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							- namespace Emby.Server.Implementations.TextEncoding
 
- {
 
-     // Copyright 2015-2016 Jonathan Bennett <jon@autoitscript.com>
 
-     // 
 
-     // https://www.autoitscript.com 
 
-     //
 
-     // Licensed under the Apache License, Version 2.0 (the "License");
 
-     // you may not use this file except in compliance with the License.
 
-     // You may obtain a copy of the License at
 
-     //
 
-     //    http://www.apache.org/licenses/LICENSE-2.0
 
-     // 
 
-     // Unless required by applicable law or agreed to in writing, software
 
-     // distributed under the License is distributed on an "AS IS" BASIS,
 
-     // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 
-     // See the License for the specific language governing permissions and
 
-     // limitations under the License.
 
-     /// <summary>
 
-     /// Credit: https://github.com/AutoIt/text-encoding-detect
 
-     /// </summary>
 
-     public class TextEncodingDetect
 
-     {
 
-         private readonly byte[] _utf16BeBom =
 
-         {
 
-             0xFE,
 
-             0xFF
 
-         };
 
-         private readonly byte[] _utf16LeBom =
 
-         {
 
-             0xFF,
 
-             0xFE
 
-         };
 
-         private readonly byte[] _utf8Bom =
 
-         {
 
-             0xEF,
 
-             0xBB,
 
-             0xBF
 
-         };
 
-         private bool _nullSuggestsBinary = true;
 
-         private double _utf16ExpectedNullPercent = 70;
 
-         private double _utf16UnexpectedNullPercent = 10;
 
-         public enum CharacterEncoding
 
-         {
 
-             None, // Unknown or binary
 
-             Ansi, // 0-255
 
-             Ascii, // 0-127
 
-             Utf8Bom, // UTF8 with BOM
 
-             Utf8Nobom, // UTF8 without BOM
 
-             Utf16LeBom, // UTF16 LE with BOM
 
-             Utf16LeNoBom, // UTF16 LE without BOM
 
-             Utf16BeBom, // UTF16-BE with BOM
 
-             Utf16BeNoBom // UTF16-BE without BOM
 
-         }
 
-         /// <summary>
 
-         ///     Sets if the presence of nulls in a buffer indicate the buffer is binary data rather than text.
 
-         /// </summary>
 
-         public bool NullSuggestsBinary
 
-         {
 
-             set
 
-             {
 
-                 _nullSuggestsBinary = value;
 
-             }
 
-         }
 
-         public double Utf16ExpectedNullPercent
 
-         {
 
-             set
 
-             {
 
-                 if (value > 0 && value < 100)
 
-                 {
 
-                     _utf16ExpectedNullPercent = value;
 
-                 }
 
-             }
 
-         }
 
-         public double Utf16UnexpectedNullPercent
 
-         {
 
-             set
 
-             {
 
-                 if (value > 0 && value < 100)
 
-                 {
 
-                     _utf16UnexpectedNullPercent = value;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///     Gets the BOM length for a given Encoding mode.
 
-         /// </summary>
 
-         /// <param name="encoding"></param>
 
-         /// <returns>The BOM length.</returns>
 
-         public static int GetBomLengthFromEncodingMode(CharacterEncoding encoding)
 
-         {
 
-             int length;
 
-             switch (encoding)
 
-             {
 
-                 case CharacterEncoding.Utf16BeBom:
 
-                 case CharacterEncoding.Utf16LeBom:
 
-                     length = 2;
 
-                     break;
 
-                 case CharacterEncoding.Utf8Bom:
 
-                     length = 3;
 
-                     break;
 
-                 default:
 
-                     length = 0;
 
-                     break;
 
-             }
 
-             return length;
 
-         }
 
-         /// <summary>
 
-         ///     Checks for a BOM sequence in a byte buffer.
 
-         /// </summary>
 
-         /// <param name="buffer"></param>
 
-         /// <param name="size"></param>
 
-         /// <returns>Encoding type or Encoding.None if no BOM.</returns>
 
-         public CharacterEncoding CheckBom(byte[] buffer, int size)
 
-         {
 
-             // Check for BOM
 
-             if (size >= 2 && buffer[0] == _utf16LeBom[0] && buffer[1] == _utf16LeBom[1])
 
-             {
 
-                 return CharacterEncoding.Utf16LeBom;
 
-             }
 
-             if (size >= 2 && buffer[0] == _utf16BeBom[0] && buffer[1] == _utf16BeBom[1])
 
-             {
 
-                 return CharacterEncoding.Utf16BeBom;
 
-             }
 
-             if (size >= 3 && buffer[0] == _utf8Bom[0] && buffer[1] == _utf8Bom[1] && buffer[2] == _utf8Bom[2])
 
-             {
 
-                 return CharacterEncoding.Utf8Bom;
 
-             }
 
-             return CharacterEncoding.None;
 
-         }
 
-         /// <summary>
 
-         ///     Automatically detects the Encoding type of a given byte buffer.
 
