GameXmlSaver.cs 3.7 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using MediaBrowser.Model.Entities;
  5. using System.Collections.Generic;
  6. using System.Globalization;
  7. using System.IO;
  8. using System.Security;
  9. using System.Text;
  10. using System.Threading;
  11. namespace MediaBrowser.LocalMetadata.Savers
  12. {
  13. /// <summary>
  14. /// Saves game.xml for games
  15. /// </summary>
  16. public class GameXmlSaver : IMetadataFileSaver
  17. {
  18. public string Name
  19. {
  20. get
  21. {
  22. return XmlProviderUtils.Name;
  23. }
  24. }
  25. private readonly IServerConfigurationManager _config;
  26. private readonly ILibraryManager _libraryManager;
  27. public GameXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager)
  28. {
  29. _config = config;
  30. _libraryManager = libraryManager;
  31. }
  32. /// <summary>
  33. /// Determines whether [is enabled for] [the specified item].
  34. /// </summary>
  35. /// <param name="item">The item.</param>
  36. /// <param name="updateType">Type of the update.</param>
  37. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  38. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  39. {
  40. if (!item.SupportsLocalMetadata)
  41. {
  42. return false;
  43. }
  44. return item is Game && updateType >= ItemUpdateType.MetadataDownload;
  45. }
  46. private static readonly CultureInfo UsCulture = new CultureInfo("en-US");
  47. /// <summary>
  48. /// Saves the specified item.
  49. /// </summary>
  50. /// <param name="item">The item.</param>
  51. /// <param name="cancellationToken">The cancellation token.</param>
  52. /// <returns>Task.</returns>
  53. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  54. {
  55. var builder = new StringBuilder();
  56. builder.Append("<Item>");
  57. var game = (Game)item;
  58. if (game.PlayersSupported.HasValue)
  59. {
  60. builder.Append("<Players>" + SecurityElement.Escape(game.PlayersSupported.Value.ToString(UsCulture)) + "</Players>");
  61. }
  62. if (!string.IsNullOrEmpty(game.GameSystem))
  63. {
  64. builder.Append("<GameSystem>" + SecurityElement.Escape(game.GameSystem) + "</GameSystem>");
  65. }
  66. var val = game.GetProviderId(MetadataProviders.NesBox);
  67. if (!string.IsNullOrEmpty(val))
  68. {
  69. builder.Append("<NesBox>" + SecurityElement.Escape(val) + "</NesBox>");
  70. }
  71. val = game.GetProviderId(MetadataProviders.NesBoxRom);
  72. if (!string.IsNullOrEmpty(val))
  73. {
  74. builder.Append("<NesBoxRom>" + SecurityElement.Escape(val) + "</NesBoxRom>");
  75. }
  76. XmlSaverHelpers.AddCommonNodes(game, _libraryManager, builder);
  77. builder.Append("</Item>");
  78. var xmlFilePath = GetSavePath(item);
  79. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string>
  80. {
  81. "Players",
  82. "GameSystem",
  83. "NesBox",
  84. "NesBoxRom"
  85. }, _config);
  86. }
  87. public string GetSavePath(IHasMetadata item)
  88. {
  89. return GetGameSavePath((Game)item);
  90. }
  91. public static string GetGameSavePath(Game item)
  92. {
  93. if (item.IsInMixedFolder)
  94. {
  95. return Path.ChangeExtension(item.Path, ".xml");
  96. }
  97. return Path.Combine(item.ContainingFolderPath, "game.xml");
  98. }
  99. }
  100. }