| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 | using MediaBrowser.Controller.IO;using MediaBrowser.Controller.Library;using MediaBrowser.Controller.Providers;using System;using System.Collections.Generic;using System.IO;using System.Linq;using System.Runtime.Serialization;using System.Threading;using System.Threading.Tasks;namespace MediaBrowser.Controller.Entities{    /// <summary>    /// Specialized Folder class that points to a subset of the physical folders in the system.    /// It is created from the user-specific folders within the system root    /// </summary>    public class CollectionFolder : Folder, ICollectionFolder    {        public CollectionFolder()        {            PhysicalLocationsList = new List<string>();        }        /// <summary>        /// Gets a value indicating whether this instance is virtual folder.        /// </summary>        /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>        [IgnoreDataMember]        public override bool IsVirtualFolder        {            get            {                return true;            }        }        public string CollectionType { get; set; }        /// <summary>        /// Allow different display preferences for each collection folder        /// </summary>        /// <value>The display prefs id.</value>        [IgnoreDataMember]        public override Guid DisplayPreferencesId        {            get            {                return Id;            }        }        [IgnoreDataMember]        public override IEnumerable<string> PhysicalLocations        {            get            {                return PhysicalLocationsList;            }        }        public List<string> PhysicalLocationsList { get; set; }        protected override IEnumerable<FileSystemInfo> GetFileSystemChildren(IDirectoryService directoryService)        {            return CreateResolveArgs(directoryService).FileSystemChildren;        }        private ItemResolveArgs CreateResolveArgs(IDirectoryService directoryService)        {            var path = ContainingFolderPath;            var args = new ItemResolveArgs(ConfigurationManager.ApplicationPaths, LibraryManager, directoryService)            {                FileInfo = new DirectoryInfo(path),                Path = path,                Parent = Parent            };            // Gather child folder and files            if (args.IsDirectory)            {                var isPhysicalRoot = args.IsPhysicalRoot;                // When resolving the root, we need it's grandchildren (children of user views)                var flattenFolderDepth = isPhysicalRoot ? 2 : 0;                var fileSystemDictionary = FileData.GetFilteredFileSystemEntries(directoryService, args.Path, FileSystem, Logger, args, flattenFolderDepth: flattenFolderDepth, resolveShortcuts: isPhysicalRoot || args.IsVf);                // Need to remove subpaths that may have been resolved from shortcuts                // Example: if \\server\movies exists, then strip out \\server\movies\action                if (isPhysicalRoot)                {                    var paths = LibraryManager.NormalizeRootPathList(fileSystemDictionary.Keys);                    fileSystemDictionary = paths.Select(i => (FileSystemInfo)new DirectoryInfo(i)).ToDictionary(i => i.FullName);                }                args.FileSystemDictionary = fileSystemDictionary;            }            PhysicalLocationsList = args.PhysicalLocations.ToList();            return args;        }        // Cache this since it will be used a lot        /// <summary>        /// The null task result        /// </summary>        private static readonly Task NullTaskResult = Task.FromResult<object>(null);        /// <summary>        /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes        /// ***Currently does not contain logic to maintain items that are unavailable in the file system***        /// </summary>        /// <param name="progress">The progress.</param>        /// <param name="cancellationToken">The cancellation token.</param>        /// <param name="recursive">if set to <c>true</c> [recursive].</param>        /// <param name="refreshChildMetadata">if set to <c>true</c> [refresh child metadata].</param>        /// <param name="refreshOptions">The refresh options.</param>        /// <param name="directoryService">The directory service.</param>        /// <returns>Task.</returns>        protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool recursive, bool refreshChildMetadata, MetadataRefreshOptions refreshOptions, IDirectoryService directoryService)        {            CreateResolveArgs(directoryService);            ResetDynamicChildren();            return NullTaskResult;        }        private List<LinkedChild> _linkedChildren;        /// <summary>        /// Our children are actually just references to the ones in the physical root...        /// </summary>        /// <value>The linked children.</value>        public override List<LinkedChild> LinkedChildren        {            get { return _linkedChildren ?? (_linkedChildren = GetLinkedChildrenInternal()); }            set            {                base.LinkedChildren = value;            }        }        private List<LinkedChild> GetLinkedChildrenInternal()        {            return LibraryManager.RootFolder.Children                .OfType<Folder>()                .Where(i => i.Path != null && PhysicalLocations.Contains(i.Path, StringComparer.OrdinalIgnoreCase))                .SelectMany(c => c.LinkedChildren)                .ToList();        }        private IEnumerable<BaseItem> _actualChildren;        /// <summary>        /// Our children are actually just references to the ones in the physical root...        /// </summary>        /// <value>The actual children.</value>        protected override IEnumerable<BaseItem> ActualChildren        {            get { return _actualChildren ?? (_actualChildren = GetActualChildren()); }        }        private IEnumerable<BaseItem> GetActualChildren()        {            return                LibraryManager.RootFolder.Children                .OfType<Folder>()                .Where(i => i.Path != null && PhysicalLocations.Contains(i.Path, StringComparer.OrdinalIgnoreCase))                .SelectMany(c => c.Children)                .ToList();        }        public void ResetDynamicChildren()        {            _actualChildren = null;            _linkedChildren = null;        }    }}
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