-         /// </summary>
 
-         /// <param name="buffer">The byte buffer.</param>
 
-         /// <param name="size">The size of the byte buffer.</param>
 
-         /// <returns>The Encoding type or Encoding.None if unknown.</returns>
 
-         public CharacterEncoding DetectEncoding(byte[] buffer, int size)
 
-         {
 
-             // First check if we have a BOM and return that if so
 
-             CharacterEncoding encoding = CheckBom(buffer, size);
 
-             if (encoding != CharacterEncoding.None)
 
-             {
 
-                 return encoding;
 
-             }
 
-             // Now check for valid UTF8
 
-             encoding = CheckUtf8(buffer, size);
 
-             if (encoding != CharacterEncoding.None)
 
-             {
 
-                 return encoding;
 
-             }
 
-             // Now try UTF16 
 
-             encoding = CheckUtf16NewlineChars(buffer, size);
 
-             if (encoding != CharacterEncoding.None)
 
-             {
 
-                 return encoding;
 
-             }
 
-             encoding = CheckUtf16Ascii(buffer, size);
 
-             if (encoding != CharacterEncoding.None)
 
-             {
 
-                 return encoding;
 
-             }
 
-             // ANSI or None (binary) then
 
-             if (!DoesContainNulls(buffer, size))
 
-             {
 
-                 return CharacterEncoding.Ansi;
 
-             }
 
-             // Found a null, return based on the preference in null_suggests_binary_
 
-             return _nullSuggestsBinary ? CharacterEncoding.None : CharacterEncoding.Ansi;
 
-         }
 
-         /// <summary>
 
-         ///     Checks if a buffer contains text that looks like utf16 by scanning for
 
-         ///     newline chars that would be present even in non-english text.
 
-         /// </summary>
 
-         /// <param name="buffer">The byte buffer.</param>
 
-         /// <param name="size">The size of the byte buffer.</param>
 
-         /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
 
-         private static CharacterEncoding CheckUtf16NewlineChars(byte[] buffer, int size)
 
-         {
 
-             if (size < 2)
 
-             {
 
-                 return CharacterEncoding.None;
 
-             }
 
-             // Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
 
-             size--;
 
-             var leControlChars = 0;
 
-             var beControlChars = 0;
 
-             uint pos = 0;
 
-             while (pos < size)
 
-             {
 
-                 byte ch1 = buffer[pos++];
 
-                 byte ch2 = buffer[pos++];
 
-                 if (ch1 == 0)
 
-                 {
 
-                     if (ch2 == 0x0a || ch2 == 0x0d)
 
-                     {
 
-                         ++beControlChars;
 
-                     }
 
-                 }
 
-                 else if (ch2 == 0)
 
-                 {
 
-                     if (ch1 == 0x0a || ch1 == 0x0d)
 
-                     {
 
-                         ++leControlChars;
 
-                     }
 
-                 }
 
-                 // If we are getting both LE and BE control chars then this file is not utf16
 
-                 if (leControlChars > 0 && beControlChars > 0)
 
-                 {
 
-                     return CharacterEncoding.None;
 
-                 }
 
-             }
 
-             if (leControlChars > 0)
 
-             {
 
-                 return CharacterEncoding.Utf16LeNoBom;
 
-             }
 
-             return beControlChars > 0 ? CharacterEncoding.Utf16BeNoBom : CharacterEncoding.None;
 
-         }
 
-         /// <summary>
 
-         /// Checks if a buffer contains any nulls. Used to check for binary vs text data.
 
-         /// </summary>
 
-         /// <param name="buffer">The byte buffer.</param>
 
-         /// <param name="size">The size of the byte buffer.</param>
 
-         private static bool DoesContainNulls(byte[] buffer, int size)
 
-         {
 
-             uint pos = 0;
 
-             while (pos < size)
 
-             {
 
-                 if (buffer[pos++] == 0)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         ///     Checks if a buffer contains text that looks like utf16. This is done based
 
-         ///     on the use of nulls which in ASCII/script like text can be useful to identify.
 
