GameSystemXmlSaver.cs 2.6 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Security;
  7. using System.Text;
  8. using System.Threading;
  9. namespace MediaBrowser.LocalMetadata.Savers
  10. {
  11. public class GameSystemXmlSaver : IMetadataFileSaver
  12. {
  13. public string Name
  14. {
  15. get
  16. {
  17. return XmlProviderUtils.Name;
  18. }
  19. }
  20. private readonly IServerConfigurationManager _config;
  21. private readonly ILibraryManager _libraryManager;
  22. public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager)
  23. {
  24. _config = config;
  25. _libraryManager = libraryManager;
  26. }
  27. /// <summary>
  28. /// Determines whether [is enabled for] [the specified item].
  29. /// </summary>
  30. /// <param name="item">The item.</param>
  31. /// <param name="updateType">Type of the update.</param>
  32. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  33. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  34. {
  35. if (!item.SupportsLocalMetadata)
  36. {
  37. return false;
  38. }
  39. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  40. }
  41. /// <summary>
  42. /// Saves the specified item.
  43. /// </summary>
  44. /// <param name="item">The item.</param>
  45. /// <param name="cancellationToken">The cancellation token.</param>
  46. /// <returns>Task.</returns>
  47. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  48. {
  49. var gameSystem = (GameSystem)item;
  50. var builder = new StringBuilder();
  51. builder.Append("<Item>");
  52. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  53. {
  54. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  55. }
  56. XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
  57. builder.Append("</Item>");
  58. var xmlFilePath = GetSavePath(item);
  59. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { }, _config);
  60. }
  61. /// <summary>
  62. /// Gets the save path.
  63. /// </summary>
  64. /// <param name="item">The item.</param>
  65. /// <returns>System.String.</returns>
  66. public string GetSavePath(IHasMetadata item)
  67. {
  68. return Path.Combine(item.Path, "gamesystem.xml");
  69. }
  70. }
  71. }