DlnaFlags.cs 1.8 KB

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  1. using System;
  2. namespace MediaBrowser.Model.Dlna
  3. {
  4. [Flags]
  5. public enum DlnaFlags : ulong
  6. {
  7. /*! <i>Background</i> transfer mode.
  8. For use with upload and download transfers to and from the server.
  9. The primary difference between \ref DH_TransferMode_Interactive and
  10. \ref DH_TransferMode_Bulk is that the latter assumes that the user
  11. is not relying on the transfer for immediately rendering the content
  12. and there are no issues with causing a buffer overflow if the
  13. receiver uses TCP flow control to reduce total throughput.
  14. */
  15. BackgroundTransferMode = 1 << 22,
  16. ByteBasedSeek = 1 << 29,
  17. ConnectionStall = 1 << 21,
  18. DlnaV15 = 1 << 20,
  19. /*! <i>Interactive</i> transfer mode.
  20. For best effort transfer of images and non-real-time transfers.
  21. URIs with image content usually support \ref DH_TransferMode_Bulk too.
  22. The primary difference between \ref DH_TransferMode_Interactive and
  23. \ref DH_TransferMode_Bulk is that the former assumes that the
  24. transfer is intended for immediate rendering.
  25. */
  26. InteractiveTransferMode = 1 << 23,
  27. PlayContainer = 1 << 28,
  28. RtspPause = 1 << 25,
  29. S0Increase = 1 << 27,
  30. SenderPaced = 1L << 31,
  31. SnIncrease = 1 << 26,
  32. /*! <i>Streaming</i> transfer mode.
  33. The server transmits at a throughput sufficient for real-time playback of
  34. audio or video. URIs with audio or video often support the
  35. \ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk transfer modes.
  36. The most well-known exception to this general claim is for live streams.
  37. */
  38. StreamingTransferMode = 1 << 24,
  39. TimeBasedSeek = 1 << 30
  40. }
  41. }