123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Security;
- using System.Text;
- using Rssdp.Infrastructure;
- namespace Rssdp
- {
- // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
- // Be careful to check any changes compile and work for all platform projects it is shared in.
- // Not entirely happy with this. Would have liked to have done something more generic/reusable,
- // but that wasn't really the point so kept to YAGNI principal for now, even if the
- // interfaces are a bit ugly, specific and make assumptions.
- /// <summary>
- /// Used by RSSDP components to create implementations of the <see cref="IUdpSocket"/> interface, to perform platform agnostic socket communications.
- /// </summary>
- public sealed class SocketFactory : ISocketFactory
- {
- private IPAddress _LocalIP;
- /// <summary>
- /// Default constructor.
- /// </summary>
- /// <param name="localIP">A string containing the IP address of the local network adapter to bind sockets to. Null or empty string will use <see cref="IPAddress.Any"/>.</param>
- public SocketFactory(string localIP)
- {
- if (String.IsNullOrEmpty(localIP))
- _LocalIP = IPAddress.Any;
- else
- _LocalIP = IPAddress.Parse(localIP);
- }
- #region ISocketFactory Members
- /// <summary>
- /// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
- /// </summary>
- /// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
- /// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
- public IUdpSocket CreateUdpSocket(int localPort)
- {
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
- var retVal = new Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
- try
- {
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, SsdpConstants.SsdpDefaultMulticastTimeToLive);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress), _LocalIP));
- return new UdpSocket(retVal, localPort, _LocalIP.ToString());
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- /// <summary>
- /// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
- /// </summary>
- /// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
- /// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
- /// <param name="localPort">The number of the local port to bind to.</param>
- /// <returns></returns>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "ip"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
- public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
- {
- if (ipAddress == null) throw new ArgumentNullException("ipAddress");
- if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
- if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
- if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
- var retVal = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- try
- {
- #if NETSTANDARD1_3
- // The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
- // See https://github.com/dotnet/corefx/pull/11509 for more details
- if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
- {
- retVal.ExclusiveAddressUse = false;
- }
- #else
- retVal.ExclusiveAddressUse = false;
- #endif
- retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
- retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), _LocalIP));
- retVal.MulticastLoopback = true;
- return new UdpSocket(retVal, localPort, _LocalIP.ToString());
- }
- catch
- {
- if (retVal != null)
- retVal.Dispose();
- throw;
- }
- }
- #endregion
- }
- }
|