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- using MediaBrowser.Common.Logging;
- using System;
- using System.IO;
- using System.Linq;
- using System.Xml;
- namespace MediaBrowser.Common.Serialization
- {
- /// <summary>
- /// Provides a wrapper around third party xml serialization.
- /// </summary>
- public class XmlSerializer
- {
- /// <summary>
- /// Serializes to writer.
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="obj">The obj.</param>
- /// <param name="writer">The writer.</param>
- public static void SerializeToWriter<T>(T obj, XmlTextWriter writer)
- {
- writer.Formatting = Formatting.Indented;
- var netSerializer = new System.Xml.Serialization.XmlSerializer(typeof(T));
- netSerializer.Serialize(writer, obj);
- }
- /// <summary>
- /// Serializes to writer.
- /// </summary>
- /// <param name="obj">The obj.</param>
- /// <param name="writer">The writer.</param>
- public static void SerializeToWriter(object obj, XmlTextWriter writer)
- {
- writer.Formatting = Formatting.Indented;
- var netSerializer = new System.Xml.Serialization.XmlSerializer(obj.GetType());
- netSerializer.Serialize(writer, obj);
- }
- /// <summary>
- /// Deserializes from stream.
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="stream">The stream.</param>
- /// <returns>``0.</returns>
- public static T DeserializeFromStream<T>(Stream stream)
- {
- using (var reader = new XmlTextReader(stream))
- {
- var netSerializer = new System.Xml.Serialization.XmlSerializer(typeof(T));
- return (T)netSerializer.Deserialize(reader);
- }
- }
- /// <summary>
- /// Deserializes from stream.
- /// </summary>
- /// <param name="type">The type.</param>
- /// <param name="stream">The stream.</param>
- /// <returns>System.Object.</returns>
- public static object DeserializeFromStream(Type type, Stream stream)
- {
- using (var reader = new XmlTextReader(stream))
- {
- var netSerializer = new System.Xml.Serialization.XmlSerializer(type);
- return netSerializer.Deserialize(reader);
- }
- }
- /// <summary>
- /// Serializes to stream.
- /// </summary>
- /// <param name="obj">The obj.</param>
- /// <param name="stream">The stream.</param>
- public static void SerializeToStream(object obj, Stream stream)
- {
- using (var writer = new XmlTextWriter(stream, null))
- {
- SerializeToWriter(obj, writer);
- }
- }
- /// <summary>
- /// Deserializes from file.
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="file">The file.</param>
- /// <returns>``0.</returns>
- public static T DeserializeFromFile<T>(string file)
- {
- using (var stream = File.OpenRead(file))
- {
- return DeserializeFromStream<T>(stream);
- }
- }
- /// <summary>
- /// Serializes to file.
- /// </summary>
- /// <param name="obj">The obj.</param>
- /// <param name="file">The file.</param>
- public static void SerializeToFile(object obj, string file)
- {
- using (var stream = new FileStream(file, FileMode.Create))
- {
- SerializeToStream(obj, stream);
- }
- }
- /// <summary>
- /// Deserializes from file.
- /// </summary>
- /// <param name="type">The type.</param>
- /// <param name="file">The file.</param>
- /// <returns>System.Object.</returns>
- public static object DeserializeFromFile(Type type, string file)
- {
- using (var stream = File.OpenRead(file))
- {
- return DeserializeFromStream(type, stream);
- }
- }
- /// <summary>
- /// Deserializes from bytes.
- /// </summary>
- /// <param name="type">The type.</param>
- /// <param name="buffer">The buffer.</param>
- /// <returns>System.Object.</returns>
- public static object DeserializeFromBytes(Type type, byte[] buffer)
- {
- using (var stream = new MemoryStream(buffer))
- {
- return DeserializeFromStream(type, stream);
- }
- }
- /// <summary>
- /// Serializes to bytes.
- /// </summary>
- /// <param name="obj">The obj.</param>
- /// <returns>System.Byte[][].</returns>
- public static byte[] SerializeToBytes(object obj)
- {
- using (var stream = new MemoryStream())
- {
- SerializeToStream(obj, stream);
- return stream.ToArray();
- }
- }
- /// <summary>
- /// Reads an xml configuration file from the file system
- /// It will immediately re-serialize and save if new serialization data is available due to property changes
- /// </summary>
- /// <param name="type">The type.</param>
- /// <param name="path">The path.</param>
- /// <returns>System.Object.</returns>
- public static object GetXmlConfiguration(Type type, string path)
- {
- Logger.LogInfo("Loading {0} at {1}", type.Name, path);
- object configuration;
- byte[] buffer = null;
- // Use try/catch to avoid the extra file system lookup using File.Exists
- try
- {
- buffer = File.ReadAllBytes(path);
- configuration = DeserializeFromBytes(type, buffer);
- }
- catch (FileNotFoundException)
- {
- configuration = Activator.CreateInstance(type);
- }
- // Take the object we just got and serialize it back to bytes
- var newBytes = SerializeToBytes(configuration);
- // If the file didn't exist before, or if something has changed, re-save
- if (buffer == null || !buffer.SequenceEqual(newBytes))
- {
- Logger.LogInfo("Saving {0} to {1}", type.Name, path);
- // Save it after load in case we got new items
- File.WriteAllBytes(path, newBytes);
- }
- return configuration;
- }
- /// <summary>
- /// Reads an xml configuration file from the file system
- /// It will immediately save the configuration after loading it, just
- /// in case there are new serializable properties
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="path">The path.</param>
- /// <returns>``0.</returns>
- public static T GetXmlConfiguration<T>(string path)
- where T : class
- {
- return GetXmlConfiguration(typeof(T), path) as T;
- }
- }
- }
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