-         /// </summary>
 
-         /// <param name="buffer">The byte buffer.</param>
 
-         /// <param name="size">The size of the byte buffer.</param>
 
-         /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
 
-         private CharacterEncoding CheckUtf16Ascii(byte[] buffer, int size)
 
-         {
 
-             var numOddNulls = 0;
 
-             var numEvenNulls = 0;
 
-             // Get even nulls
 
-             uint pos = 0;
 
-             while (pos < size)
 
-             {
 
-                 if (buffer[pos] == 0)
 
-                 {
 
-                     numEvenNulls++;
 
-                 }
 
-                 pos += 2;
 
-             }
 
-             // Get odd nulls
 
-             pos = 1;
 
-             while (pos < size)
 
-             {
 
-                 if (buffer[pos] == 0)
 
-                 {
 
-                     numOddNulls++;
 
-                 }
 
-                 pos += 2;
 
-             }
 
-             double evenNullThreshold = numEvenNulls * 2.0 / size;
 
-             double oddNullThreshold = numOddNulls * 2.0 / size;
 
-             double expectedNullThreshold = _utf16ExpectedNullPercent / 100.0;
 
-             double unexpectedNullThreshold = _utf16UnexpectedNullPercent / 100.0;
 
-             // Lots of odd nulls, low number of even nulls
 
-             if (evenNullThreshold < unexpectedNullThreshold && oddNullThreshold > expectedNullThreshold)
 
-             {
 
-                 return CharacterEncoding.Utf16LeNoBom;
 
-             }
 
-             // Lots of even nulls, low number of odd nulls
 
-             if (oddNullThreshold < unexpectedNullThreshold && evenNullThreshold > expectedNullThreshold)
 
-             {
 
-                 return CharacterEncoding.Utf16BeNoBom;
 
-             }
 
-             // Don't know
 
-             return CharacterEncoding.None;
 
-         }
 
-         /// <summary>
 
-         ///     Checks if a buffer contains valid utf8.
 
-         /// </summary>
 
-         /// <param name="buffer">The byte buffer.</param>
 
-         /// <param name="size">The size of the byte buffer.</param>
 
-         /// <returns>
 
-         ///     Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
 
-         ///     Encoding.ASCII (data in 0.127 range).
 
-         /// </returns>
 
-         /// <returns>2</returns>
 
-         private CharacterEncoding CheckUtf8(byte[] buffer, int size)
 
-         {
 
-             // UTF8 Valid sequences
 
-             // 0xxxxxxx  ASCII
 
-             // 110xxxxx 10xxxxxx  2-byte
 
-             // 1110xxxx 10xxxxxx 10xxxxxx  3-byte
 
-             // 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx  4-byte
 
-             //
 
-             // Width in UTF8
 
-             // Decimal      Width
 
-             // 0-127        1 byte
 
-             // 194-223      2 bytes
 
-             // 224-239      3 bytes
 
-             // 240-244      4 bytes
 
-             //
 
-             // Subsequent chars are in the range 128-191
 
-             var onlySawAsciiRange = true;
 
-             uint pos = 0;
 
-             while (pos < size)
 
-             {
 
-                 byte ch = buffer[pos++];
 
-                 if (ch == 0 && _nullSuggestsBinary)
 
-                 {
 
-                     return CharacterEncoding.None;
 
-                 }
 
-                 int moreChars;
 
-                 if (ch <= 127)
 
-                 {
 
-                     // 1 byte
 
-                     moreChars = 0;
 
-                 }
 
-                 else if (ch >= 194 && ch <= 223)
 
-                 {
 
-                     // 2 Byte
 
-                     moreChars = 1;
 
-                 }
 
-                 else if (ch >= 224 && ch <= 239)
 
-                 {
 
-                     // 3 Byte
 
-                     moreChars = 2;
 
-                 }
 
-                 else if (ch >= 240 && ch <= 244)
 
-                 {
 
-                     // 4 Byte
 
-                     moreChars = 3;
 
-                 }
 
-                 else
 
-                 {
 
-                     return CharacterEncoding.None; // Not utf8
 
-                 }
 
-                 // Check secondary chars are in range if we are expecting any
 
-                 while (moreChars > 0 && pos < size)
 
-                 {
 
-                     onlySawAsciiRange = false; // Seen non-ascii chars now
 
-                     ch = buffer[pos++];
 
-                     if (ch < 128 || ch > 191)
 
-                     {
 
-                         return CharacterEncoding.None; // Not utf8
 
-                     }
 
-                     --moreChars;
 
-                 }
 
-             }
 
-             // If we get to here then only valid UTF-8 sequences have been processed
 
-             // If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
 
-             return onlySawAsciiRange ? CharacterEncoding.Ascii : CharacterEncoding.Utf8Nobom;
 
-         }
 
-     }
 
- }
 
 
  |