NetAcceptSocket.cs 2.3 KB

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  1. using System;
  2. using System.Net;
  3. using System.Net.Sockets;
  4. using System.Threading;
  5. using System.Threading.Tasks;
  6. using Emby.Server.Implementations.Networking;
  7. using MediaBrowser.Model.Logging;
  8. using MediaBrowser.Model.Net;
  9. namespace Emby.Server.Implementations.Net
  10. {
  11. public class NetAcceptSocket : IAcceptSocket
  12. {
  13. public Socket Socket { get; private set; }
  14. private readonly ILogger _logger;
  15. public bool DualMode { get; private set; }
  16. public NetAcceptSocket(Socket socket, ILogger logger, bool isDualMode)
  17. {
  18. if (socket == null)
  19. {
  20. throw new ArgumentNullException("socket");
  21. }
  22. if (logger == null)
  23. {
  24. throw new ArgumentNullException("logger");
  25. }
  26. Socket = socket;
  27. _logger = logger;
  28. DualMode = isDualMode;
  29. }
  30. public IpEndPointInfo LocalEndPoint
  31. {
  32. get
  33. {
  34. return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
  35. }
  36. }
  37. public IpEndPointInfo RemoteEndPoint
  38. {
  39. get
  40. {
  41. return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
  42. }
  43. }
  44. public void Connect(IpEndPointInfo endPoint)
  45. {
  46. var nativeEndpoint = NetworkManager.ToIPEndPoint(endPoint);
  47. Socket.Connect(nativeEndpoint);
  48. }
  49. public void Close()
  50. {
  51. #if NET46
  52. Socket.Close();
  53. #else
  54. Socket.Dispose();
  55. #endif
  56. }
  57. public void Shutdown(bool both)
  58. {
  59. if (both)
  60. {
  61. Socket.Shutdown(SocketShutdown.Both);
  62. }
  63. else
  64. {
  65. // Change interface if ever needed
  66. throw new NotImplementedException();
  67. }
  68. }
  69. public void Listen(int backlog)
  70. {
  71. Socket.Listen(backlog);
  72. }
  73. public void Bind(IpEndPointInfo endpoint)
  74. {
  75. var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
  76. Socket.Bind(nativeEndpoint);
  77. }
  78. public void Dispose()
  79. {
  80. Socket.Dispose();
  81. GC.SuppressFinalize(this);
  82. }
  83. }
  84. }