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							- using System;
 
- using System.Net.Sockets;
 
- using MediaBrowser.Model.Logging;
 
- using MediaBrowser.Model.Net;
 
- namespace Emby.Common.Implementations.Net
 
- {
 
-     public class SocketAcceptor
 
-     {
 
-         private readonly ILogger _logger;
 
-         private readonly Socket _originalSocket;
 
-         private readonly Func<bool> _isClosed;
 
-         private readonly Action<IAcceptSocket> _onAccept;
 
-         private readonly bool _isDualMode;
 
-         public SocketAcceptor(ILogger logger, Socket originalSocket, Action<IAcceptSocket> onAccept, Func<bool> isClosed, bool isDualMode)
 
-         {
 
-             if (logger == null)
 
-             {
 
-                 throw new ArgumentNullException("logger");
 
-             }
 
-             if (originalSocket == null)
 
-             {
 
-                 throw new ArgumentNullException("originalSocket");
 
-             }
 
-             if (onAccept == null)
 
-             {
 
-                 throw new ArgumentNullException("onAccept");
 
-             }
 
-             if (isClosed == null)
 
-             {
 
-                 throw new ArgumentNullException("isClosed");
 
-             }
 
-             _logger = logger;
 
-             _originalSocket = originalSocket;
 
-             _isClosed = isClosed;
 
-             _isDualMode = isDualMode;
 
-             _onAccept = onAccept;
 
-         }
 
-         public void StartAccept()
 
-         {
 
-             Socket dummy = null;
 
-             StartAccept(null, ref dummy);
 
-         }
 
-         public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted)
 
-         {
 
-             if (acceptEventArg == null)
 
-             {
 
-                 acceptEventArg = new SocketAsyncEventArgs();
 
-                 acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
 
-             }
 
-             else
 
-             {
 
-                 // acceptSocket must be cleared since the context object is being reused
 
-                 acceptEventArg.AcceptSocket = null;
 
-             }
 
-             try
 
-             {
 
-                 bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg);
 
-                 if (!willRaiseEvent)
 
-                 {
 
-                     ProcessAccept(acceptEventArg);
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 if (accepted != null)
 
-                 {
 
-                     try
 
-                     {
 
- #if NET46
 
-                         accepted.Close();
 
- #else
 
-                         accepted.Dispose();
 
- #endif
 
-                     }
 
-                     catch
 
-                     {
 
-                     }
 
-                     accepted = null;
 
-                 }
 
-             }
 
-         }
 
-         // This method is the callback method associated with Socket.AcceptAsync  
 
-         // operations and is invoked when an accept operation is complete 
 
-         // 
 
-         void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
 
-         {
 
-             ProcessAccept(e);
 
-         }
 
-         private void ProcessAccept(SocketAsyncEventArgs e)
 
-         {
 
-             if (_isClosed())
 
-             {
 
-                 return;
 
-             }
 
-             // http://msdn.microsoft.com/en-us/library/system.net.sockets.acceptSocket.acceptasync%28v=vs.110%29.aspx
 
-             // Under certain conditions ConnectionReset can occur
 
-             // Need to attept to re-accept
 
-             if (e.SocketError == SocketError.ConnectionReset)
 
-             {
 
-                 _logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept.");
 
-                 Socket dummy = null;
 
-                 StartAccept(e, ref dummy);
 
-                 return;
 
-             }
 
-             var acceptSocket = e.AcceptSocket;
 
-             if (acceptSocket != null)
 
-             {
 
-                 //ProcessAccept(acceptSocket);
 
-                 _onAccept(new NetAcceptSocket(acceptSocket, _logger, _isDualMode));
 
-             }
 
-             // Accept the next connection request
 
-             StartAccept(e, ref acceptSocket);
 
-         }
 
-     }
 
- }
 
 
  |