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							- using System;
 
- using System.Linq;
 
- using System.Net;
 
- using System.Net.NetworkInformation;
 
- using System.Net.Sockets;
 
- using MediaBrowser.Model.Net;
 
- namespace Emby.Server.Implementations.Net
 
- {
 
-     /// <summary>
 
-     /// Factory class to create different kinds of sockets.
 
-     /// </summary>
 
-     public class SocketFactory : ISocketFactory
 
-     {
 
-         /// <inheritdoc />
 
-         public Socket CreateUdpBroadcastSocket(int localPort)
 
-         {
 
-             if (localPort < 0)
 
-             {
 
-                 throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
 
-             }
 
-             var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
 
-             try
 
-             {
 
-                 socket.EnableBroadcast = true;
 
-                 socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
 
-                 socket.Bind(new IPEndPoint(IPAddress.Any, localPort));
 
-                 return socket;
 
-             }
 
-             catch
 
-             {
 
-                 socket.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public Socket CreateSsdpUdpSocket(IPData bindInterface, int localPort)
 
-         {
 
-             var interfaceAddress = bindInterface.Address;
 
-             ArgumentNullException.ThrowIfNull(interfaceAddress);
 
-             if (localPort < 0)
 
-             {
 
-                 throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
 
-             }
 
-             var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
 
-             try
 
-             {
 
-                 socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 socket.Bind(new IPEndPoint(interfaceAddress, localPort));
 
-                 return socket;
 
-             }
 
-             catch
 
-             {
 
-                 socket.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public Socket CreateUdpMulticastSocket(IPAddress multicastAddress, IPData bindInterface, int multicastTimeToLive, int localPort)
 
-         {
 
-             var bindIPAddress = bindInterface.Address;
 
-             ArgumentNullException.ThrowIfNull(multicastAddress);
 
-             ArgumentNullException.ThrowIfNull(bindIPAddress);
 
-             if (multicastTimeToLive <= 0)
 
-             {
 
-                 throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive));
 
-             }
 
-             if (localPort < 0)
 
-             {
 
-                 throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
 
-             }
 
-             var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
 
-             try
 
-             {
 
-                 socket.MulticastLoopback = false;
 
-                 socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
 
-                 socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);
 
-                 socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
 
-                 if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
 
-                 {
 
-                     socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress));
 
-                     socket.Bind(new IPEndPoint(multicastAddress, localPort));
 
-                 }
 
-                 else
 
-                 {
 
-                     // Only create socket if interface supports multicast
 
-                     var interfaceIndex = bindInterface.Index;
 
-                     var interfaceIndexSwapped = IPAddress.HostToNetworkOrder(interfaceIndex);
 
-                     socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress, interfaceIndex));
 
-                     socket.Bind(new IPEndPoint(bindIPAddress, localPort));
 
-                 }
 
-                 return socket;
 
-             }
 
-             catch
 
-             {
 
-                 socket.Dispose();
 
-                 throw;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |