| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | using MediaBrowser.Controller.Configuration;using MediaBrowser.Controller.Entities;using MediaBrowser.Controller.Library;using System.Collections.Generic;using System.Globalization;using System.IO;using System.Xml;using MediaBrowser.Model.IO;using MediaBrowser.Model.Logging;using MediaBrowser.Model.Xml;namespace MediaBrowser.LocalMetadata.Savers{    /// <summary>    /// Saves game.xml for games    /// </summary>    public class GameXmlSaver : BaseXmlSaver    {        private static readonly CultureInfo UsCulture = new CultureInfo("en-US");        public override bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)        {            if (!item.SupportsLocalMetadata)            {                return false;            }            return item is Game && updateType >= ItemUpdateType.MetadataDownload;        }        protected override List<string> GetTagsUsed()        {            var list = new List<string>            {                "GameSystem",                "Players"            };            return list;        }        protected override void WriteCustomElements(IHasMetadata item, XmlWriter writer)        {            var game = (Game)item;            if (!string.IsNullOrEmpty(game.GameSystem))            {                writer.WriteElementString("GameSystem", game.GameSystem);            }            if (game.PlayersSupported.HasValue)            {                writer.WriteElementString("Players", game.PlayersSupported.Value.ToString(UsCulture));            }        }        protected override string GetLocalSavePath(IHasMetadata item)        {            return GetGameSavePath((Game)item);        }        protected override string GetRootElementName(IHasMetadata item)        {            return "Item";        }        public static string GetGameSavePath(Game item)        {            if (item.DetectIsInMixedFolder())            {                return Path.ChangeExtension(item.Path, ".xml");            }            return Path.Combine(item.ContainingFolderPath, "game.xml");        }        public GameXmlSaver(IFileSystem fileSystem, IServerConfigurationManager configurationManager, ILibraryManager libraryManager, IUserManager userManager, IUserDataManager userDataManager, ILogger logger, IXmlReaderSettingsFactory xmlReaderSettingsFactory) : base(fileSystem, configurationManager, libraryManager, userManager, userDataManager, logger, xmlReaderSettingsFactory)        {        }    }}
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