GameSystemXmlProvider.cs 1.4 KB

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  1. using System.IO;
  2. using System.Threading;
  3. using MediaBrowser.Common.IO;
  4. using MediaBrowser.Model.IO;
  5. using MediaBrowser.Controller.Entities;
  6. using MediaBrowser.Controller.IO;
  7. using MediaBrowser.Controller.Providers;
  8. using MediaBrowser.LocalMetadata.Parsers;
  9. using MediaBrowser.Model.Logging;
  10. using MediaBrowser.Model.Xml;
  11. namespace MediaBrowser.LocalMetadata.Providers
  12. {
  13. public class GameSystemXmlProvider : BaseXmlProvider<GameSystem>
  14. {
  15. private readonly ILogger _logger;
  16. private readonly IProviderManager _providerManager;
  17. private readonly IXmlReaderSettingsFactory _xmlSettings;
  18. public GameSystemXmlProvider(IFileSystem fileSystem, ILogger logger, IProviderManager providerManager, IXmlReaderSettingsFactory xmlSettings)
  19. : base(fileSystem)
  20. {
  21. _logger = logger;
  22. _providerManager = providerManager;
  23. _xmlSettings = xmlSettings;
  24. }
  25. protected override void Fetch(MetadataResult<GameSystem> result, string path, CancellationToken cancellationToken)
  26. {
  27. new GameSystemXmlParser(_logger, _providerManager, _xmlSettings, FileSystem).Fetch(result, path, cancellationToken);
  28. }
  29. protected override FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService)
  30. {
  31. return directoryService.GetFile(Path.Combine(info.Path, "gamesystem.xml"));
  32. }
  33. }
  34. }