. // If sending to the loopback address, filter the socket list as well
  182. if (destination.Address.Equals(IPAddress.Loopback))
  183. {
  184. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
  185. }
  186. }
  187. else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
  188. {
  189. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  190. // If sending to the loopback address, filter the socket list as well
  191. if (destination.Address.Equals(IPAddress.IPv6Loopback))
  192. {
  193. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
  194. }
  195. }
  196. return sockets.ToList();
  197. }
  198. }
  199. public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  200. {
  201. return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
  202. }
  203. /// <summary>
  204. /// Sends a message to the SSDP multicast address and port.
  205. /// </summary>
  206. public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  207. {
  208. if (message == null)
  209. {
  210. throw new ArgumentNullException(nameof(message));
  211. }
  212. byte[] messageData = Encoding.UTF8.GetBytes(message);
  213. ThrowIfDisposed();
  214. cancellationToken.ThrowIfCancellationRequested();
  215. EnsureSendSocketCreated();
  216. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  217. for (var i = 0; i < sendCount; i++)
  218. {
  219. await SendMessageIfSocketNotDisposed(
  220. messageData,
  221. new IPEndPoint(
  222. IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
  223. SsdpConstants.MulticastPort),
  224. fromLocalIpAddress,
  225. cancellationToken).ConfigureAwait(false);
  226. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  227. }
  228. }
  229. /// <summary>
  230. /// Stops listening for search responses on the local, unicast socket.
  231. /// </summary>
  232. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  233. public void StopListeningForResponses()
  234. {
  235. lock (_SendSocketSynchroniser)
  236. {
  237. if (_sendSockets != null)
  238. {
  239. var sockets = _sendSockets.ToList();
  240. _sendSockets = null;
  241. _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
  242. foreach (var socket in sockets)
  243. {
  244. _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
  245. socket.Dispose();
  246. }
  247. }
  248. }
  249. }
  250. /// <summary>
  251. /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocator"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
  252. /// </summary>
  253. /// <remarks>
  254. /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocator"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
  255. /// </remarks>
  256. public bool IsShared
  257. {
  258. get { return _IsShared; }
  259. set { _IsShared = value; }
  260. }
  261. /// <summary>
  262. /// Stops listening for requests, disposes this instance and all internal resources.
  263. /// </summary>
  264. /// <param name="disposing"></param>
  265. protected override void Dispose(bool disposing)
  266. {
  267. if (disposing)
  268. {
  269. StopListeningForBroadcasts();
  270. StopListeningForResponses();
  271. }
  272. }
  273. private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  274. {
  275. var sockets = _sendSockets;
  276. if (sockets != null)
  277. {
  278. sockets = sockets.ToList();
  279. var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
  280. .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
  281. return Task.WhenAll(tasks);
  282. }
  283. return Task.CompletedTask;
  284. }
  285. private List<ISocket> ListenForBroadcasts()
  286. {
  287. var sockets = new List<ISocket>();
  288. var nonNullBindAddresses = _networkManager.GetInternalBindAddresses().Where(x => x.Address != null);
  289. if (_enableMultiSocketBinding)
  290. {
  291. foreach (var address in nonNullBindAddresses)
  292. {
  293. if (address.AddressFamily == AddressFamily.InterNetworkV6)
  294. {
  295. // Not supporting IPv6 right now
  296. continue;
  297. }
  298. try
  299. {
  300. sockets.Add(_SocketFactory.CreateUdpMulticastSocket(IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress), address.Address, _MulticastTtl, SsdpConstants.MulticastPort));
  301. }
  302. catch (Exception ex)
  303. {
  304. _logger.LogError(ex, "Error in ListenForBroadcasts. IPAddress: {0}", address);
  305. }
  306. }
  307. }
  308. else
  309. {
  310. sockets.Add(_SocketFactory.CreateUdpMulticastSocket(IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress), IPAddress.Any, _MulticastTtl, SsdpConstants.MulticastPort));
  311. }
  312. foreach (var socket in sockets)
  313. {
  314. _ = ListenToSocketInternal(socket);
  315. }
  316. return sockets;
  317. }
  318. private List<ISocket> CreateSocketAndListenForResponsesAsync()
  319. {
  320. var sockets = new List<ISocket>();
  321. if (_enableMultiSocketBinding)
  322. {
  323. foreach (var address in _networkManager.GetInternalBindAddresses())
  324. {
  325. if (address.AddressFamily == AddressFamily.InterNetworkV6)
  326. {
  327. // Not supporting IPv6 right now
  328. continue;
  329. }
  330. try
  331. {
  332. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address.Address, _LocalPort));
  333. }
  334. catch (Exception ex)
  335. {
  336. _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
  337. }
  338. }
  339. }
  340. else
  341. {
  342. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
  343. }
  344. foreach (var socket in sockets)
  345. {
  346. _ = ListenToSocketInternal(socket);
  347. }
  348. return sockets;
  349. }
  350. private async Task ListenToSocketInternal(ISocket socket)
  351. {
  352. var cancelled = false;
  353. var receiveBuffer = new byte[8192];
  354. while (!cancelled && !IsDisposed)
  355. {
  356. try
  357. {
  358. var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
  359. if (result.ReceivedBytes > 0)
  360. {
  361. // Strange cannot convert compiler error here if I don't explicitly
  362. // assign or cast to Action first. Assignment is easier to read,
  363. // so went with that.
  364. ProcessMessage(UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
  365. }
  366. }
  367. catch (ObjectDisposedException)
  368. {
  369. cancelled = true;
  370. }
  371. catch (TaskCanceledException)
  372. {
  373. cancelled = true;
  374. }
  375. }
  376. }
  377. private void EnsureSendSocketCreated()
  378. {
  379. if (_sendSockets == null)
  380. {
  381. lock (_SendSocketSynchroniser)
  382. {
  383. _sendSockets ??= CreateSocketAndListenForResponsesAsync();
  384. }
  385. }
  386. }
  387. private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
  388. {
  389. // Responses start with the HTTP version, prefixed with HTTP/ while
  390. // requests start with a method which can vary and might be one we haven't
  391. // seen/don't know. We'll check if this message is a request or a response
  392. // by checking for the HTTP/ prefix on the start of the message.
  393. if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
  394. {
  395. HttpResponseMessage responseMessage = null;
  396. try
  397. {
  398. responseMessage = _ResponseParser.Parse(data);
  399. }
  400. catch (ArgumentException)
  401. {
  402. // Ignore invalid packets.
  403. }
  404. if (responseMessage != null)
  405. {
  406. OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
  407. }
  408. }
  409. else
  410. {
  411. HttpRequestMessage requestMessage = null;
  412. try
  413. {
  414. requestMessage = _RequestParser.Parse(data);
  415. }
  416. catch (ArgumentException)
  417. {
  418. // Ignore invalid packets.
  419. }
  420. if (requestMessage != null)
  421. {
  422. OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
  423. }
  424. }
  425. }
  426. private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
  427. {
  428. // SSDP specification says only * is currently used but other uri's might
  429. // be implemented in the future and should be ignored unless understood.
  430. // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
  431. if (data.RequestUri.ToString() != "*")
  432. {
  433. return;
  434. }
  435. var handlers = this.RequestReceived;
  436. if (handlers != null)
  437. {
  438. handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
  439. }
  440. }
  441. private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
  442. {
  443. var handlers = this.ResponseReceived;
  444. if (handlers != null)
  445. {
  446. handlers(this, new ResponseReceivedEventArgs(data, endPoint)
  447. {
  448. LocalIpAddress = localIpAddress
  449. });
  450. }
  451. }
  452. }
  453. }